blob: c350bebfba1c89306d1e82d5af1b9f02c045f9b8 (
plain) (
tree)
|
|
/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** Tutorial 06 - Creating menus
*/
// In menuitem.cpp/h we define the
// behaviour of our custom GUI control
#include "hge.h"
#include "hgegui.h"
#include "hgefont.h"
#include "hgecolor.h"
//static const char* MENUITEM_H_FN="menuitem.h";
class hgeGUIMenuItem : public hgeGUIObject
{
public:
hgeGUIMenuItem(int id, hgeFont *fnt, HEFFECT snd, float x, float y, float delay, const char *title);
virtual void Render();
virtual void Update(float dt);
virtual void Enter();
virtual void Leave();
virtual bool IsDone();
virtual void Focus(bool bFocused);
virtual void MouseOver(bool bOver);
virtual bool MouseLButton(bool bDown);
virtual bool KeyClick(int key, int chr);
virtual void RePos(float x,float y);
char *title;
private:
hgeFont *fnt;
HEFFECT snd;
float delay;
hgeColor scolor, dcolor, scolor2, dcolor2, sshadow, dshadow;
hgeColor color, shadow;
float soffset, doffset, offset;
float timer, timer2;
};
|