aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-27 13:42:29 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-27 13:42:29 +0000
commit8b96010f277756c9e1a6e4e17ccf5722ed8d87e3 (patch)
tree530013d1dfcf34b85d5c9f3dd006a04420afbf1a
parent1157b3359e5158e18e1342add9298aac2527bed4 (diff)
downloadbullet-lab-remix-8b96010f277756c9e1a6e4e17ccf5722ed8d87e3.tar.xz
New level draft and a new interface.
-rwxr-xr-xCHANGELOG.TXT4
-rw-r--r--global.h2
-rw-r--r--levels.h50
-rw-r--r--main.cpp2
-rw-r--r--towernbullet.h13
5 files changed, 67 insertions, 4 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT
index 4ffc93a..52255fd 100755
--- a/CHANGELOG.TXT
+++ b/CHANGELOG.TXT
@@ -3,6 +3,7 @@ Next version:
0.9.x-x_PR (b??)
Todo's:
Complete the game system.
+Menu rewrite...
Random segmentation fault in "Hyper-threading".(seen only once,
can not reproduce now...)
@@ -10,8 +11,9 @@ Pre-Released versions:
0.9.0-0_PR (b78)
First two assessment levels.
Two more assessment levels...
-One more assessment level......
+Tow _more_ assessment levels......
Modify player attribute.
+Allow bullet to kill itself at a certain point.
Finish assessment system framework.
Add circ2pnt.
diff --git a/global.h b/global.h
index 755dfa7..a4e1fa1 100644
--- a/global.h
+++ b/global.h
@@ -74,7 +74,7 @@ inline double GetDist(vector2d,vector2d);
class Bullet
{
public:
- vector2d bulletpos,bulletdir;
+ vector2d bulletpos,bulletdir,limpos;
double dist;
int bullettype,redexplo,redattrib,oriexplo,whicnt;
DWORD sccolor;
diff --git a/levels.h b/levels.h
index 9d8c2e5..3ee9ed9 100644
--- a/levels.h
+++ b/levels.h
@@ -3759,3 +3759,53 @@ void Levelm2Part10()
}
}
}
+double assrad;
+void Levelm2Part11()
+{
+ frameleft=Infinity;
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip("Test 6 - Fake sink");
+ All2pnt();
+ return;
+ }
+ if (towcnt!=0)return ClearAll(false);
+ if(Current_Position==1)
+ {
+ for(int i=0;i<200;++i)
+ if (asscircles[i].GetRange()>1e-7&&asscircles[i].GetRange()<800)
+ asscircles[i].circ2pnt();
+ memset(asscircles,0,sizeof(asscircles));
+ ++part;avabrk=0;avacurbrk=0;assrad=0;tbrk=0;
+ }
+}
+void Levelm2Part12()
+{
+ frameleft=Infinity;
+ avacurbrk+=hge->Timer_GetDelta();
+ tbrk+=hge->Timer_GetDelta();
+ if(avacurbrk>avabrk)
+ {
+ CreateBullet2(400,300,re.NextInt(1.5,3),re.NextDouble(-pi,pi));
+ avacurbrk=0;
+ avabrk=0.05-0.03*assetime/120;
+ if(avabrk<0.01)avabrk=0.01;
+ }
+ if(tbrk>0.05)
+ {
+ for(int i=0;i<6;++i)
+ {
+ int pnt=CreateBullet2(400+305*cos(assrad+i*pi/3),305+280*sin(assrad+i*pi/3),1.5,0);
+ double r2=275.0f*(assetime/120.0f);
+ r2=305-r2;double r3=r2;
+ if(r2<1)r2=1;
+ bullet[pnt].redir(vector2d(400+r2*cos(assrad+i*pi/3),300+r2*sin(assrad+i*pi/3)));
+ bullet[pnt].limpos=vector2d(400+r3*cos(assrad+i*pi/3),300+r3*sin(assrad+i*pi/3));
+ }
+ tbrk=0;assrad+=pi/60;
+ }
+}
diff --git a/main.cpp b/main.cpp
index 6d10361..68aae9e 100644
--- a/main.cpp
+++ b/main.cpp
@@ -533,6 +533,8 @@ void CallLevels()
if (level==-2&&part==8)Levelm2Part8();
if (level==-2&&part==9)Levelm2Part9();
if (level==-2&&part==10)Levelm2Part10();
+ if (level==-2&&part==11)Levelm2Part11();
+ if (level==-2&&part==12)Levelm2Part12();
if (level==1&&part==5)level=2,part=0;
if (level==2&&part==10)
diff --git a/towernbullet.h b/towernbullet.h
index f138ee8..71de714 100644
--- a/towernbullet.h
+++ b/towernbullet.h
@@ -71,8 +71,8 @@ int CreateBullet2(double x,double y,double bs,double rad,bool eff=false,bool inv
bullet[i].bullettype=2;
bullet[i].bulletpos.x=x;
bullet[i].bulletpos.y=y;
- bullet[i].bulletdir.x=cos(rad);
- bullet[i].bulletdir.y=sin(rad);
+ bullet[i].bulletdir=vector2d(cos(rad),sin(rad));
+ bullet[i].limpos=vector2d(-999,-999);
bullet[i].bulletspeed=bs;
bullet[i].alterColor=blue;
bullet[i].alterColor2=COLOR_COUNT;
@@ -357,6 +357,15 @@ void ProcessBullet2(int i)
bullet[i].whirem-=1000.0f/hge->Timer_GetFPS();
bullet[i].bulletpos.x-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.x)/20*(1000.0f/hge->Timer_GetFPS());
bullet[i].bulletpos.y-=bsscale*bullet[i].bulletspeed*(bullet[i].bulletdir.y)/20*(1000.0f/hge->Timer_GetFPS());
+ if(GetDist(bullet[i].bulletpos,bullet[i].limpos)<1)
+ {
+ BulletEffect_Death(bullet[i],ColorToDWORD(bullet[i].alterColor));
+ bullet[i].exist=false;
+ bullet[i].bulletpos.x=bullet[i].bulletpos.y=-999;
+ bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
+ bullet[i].dist=0;
+ bullet[i].bullettype=0;return;
+ }
}
BulletEffect_Process(i);
if(PlayerSplit)