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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-05 13:40:30 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-03-05 13:40:30 +0000
commit6cb0520416cb69d0461d62651eb1fbf48991d9cb (patch)
treef314e6800afeb883cb09df4a2ebc8e14052cb654 /CHANGELOG.TXT
parent06373ac4a3dd68d2bd06224686b1e44aff50f54c (diff)
downloadbullet-lab-remix-6cb0520416cb69d0461d62651eb1fbf48991d9cb.tar.xz
One new level and fixes to several problems.
The code for Windows will be merged soon.
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===================================================================
Next version:
-0.7.2-2_PR/0.7.3-0_PR
+0.7.3-0_PR
TODOs:
-Test classic mode, difficulty adjustments.
+Make multiplier function.
+Test classic mode, difficulty adjustments. Merge code for Windows.
P.S.: Level 1 may be too hard now.
-There's only one level left before the next pre-release version!!
0.7.x-x_PR will be another public pre-release version.
Pre-Released versions:
+0.7.2-2_PR (b72)
+New level "return to void". That's a 3 in 1 class. I used
+particularly many "return(void)(...);" in this level (which I
+always love to use).
+This indicates all "normal" levels are completed.
+Fixed: Trypophobia stops if too many CLR's are used.
+Fixed the problem in All2pnt().
+A Small bug in the Windows build is fixed.
+File list in the Windows build is updated.
+
0.7.2-1_PR (b71)
(Level7 will be almost twice longer than Level6!)
I'm extremely tired these days, I can't even keep my eyes open
while typing...
Some of my classmates helped testing several levels and found
some bugs, thanks a lot!
+
+After a short test, I found that the Windows build is almost
+broken... Crashes and misbehaves are everywhere!
+
+Maybe Windows is noble and won't run this garbage:(
===Real changelog starts from here===
New level "Trypophobia", however it seems that this level won't
cause trypophobia at all!
@@ -51,6 +66,7 @@ under Low FPS Mode.
Minor code cleanups.
Removed more useless comments, my code is still hard to comprehend,
though.
+Fix the misbehave of modulo with minus numbers...
Small interface and behaviour changes:
-If a bullet is effect-attatched and the effect is running, it won't
die.