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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-06 13:57:31 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-06 13:57:31 +0000
commit34743b2b02f912f92a9a17b310979aab95293532 (patch)
tree755d76a2be4f31d4b6a3848f17d05e9b0af7ac36
parent4b7f631edee3999571435b88b6916d94ac24b888 (diff)
downloadbullet-lab-remix-34743b2b02f912f92a9a17b310979aab95293532.tar.xz
Convert skygrad to Quad.
-rwxr-xr-xCHANGELOG.TXT1
-rw-r--r--background.h30
2 files changed, 20 insertions, 11 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT
index b0a3d45..49b2883 100755
--- a/CHANGELOG.TXT
+++ b/CHANGELOG.TXT
@@ -20,6 +20,7 @@ Fixed: Trypophobia stops if too many CLR's are used.
Fixed the problem in All2pnt().
Fixed blinking target.
Make Laser::GetDist() private to avoid misusage.
+Fixed several background problems.
Remove unused statements:
DWORD ColTrans(DWORD,DWORD,DWORD): replaced by
DWORD ColorTransfer(DWORD,DWORD).
diff --git a/background.h b/background.h
index adac0b6..2f6a56f 100644
--- a/background.h
+++ b/background.h
@@ -169,7 +169,8 @@ class TDSky
#define OrbitRadius (ScreenWidth*0.43f)
private:
HTEXTURE skyitem;
- hgeSprite *sky,*sun,*moon,*glow,*seaglow,*star;
+ hgeQuad skygrad;
+ hgeSprite *sun,*moon,*glow,*seaglow,*star;
hgeDistortionMesh *sea,*skylyr;
float timet,speed,skya,skylima,seq_residue;
int seq_id;
@@ -212,7 +213,16 @@ public:
{
skyitem=hge->Texture_Load("./Resources/e_skyitem.png");
if(!skyitem) return false;
- sky=new hgeSprite(0, 0, 0, ScreenWidth, ScreenHeight);
+ skygrad.tex=0;skygrad.blend=BLEND_DEFAULT;
+ for(int i=0;i<4;++i)skygrad.v[i].z=0.5;
+ skygrad.v[0].tx=0;skygrad.v[0].ty=0;
+ skygrad.v[1].tx=1;skygrad.v[1].ty=0;
+ skygrad.v[2].tx=1;skygrad.v[2].ty=1;
+ skygrad.v[3].tx=0;skygrad.v[3].ty=1;
+ skygrad.v[0].x=0;skygrad.v[0].y=0;
+ skygrad.v[1].x=800;skygrad.v[1].y=0;
+ skygrad.v[2].x=800;skygrad.v[2].y=600;
+ skygrad.v[3].x=0;skygrad.v[3].y=600;
sea=new hgeDistortionMesh(SeaDisize, SeaDisize);
sea->SetTextureRect(0, 0, ScreenWidth, ScreenHeight-SkyHeight);
sun=new hgeSprite(skyitem,81,0,114,114);
@@ -250,7 +260,7 @@ public:
{
delete seaglow;delete glow;
delete star;delete moon;
- delete sun;delete sky;
+ delete sun;
delete sea;delete skylyr;
hge->Texture_Free(skyitem);
}
@@ -427,15 +437,13 @@ public:
void Render()
{
#ifdef WIN32
- sky->SetTexture(0);
- sky->SetTextureRect(0,0,800,600);
- sky->SetBlendMode(BLEND_DEFAULT);
+ skygrad->SetTexture(0);
+ skygrad->SetTextureRect(0,0,800,600);
+ skygrad->SetBlendMode(BLEND_DEFAULT);
#endif
- sky->SetColor(colSkyTop.GetHWColor(), 0);
- sky->SetColor(colSkyTop.GetHWColor(), 1);
- sky->SetColor(colSkyBtm.GetHWColor(), 2);
- sky->SetColor(colSkyBtm.GetHWColor(), 3);
- sky->Render(0, 0);
+ skygrad.v[0].col=skygrad.v[1].col=colSkyTop.GetHWColor();
+ skygrad.v[2].col=skygrad.v[3].col=colSkyBtm.GetHWColor();
+ hge->Gfx_RenderQuad(&skygrad);
if(seq_id>=6 || seq_id<2)
for(int i=0; i<Stars; ++i)
{