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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-02-10 15:08:58 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-02-10 15:08:58 +0000
commit2748b33cd1330cc3da99ed62cd17859342079773 (patch)
tree33648bb32ec69cbd3cefed430f6ce25890e7a47f /CHANGELOG.TXT
parentaa24dc151df4249483f9c46e0f11e47296a0e42a (diff)
downloadbullet-lab-remix-2748b33cd1330cc3da99ed62cd17859342079773.tar.xz
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M trunk/CHANGELOG.TXT M trunk/VERSION.TXT M trunk/background.h M trunk/levels.h M trunk/main.cpp M trunk/menus.h
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@@ -1,12 +1,26 @@
-=================================================================
+===================================================================
Next version:
-Maybe 0.7.0-9_PR?..
+0.7.1-1_PR
Pre-Released versions:
+0.7.1-0_PR (b63)
+New level: Rainbow bullets - nauty photon (in fact it's a lazy
+level! I must have seen the same thing some where else...)
+The last "photon school" level was put to where it should be.
+Rewrite some silly parts of the Changelog.
+I ran out of my AppEngine quota today... So I can't commit that to
+svn as planned...
+
+0.7.0-9_PR (b62)
+Performed a couple of tests, under both full FPS mode and low FPS
+mode.
+New background is used by now.
+
0.7.0-8_PR (b61)
Improved the rendering code. More tests are required...
+That made the rendering more efficient. It also eats less RAM then.
--Okay it's now tested. Another bug in FPS independent bullets
-fixed. No bugs found in the new rendering code.
+fixed. No (big) bugs were found in the new rendering code.
0.7.0-7_PR (b60)
Spring Festival commit...
@@ -19,7 +33,8 @@ Experimental FPS independent bullets.
0.7.0-5_PR (b58)
Fixed another critical bug in laser collision detection
-implementation... Laser is almost perfect now...
+implementation... Laser is almost perfect now...//Still, it's
+inefficient.
0.7.0-4_PR (b57)
Fixed a critical bug in laser implementation and another awful
@@ -64,12 +79,12 @@ The build count is bumped four times a day, you enough!
New level "Wriggle Nightbug-like"?...
0.6.1-1_PR (b46)
-Implemented several unimplemented audio interfaces of hge...
+Implemented several unimplemented audio interfaces of hge (OpenAL).
A Windows build to check compatibility is planned.
0.6.1-0_PR (b45)
Now we have 11 parts in level6...
-A BGM called Canon Techno is composed around here...
+A BGM called Canon Techno is completed around here...
0.6.0-0_PR (b44)
Starting level 6!
@@ -79,9 +94,11 @@ recorded.
0.5.3-2_PR (b43)
Optimizing memory usage... (first step...)[*]
Borrowed "the unbreakable jail" from old code...
-//[*]Note @ 0.6.1-3:
+//[*]Note @ 0.6.1-3 && @ 0.7.0-9:
//1. I found this useless.
//2. This may cause SIGSEGV!
+//3. It's completely removed after b61. Because they are not used
+// any longer
0.5.3-1_PR (b42)
Final(the second last..) level for level 5, fish in a barrel?
@@ -108,7 +125,7 @@ New part for level5. Now I'm working on the regression 0.4.x.
0.5.1-1_PR (b36)
Several fixes including:
-Fading info panel when approaching.
--Sending multiplier layer up.
+-Sending mult. inc. indicator layer up.
0.5.1-0_PR (b35)
First two levels of level5.
@@ -145,7 +162,7 @@ New levels for level3. In fact, it's almost completed now...
0.3.1-2_PR (b26)
Improved bullet clearing method, avoiding hidden bullets
-completely!
+completely!(Just by converting them all to score points...)
0.3.1-1_PR (b25)
A new "big" level for level3.
@@ -168,6 +185,8 @@ This will be released as a official Preview Release version.
-------------------------------------------------------------
BLR will be licensed under WTFPL from now.
(WTF?)
+.............................................................
+No it's now licensed under the BSD license...
0.2.9_PR (b20)
Level 2 is frozen "by heart". (How? By heart?)
@@ -227,7 +246,7 @@ TB130818 (b7)
New Levels such as rainbow towers and squashing levels.
TB130802 (b6)
-Discarding old code, rewrite of most of the code.
+Discarding old code, rewrite of part of the code.
TB130718 (b5)
Bullet creation effects, sync code back to BLR1.
@@ -242,7 +261,9 @@ TB130703 (b2)
Completing Orange Towers.
TB130620 (b1)
-Completing Deep Blue Towers.
+Completing Deep Blue Towers.//Well, "Dark Blue" right? Or more formally, "Navy".
+//However, they are all not the real color. I used #0000FF, which is just "Blue",
+//it just seems dark.
TB130610 (b0)
Creation of Testbed version.