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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-25 08:41:29 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-25 08:41:29 +0000
commita53ffa43a1b9bb8eff54d94f9668e3ce0d9fb583 (patch)
treeb1259b21cc8fa5d2648163fd1028e1b20e15fc83 /Levels.txt
parentf71472046334287457a34a6ff19bf53d3aaf557a (diff)
downloadbullet-lab-remix-a53ffa43a1b9bb8eff54d94f9668e3ce0d9fb583.tar.xz
%lld seems to work with mingw-w64(also VS2005+)...
So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki.
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-BulletLabRemixII Level index
-
-Level 1 2/180
-River levels 120
--It's confusing... so much bullets for Level1?
- However it's fairly easy. Do not seek for death.
-Double-directed labyrinth 60
--Still very easy.
-
-Level 2 4/215
-Polygon-red 60
--This is not hard...
- Fake bullets aren't always annoying.
-Polygon-white 60
--Make good use of precise mode!
-Polygon-white locked 65
--Find a good position, e.g. near by a line.
-Polygon-both 30
--This part doesn't make sense.
-
-Level 3 4/150
-Reflective 30
--Just meet them, do not make big movements.
- They are pretty friendly aren't they?
-*4 30
--It's a little difficult... Keep away from the edges!
-Rotate ???? 60
--Stay away from the rotating bullets and you'll pass this level.
-Wall of blues? 30
--Rather easy. Do not try to earn too may semi-collisions unless
- you are really skilled.
- Looks awesome?
-
-Level 4 5/243
-Orange 30
--Don't make big movements and stay away from the edges. (why?)
- Those fast bullets are really annoying.
- Answer to the question asked in the tip: TH06 Cirno?
- In fact many level started as a copy of some spellcards in
- TH...
-Orange trap 5+5+4+4+3+3+2+2+5
--Do NOT press shift!
-Double spinner 60
--An easy part for level 4.
-Squash-2 60
--Enjoy it yourself.
-Circle-drawing 60
--Just draw the circle.
- If you have any problem, try BLR 1.
-
-Level 5 8/338
-CChase 30+30
--Don't set player move speed to 1!
-Vortex of leaves 60
--This is another annoying level, looks awesome and hard.
- Keep away from those 'laser''s!
-Upstream flow 60
--Rather easy.
- Looks like something in level 3.
-High speed threaten 30
--It's JUST threaten!
- Precision is important.
- Practice makes perfect.
-Crossing threaten 30
--Appears very hard.
- Choose the correct time to cross those bullets.
-Orange trap2 2+2+2+2
--Just another level from level 4.
-Fish in the barrel 60
--Where have I seen this...
-the Unbreakable jail 30
--This is fairly hard. Use CLR if you need it.
-
-Level 6 7/390
-Snow WHITE 30
--Incredible fast. Do not treat your CLR as a
- £100,000,000 cheque.
-Photokeratitis 10+10+10+10+10
--This is sickly hard...
- Treat fast bullets and slow bullets separately.
-Squash-4(?) 60
--Do not be trapped! You only need ONE CLR!...
-Avalanche 60
--Do not stay at the screen bottom, it's very dangerous...
-Dangerous target 60
--Keep moving!
- It's a nightmare if you've choose a slow player...
-Hexagon loops 10+20+7+7+7+19
--Step well back and watch the show.
-Hyperfluid 60
--Also known as Superfluid.
- Designed to be a spellcard(?) of someone who has the ability
- to manipulate ice...
- In fact, liquid helium is not cold enough. It's still several
- Kelvin's degrees. I can make it even colder.
-
-Level 7 12/930+ Mapped levels
-Spring thunder storm - panic? 60 Thunder storm...
--Although it's based on something from level 6, they are completely
- different!
- And this one is really easy.
-<Color Transform>
-Rainbow tower - color theory 90 rainbow tower
--Basic level. Is it from BLR 1?
-Rainbow bullets - nauty photon 60 Lazy level;)
--Similar to one part in level1, but a lot harder.
- Luck is really required.
-Rainbow effect - appearance 60 draw a rainbow (of bullet)
--Random bullets. You will remember this part at once when you see the part.
- If you feel it hard, go to assessment mode.
-Rainbow effect - interference 120 as the name tells
--This part is REALLY easy... but why?
-Rainbow effect - diffraction 120 as the name tells
--Pretty hard. Those piles of shit may crash straight into you.
- The code is pretty ugly too.
-Rainbow effect - photon school 60 "particalization"!
--Pretty hard. Use CLR if necessary.
- It may be easier if you stay near the edges.
-<Color Transform>
-Over the Rainbow - timeless challenge - great circles
--Your goal is to reach the red block...
- And, this one is also pretty hard...
- If you're not well-skilled and you are working on FPM, try --suicide--!
-Trypophobia 120 another two classes: Tail & Pile
--Very hard. You'll never know where they will go next.
- However, they won't step on the same place twice.
- Will this cause trypophobia?
-Photon fusion 90 Use a slightly modified tower8...
--Directed bullets+random bullets.
- Find a formula for it.
-Wave of Photon 60 class WOP+Lazy of particalization
--Not very hard at the beginning...
-Return to void 90 return (void)(...);
--VERY HARD!!!
- I don't know where this came from.
- CLR is useless but it will give you a short period during which you are invincible.
-Level -1(Extreme) 7/1020
-unknown circles*2 60*2
--Pretty easy as they are only the beginning of nightmare...
-Spiky 120
--Hard. Their behavior is not predictable.
-Achromatopsia 120(90+30)
--Or we should call this "deuteranopia vs protanopia"?
-Quad thread 120
--Do you humans really support it?
-Supernova(additive blending) 120
--Awesome supernova!
- I enjoy coding(easy parts)...
-yellow explosive 90
--Yellow explosive are poisonous? IDK.
-Sink over the horizon 90
--Strange. You might be trapped without noticing it.
-Gravity vortex 120
--It has nothing to do with gravity at all.
-Incomplete Reflective 120
--Start in peace, end in mess.
-
-Level -2(Assess) 10/?
--No CLR
--Collision and step to next level
-Directed bullet
--A copy of a spellcard from someone...
- Towers don't collide you, however they should do so.
-Random bullet
--Pure random.
- Are they getting faster?
-Constant patterns
--Pretty awesome.
- Doesn't look like anything.
-Crossing 1(L+R)
--They started spinning!!!
-Crossing 2(C)
--Used by Moriya Suwako...
- Round bullets made me dizzy.
-Fake sink
--Aren't those things from the centre annoying...
-Sine wave
--Oscilloscope?
- Find a good place to vibrate with the graph...
-Density test
--Really high density.
- And they may block you way!
- Pleaz.. don't be hopeless...
-"Pinballs"
--Why these pinballs don't collide each other?
-Road Blocks
--You'll understand this one day.
-Extreme High speed
--Copy of one part in level 5.
-Laser crosses
--Only a show off of the Laser class.
-Bonus test: Lunatic Lunar!
--May be the legacy of a vintage game...
-
-
-
-Level Enter Limits:
-Classic:
-Level 3: 1 restart(all)
-Level 4: 2 restarts
-Level 5: 3 restarts
-Level 6: 5 restarts
-Level 7: 8 restarts
-Level -1: 2 restarts
-FPM:
-Level 3: 10 collisions
-Level 4: 40 collisions
-Level 5: 75 collisions
-Level 6: 125 collisions
-Level 7: 200 collisions
-Level 8: 50 collisions \ No newline at end of file