aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-25 09:35:18 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-25 09:35:18 +0000
commit10923b7c3ff5d5b022d45442dfd6a83782c93e61 (patch)
tree49c7faca416e4008b644a97ba31f92918604a48d
parentfc8c1e6b20af4deb3fe755d776216d040a1621d2 (diff)
downloadbullet-lab-remix-10923b7c3ff5d5b022d45442dfd6a83782c93e61.tar.xz
Two assessment levels. Modify style in assessment mode.
-rwxr-xr-xCHANGELOG.TXT7
-rwxr-xr-xVERSION.TXT2
-rw-r--r--global.h6
-rw-r--r--levels.h114
-rw-r--r--main.cpp207
-rw-r--r--menus.h25
6 files changed, 249 insertions, 112 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT
index e5127bb..45d8cfa 100755
--- a/CHANGELOG.TXT
+++ b/CHANGELOG.TXT
@@ -1,18 +1,23 @@
===================================================================
Next version:
-0.8.2-0_PR (b78)
+0.9.x-x_PR (b??)
Todo's:
Complete the game system.
Random segmentation fault in "Hyper-threading".(seen only once,
can not reproduce now...)
Pre-Released versions:
+0.9.0-0_PR (b78)
+First two assessment levels.
+Finish assessment system framework.
+
0.8.1-1_PR (b77)
All parts from level -1 to 7 are completed!
Fixed the crash in the mingw-w64 build.
Complete GUI bring back.
Fix a bug appeared after the cross-plantform port(when forked
from BLRI).
+Prepare for assessment mode.
0.8.1-0_PR (b76)
New level "Sink over the horizon".
diff --git a/VERSION.TXT b/VERSION.TXT
index 82bd847..e56652f 100755
--- a/VERSION.TXT
+++ b/VERSION.TXT
@@ -1 +1 @@
-0.8.1-1_PR (b77) \ No newline at end of file
+0.9.0-0_PR (b78) \ No newline at end of file
diff --git a/global.h b/global.h
index c12c33c..755dfa7 100644
--- a/global.h
+++ b/global.h
@@ -6,7 +6,6 @@
#include <hgegui.h>
#define MaxRes 80
#define Resd 20.0f
-#define BLRVERSION "0.8.1-0_PR (b76)"
HGE *hge=0;
HEFFECT snd;
hgeQuad quad;
@@ -134,7 +133,7 @@ struct Tower
bool exist,effect;
double offset;
DWORD RendColor;
-}tower[100];
+}tower[250];
//t3t is for Tower3
//0:All 12 directions
//1:four default directions
@@ -256,7 +255,7 @@ hgeTTFont rbPanelFont;
int frameleft,infofade;
int level,part,clrtime,clrbns;
int coll,semicoll,mode,dsmc,restarts;
-double clrrange,clrrad,clrmaxrange,clrind;
+double clrrange,clrrad,clrmaxrange,clrind,assetime;
hgeSprite *clrcircle;
bool Dis8ref,t8special;
int frameskips=0,stepskips=0;
@@ -290,6 +289,7 @@ fFristStartUp,fFast;
int startLvl,startPrt,fFullScreen;
char alterLog[64];
//static const char* GLOBAL_H_FN="global.h";
+static const char* BLRVERSION="0.9.0-0_PR (b78)";
void Throw(char *Filename,char *Info)
{
diff --git a/levels.h b/levels.h
index ab1f51d..a660c72 100644
--- a/levels.h
+++ b/levels.h
@@ -2985,7 +2985,7 @@ void Levelm1Part0()
Current_Position=2;
ShowTip("\
Level -1-Over the Horizon\n\
-?\
+Level -1! Getting ready?\
");
frameleft=TenSeconds;++part;
}
@@ -3508,3 +3508,115 @@ void Levelm1Part21()
return;
}
}
+void Levelm2Part0()
+{
+ frameleft=50;All2pnt();towcnt=0;
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip("\
+Level -2-Assessments\n\
+Welcome to assessment mode!\n\
+You won't step to the next level until\n\
+you have a collision.\n\
+Good luck and go for the highest score!\
+");
+ IfCallLevel=false;
+ }
+ if (Current_Position==1)
+ {
+ frameleft=0;bulcnt=0;BTarg.TargHide();
+ return;
+ }
+}
+Tower* dbtows[200];
+double dbroll[10];
+void Levelm2Part1()
+{
+ frameleft=Infinity;tbrk=0;
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip("Test 1 - Directed bullet");
+ return;
+ }
+ for(int i=0;i<5;++i)
+ {
+ dbroll[i]=-i*120-20;
+ for(int j=0;j<20;++j)
+ dbtows[i*20+j]=&tower[CreateTower1(j*40+10,dbroll[i],4000,4)];
+ }
+ ++part;assetime=0;
+}
+void Levelm2Part2()
+{
+ frameleft=Infinity;assetime+=hge->Timer_GetDelta();
+ tbrk+=hge->Timer_GetDelta();
+ for(int i=0;i<5;++i)
+ {
+ dbroll[i]+=0.05*(1000.0f/hge->Timer_GetFPS());
+ if(dbroll[i]>600)dbroll[i]=-20;
+ for(int j=0;j<20;++j)
+ {
+ dbtows[i*20+j]->towerpos=vector2d(j*40+10,dbroll[i]);
+ if(tbrk>0.033&&dbtows[i*20+j]->towertimer>2000)dbtows[i*20+j]->towertimer-=2;
+ }
+ }
+ if(tbrk>0.033)tbrk=0;
+}
+void Levelm2Part3()
+{
+ frameleft=Infinity;
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip("Test 2 - Random bullets");
+ All2pnt();
+ return;
+ }
+ if (towcnt!=1&&towcnt!=0)return ClearAll(false);
+ ++frameskips;
