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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-06-28 13:52:21 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-06-28 13:52:21 +0000
commite2623a2ba1b5789ae299c29804697d004a8cd886 (patch)
tree079b1ecf7a892af9f31b6c3828789d714b4805f2 /FAQ
parent7495d8ca26cdb25056667ae8a8d860005ee2a68f (diff)
downloadbullet-lab-remix-e2623a2ba1b5789ae299c29804697d004a8cd886.tar.xz
Mod, mod, mod...!
Assessment mode is mostly frozen now. I'll make a pre-release at r99 and that revision will be set to 0.9.9-0. Write the document... That's really tiring. ~~0.9.1-4 (r94)~~ Ooooooooops... I've forgotten to commit this one! So this is merged to the revision above, actually. ================================================================================= Modify a couple of levels. (Making them easier...) Fix about scene text rendering out of the window. (Probably) fixed Level3Part3 by making them temporarily invulnerable... Are we bug-free now?
Diffstat (limited to 'FAQ')
-rw-r--r--FAQ88
1 files changed, 66 insertions, 22 deletions
diff --git a/FAQ b/FAQ
index a2638db..516ebb1 100644
--- a/FAQ
+++ b/FAQ
@@ -2,17 +2,63 @@
In fact, these Q&A's are not asked frequently at all.
They all came from the messed up mind of the author!
+Q: It complains about a missing dll?
+A: The Windows version was built against d3dx9_43.dll, which can
+ only be found in the latest DirectX runtime. Make sure you have the
+ latest DirectX runtime installed.
+ Other dlls required by the default Windows version are all bundled
+ with your Windows installation plus the DirectX runtime. You
+ shouldn't blame me if your system is incomplete.
+
Q: I JUST CAN'T start it! (I can't see even a window!)
A: Something must went wrong. There are two general causes.
- 1. Failed to load a shared library.
- 2. Initialization Failure.
-If the first one happened, BLRLOG.TXT will not even be created.
-To solve it, install the required runtime libs.
-If the second one happened, you can find out what really happened in
-BLRLOG.txt.
+ 1. Failed to load a shared library.
+ 2. Initialization Failure.
+ If the first one happened, BLRLOG.TXT will not even be created.
+ To solve it, install the required runtime libs.
+ If the second one happened, you can find out what really happened in
+ BLRLOG.txt. Read the rest part of this document for more information.
+
+ However, the first one is not likely to happen. The official Windows
+ build doesn't have too much external dependencies.
+
+Q: (In Windows)
+ "Can't create D3D interface"
+ "Can't determine desktop video mode"
+ "Can't find appropriate full screen video mode"
+ "Can't create D3D device"
+ and it ends after this...
+A: DirectX initialization failed.
+ If you get this message after changing an option, the cause might
+ be your option is not supported by your computer. You can purge
+ the config file (back up your score and remove BLR.cfg) and
+ restart the game.
+ If you get this message on the first startup, you are just unlucky.
+ HGE, which is the render engine used in BLR is really low-ended
+ and will even work on a 1998's computer. Again, you are just unlucky!
-However, the first one is not likely to happen. The official Windows
-build doesn't have too much external dependencies.
+Q: (In linux or custom Windows builds)
+ "OpenGL implementation must be at least version 1.2"
+A: If you build a custom Windows build with OpenGL, this may occur, for
+ Windows' OpenGL implementation is 1.1. For a work around, see the
+ SDL website or build the DirectX version.
+ If this happens in a Linux build, you are just unlucky. OpenGL 1.2
+ is released in 1998...
+ Similiar problems may also happens if your X display is not a GL visual
+ or you haven't installed drivers properly.
+
+Q: "******** failed, using no sound", and it's silent...
+A: OpenAL initialization failed.
+ Your system may not support OpenAL software version (it's so hard to
+ find such a computer). To dismiss this message, start the game with
+ "--nosound".
+
+Q: The screen suddenly messed up...
+ Something terrible happened...
+ Is the player square screwed?
+ I can't move it!
+A: This might be a internal problem. Please make a bug report if this
+ happened.
Q: It crashed!
A: This program is *pretty unstable* and may crash at any time.
@@ -44,6 +90,18 @@ Q: It's blurred?
A: The game was designed for 800x600, and if you are using a resolution
other than 800x600 or running in fullscreen, this problem may occur.
+Q: I can't see the bullets when paused?
+A: That depends on the implementation of the level where you are.
+ Some levels are implemented using the silly "SimpleBullet" class
+ which I once think it brilliant. These bullets won't be displayed
+ during the pause.
+ Pause menu was not introduced in BLR I until version 0.8.9 alpha.
+ The reason was I thought a menu for the pause scene was really
+ useless...
+ BTW, if you've ever played the official version of the Touhou series,
+ you might have found the pause scene there more annoying. The author
+ has stated that he made it deliberately (see TH06 FAQ 25).
+
Q: I don't think the graphics are being rendered correctly.
A: I don't know much about DirectX, for I left hge DirectX untouched.
However it shouldn't differ too much from the OpenGL version.
@@ -81,17 +139,3 @@ A: Sorry, no...
You won't get anything but the ranking even you've passed level -1 without
collisions.
So... enjoy it yourself.
-
-Q: What hardwares/softwares do you use?
-A: I'm using a Lenovo Ideapad Y570 with Intel Core i7-2670QM CPU.
- It has 8GiB of RAM and HD3000+Nvidia GT 555M. However I've disabled
- GT 555M in BIOS so that it won't heat too much. Additionally,
- I've got a 256GiB Crucial M4 SSD (That's useless, uh?).
- This game is mainly developed under GNU/Linux.
- I use Debian sid as my main system. (Yes, that's one of the reasons why
- I like to "live on the edge".) KDE is my current desktop environent.
- Usually, I use Code::Blocks IDE. Sometimes I use vim/geany+gdb.
- For windows version compile, I use Visual Studio 2013 express.
- The game graphic resources are made with GIMP.
- Musics are made with Rosegarden, synthed with fluidsynth(qsynth frontend),
- recorded with jack.record.