+ if (frameskips<10&&!LOWFPS)return;
+ CreateTower2(400,300,999999999,0);
+ for (int i=1;i<=towcnt;++i)
+ if (tower[i].RendColor==0x80FFFFFF)
+ tower[i].RendColor=0x00FFFFFF;
+ for (int i=1;i<=towcnt;++i)
+ if ((tower[i].RendColor>>24)<=0x80)
+ tower[i].RendColor=tower[i].RendColor+0x01FFFFFF;
+ else
+ {
+ ++part;assetime=tbrk=0;
+ return;
+ }
+}
+int rcnt;
+void Levelm2Part4()
+{
+ frameleft=Infinity;
+ tbrk-=hge->Timer_GetDelta();
+ assetime+=hge->Timer_GetDelta();
+ if(tbrk<0)
+ {
+ tbrk=0.5;
+ if(assetime>=5)tbrk=re.NextDouble(0.25,0.5);
+ if(assetime>=10)tbrk=re.NextDouble(0.1,0.2);
+ if(assetime>=20)tbrk=re.NextDouble(0.05,0.08);
+ if(assetime>=30)tbrk=re.NextDouble(0.02,0.035);
+ if(assetime>=60)tbrk=0.02;
+ if(assetime<75)rcnt=1;if(assetime>=75)rcnt=2;
+ if(assetime>=120)rcnt=4;if(assetime>=150)rcnt=8;
+ double rspeed=re.NextDouble(0.5+3*assetime/180.0f,1+5*assetime/180.0f);
+ for(int i=0;i<rcnt;++i)
+ CreateBullet2(400,300,rspeed,re.NextDouble(-pi,pi));
+ }
+}
diff --git a/main.cpp b/main.cpp
index a9ed4c8..f189608 100644
--- a/main.cpp
+++ b/main.cpp
@@ -228,119 +228,122 @@ void ProcessPlayer()
if ((playerpos.y<570&&!PlayerSplit)||(playerpos.y<270&&PlayerSplit))
playerpos.y+=realspd;
}
- if (!clrmode)
+ if(mode!=2)
{
- if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT&&clrrange==0&&!diffkey)
+ if (!clrmode)
{
- clrmaxrange=0;clrind=0;
- }
- if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_HIT&&clrrange==0&&diffkey)
- {
- clrmaxrange=0;clrind=0;
- }
- if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_KEEP&&clrrange==0&&!diffkey)
- {
- if (clrmaxrange<=400)
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT&&clrrange==0&&!diffkey)
{
- if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ clrmaxrange=0;clrind=0;
}
- if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
- clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
- if(PlayerSplit)for(int i=1;i<4;++i)
- clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
- }
- if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_KEEP&&clrrange==0&&diffkey)
- {
- if (clrmaxrange<=400)
+ if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_HIT&&clrrange==0&&diffkey)
{
- if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ clrmaxrange=0;clrind=0;
}
- if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
- clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
- if(PlayerSplit)for(int i=1;i<4;++i)
- clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
- }
- if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_RELEASE&&clrrange==0&&!diffkey)
- {
- if (clrmaxrange<=50)
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_KEEP&&clrrange==0&&!diffkey)
{
- if (clrtime+clrbns){--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;}
+ if (clrmaxrange<=400)
+ {
+ if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ }
+ if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
+ clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
+ if(PlayerSplit)for(int i=1;i<4;++i)
+ clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
}
- else
+ if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_KEEP&&clrrange==0&&diffkey)
{
- Player_Clear_Expand();++clrusg;
+ if (clrmaxrange<=400)
+ {
+ if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ }
+ if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
+ clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
+ if(PlayerSplit)for(int i=1;i<4;++i)
+ clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
}
- }
- if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_RELEASE&&clrrange==0&&diffkey)
- {
- if (clrmaxrange<=50)
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_RELEASE&&clrrange==0&&!diffkey)
{
- if (clrtime+clrbns){--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;}
+ if (clrmaxrange<=50)
+ {
+ if (clrtime+clrbns){--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;}
+ }
+ else
+ {
+ Player_Clear_Expand();++clrusg;
+ }
}
- else
+ if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_RELEASE&&clrrange==0&&diffkey)
{
- Player_Clear_Expand();++clrusg;
+ if (clrmaxrange<=50)
+ {
+ if (clrtime+clrbns){--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;}
+ }
+ else
+ {
+ Player_Clear_Expand();++clrusg;
+ }
}
- }
- if (clrrange!=0)
- {
- Player_Clear_Expand();
- clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f);
- if(PlayerSplit)for(int i=1;i<4;++i)
- clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f);
- clrind+=(LOWFPS?0.016*pi:0.001*pi);
- }
- if (clrrange>=clrmaxrange)clrrange=0;
- }
- else
- {
- if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT&&clrrad-pi/2<1e-7&&!diffkey)
- {
- clrmaxrange=0;clrind=0;
- }
- if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_HIT&&clrrad-pi/2<1e-7&&diffkey)
- {
- clrmaxrange=0;clrind=0;
- }
- if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_KEEP&&clrrange==0&&!diffkey)
- {
- if (clrmaxrange<=400)
+ if (clrrange!=0)
{
- if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ Player_Clear_Expand();
+ clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f);
+ if(PlayerSplit)for(int i=1;i<4;++i)
+ clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f);
+ clrind+=(LOWFPS?0.016*pi:0.001*pi);
}
- if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
- clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
- if(PlayerSplit)for(int i=1;i<4;++i)
- clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
+ if (clrrange>=clrmaxrange)clrrange=0;
}
- if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_KEEP&&clrrange==0&&diffkey)
+ else
{
- if (clrmaxrange<=400)
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT&&clrrad-pi/2<1e-7&&!diffkey)
{
- if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ clrmaxrange=0;clrind=0;
}
- if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
- clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
- if(PlayerSplit)for(int i=1;i<4;++i)
- clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
- }
- if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_RELEASE&&clrrad-pi/2<1e-7&&clrtime+clrbns&&!diffkey)
- {
- Player_Clear_Rotate();if(clrmaxrange<50)--clrtime,clrmaxrange=350;++clrusg;
- }
- if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_RELEASE&&clrrad-pi/2<1e-7&&clrtime+clrbns&&diffkey)
- {
- Player_Clear_Rotate();if(clrmaxrange<50)--clrtime,clrmaxrange=350;++clrusg;
- }
- if (clrrad-pi/2>1e-7)
- {
- Player_Clear_Rotate();
- clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f*(5*pi/2.0f-clrrad)/(2*pi));
- if(PlayerSplit)for(int i=1;i<4;++i)
- clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f*(5*pi/2.0f-clrrad)/(2*pi));
- clrind+=(LOWFPS?0.016*pi:0.001*pi);
+ if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_HIT&&clrrad-pi/2<1e-7&&diffkey)
+ {
+ clrmaxrange=0;clrind=0;
+ }
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_KEEP&&clrrange==0&&!diffkey)
+ {
+ if (clrmaxrange<=400)
+ {
+ if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ }
+ if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
+ clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
+ if(PlayerSplit)for(int i=1;i<4;++i)
+ clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
+ }
+ if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_KEEP&&clrrange==0&&diffkey)
+ {
+ if (clrmaxrange<=400)
+ {
+ if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
+ }
+ if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
+ clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
+ if(PlayerSplit)for(int i=1;i<4;++i)
+ clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f);
+ }
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_RELEASE&&clrrad-pi/2<1e-7&&clrtime+clrbns&&!diffkey)
+ {
+ Player_Clear_Rotate();if(clrmaxrange<50)--clrtime,clrmaxrange=350;++clrusg;
+ }
+ if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_RELEASE&&clrrad-pi/2<1e-7&&clrtime+clrbns&&diffkey)
+ {
+ Player_Clear_Rotate();if(clrmaxrange<50)--clrtime,clrmaxrange=350;++clrusg;
+ }
+ if (clrrad-pi/2>1e-7)
+ {
+ Player_Clear_Rotate();
+ clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f*(5*pi/2.0f-clrrad)/(2*pi));
+ if(PlayerSplit)for(int i=1;i<4;++i)
+ clrcircle->RenderEx(playerpos.x+splitData[i].x+7.2,playerpos.y+splitData[i].y+7.2,clrind,2*clrmaxrange/193.0f*(5*pi/2.0f-clrrad)/(2*pi));
+ clrind+=(LOWFPS?0.016*pi:0.001*pi);
+ }
+ if (5*pi/2-clrrad<1e-7)clrrad=pi/2;
}
- if (5*pi/2-clrrad<1e-7)clrrad=pi/2;
}
}
void RefreshScore()
@@ -363,6 +366,7 @@ void CallLevels()
{
//Use this to call level procedures.
if ((mode==1)&&coll!=0){DeathGUI_Init();return;}
+ if ((mode==2)&&coll!=0){++part;coll=0;IfCallLevel=IfShowTip=true;return;}
if (!IfCallLevel) return;
//Check Complete here
if (level==1&&part==0)Level1Part0();
@@ -517,6 +521,12 @@ void CallLevels()
if (level==-1&&part==19)Levelm1Part19();
if (level==-1&&part==20)Levelm1Part20();
if (level==-1&&part==21)Levelm1Part21();
+ if (level==-2&&part==0)Levelm2Part0();
+ if (level==-2&&part==1)Levelm2Part1();
+ if (level==-2&&part==2)Levelm2Part2();
+ if (level==-2&&part==3)Levelm2Part3();
+ if (level==-2&&part==4)Levelm2Part4();
+
if (level==1&&part==5)level=2,part=0;
if (level==2&&part==10)
{
@@ -770,11 +780,20 @@ bool FrameFunc()
fnt->printf(5, 50, HGETEXT_LEFT, "Level %d",level);
if (mode==3)
fnt->printf(5, 75, HGETEXT_LEFT, "Collisions: %d",coll);
+ else if (mode==2)
+ fnt->printf(5, 75, HGETEXT_LEFT, "Elapsed Time: %.2lf",assetime);
else
fnt->printf(5, 75, HGETEXT_LEFT, "Restarts: %d",restarts);
fnt->printf(5, 100, HGETEXT_LEFT, "Semi-Collisions: %d",semicoll);
- fnt->printf(5, 125, HGETEXT_LEFT, "Clear Range Left: %d",clrtime+clrbns);
- fnt->printf(5, 150, HGETEXT_LEFT, "Multiplier: %.2lf",mult);
+ if(mode==2)
+ {
+ fnt->printf(5, 125, HGETEXT_LEFT, "Multiplier: %.2lf",mult);
+ }
+ else
+ {
+ fnt->printf(5, 125, HGETEXT_LEFT, "Clear Range Left: %d",clrtime+clrbns);
+ fnt->printf(5, 150, HGETEXT_LEFT, "Multiplier: %.2lf",mult);
+ }
}
hge->Gfx_EndScene();
return false;
diff --git a/menus.h b/menus.h
index e00dbc4..f3c2313 100644
--- a/menus.h
+++ b/menus.h
@@ -76,21 +76,22 @@ void StartGUI_FrameFnk()
IfCallLevel=true;
break;*/
case 3:
- /*playerpos.x=400,playerpos.y=400,playerrot=0;
- frameleft=ThirtySeconds;
- level=3,part=1;frms=0,averfps=0.0;restarts=0;bsscale=1.5;
- towcnt=4;bulcnt=0;
- clrrad=pi/2;clrrange=0;
+ playerpos.x=400,playerpos.y=400,playerrot=0;
+ frameleft=ThirtySeconds;infofade=0xFF;Dis8ref=t8special=false;
+ level=-2,part=0;frms=0,averfps=0.0;bsscale=1;
+ towcnt=bulcnt=0;whrcnt=12;skyactive=false;PlayerSplit=false;
+ score=0;Mult_Init();//Music_Init("./Resources/Music/CanonTechno.ogg");
+ lpst=4625568;lped=9234584;//Music_Play();
+ coll=semicoll=clrusg=0;playerLockX=playerLockY=false;
+ Lock.Init(2);IfShowTip=true;lsc=0;
+ //Lock.SetTexture(SprSheet,151,264,2,8);
+ clrrad=pi/2;clrrange=0;re.SetSeed(time(NULL));
memset(tower,0,sizeof(tower));
memset(bullet,0,sizeof(bullet));
- mode=2;
- score=0;
- coll=semicoll=clrusg=0;
- IfShowTip=true;
Complete=false;
- Refliction=false;
- Level3Part0();
- IfCallLevel=true;*/
+ Current_Position=1;
+ IfCallLevel=true;
+ mode=2;
break;
case 4:
playerpos.x=400,playerpos.y=400,playerrot=0;