aboutsummaryrefslogtreecommitdiff
path: root/archive/blr2/src/global.h
diff options
context:
space:
mode:
authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/blr2/src/global.h
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/blr2/src/global.h')
-rw-r--r--archive/blr2/src/global.h549
1 files changed, 549 insertions, 0 deletions
diff --git a/archive/blr2/src/global.h b/archive/blr2/src/global.h
new file mode 100644
index 0000000..a20c5d1
--- /dev/null
+++ b/archive/blr2/src/global.h
@@ -0,0 +1,549 @@
+// Chrisoft Bullet Lab Remix HGE -*- C++ -*-
+// Global varibles and implementations
+// Copyright Chrisoft 2014
+#include <hge.h>
+#include <hgefont.h>
+#define MaxRes 80
+#define Resd 20.0f
+#define MaxBulCnt 20000
+HGE *hge=0;
+HEFFECT snd,menuin,menuout,menumov;
+hgeQuad quad;
+hgeFont *fnt,*vdig,*bdig;
+hgeSprite *spr,*titlespr;
+int Current_Position;//Where we are now
+/*Scenes:
+0: main menu
+1: game scene
+2: tip scene
+3: start menu
+4: about scene
+5: death scene
+6: complete scene
+7: new highscore scene
+8: highscore scene
+9: highscore view scene
+10: highscore details scene
+11: Pause scene
+12: BackToTitle Confirmation
+13: Options scene
+14: Player Profile scene
+15: Help scene
+*/
+HTEXTURE SprSheet,TexTitle,TexCredits,MenuTex,HelpTex;
+/*
+Texture Mapping:
+SprSheet:ss.png
+Bullet Blue 0,0,24,24
+Bullet Dark Blue 24,0,24,24
+Bullet Green 48,0,24,24
+Bullet Orange 72,0,24,24
+Bullet Pnt 96,0,24,24
+Bullet Purple 120,0,24,24
+Bullet Red 144,0,24,24
+Bullet White 168,0,24,24
+Bullet Yellow 192,0,24,24
+Cursor 216,0,24,24
+Player 0,24,24,24
+Bullet Circle 24,24,24,24
+Tower Blue 0,48,44,44
+Tower Dark Blue 0,92,44,44
+Tower Green 0,136,44,44
+Tower Orange 0,180,44,44
+Tower Purple 48,24,44,44
+Tower Red 92,24,44,44
+Tower White 136,24,44,44
+Tower Yellow 180,24,44,44
+Target 63,71,193,193
+Laser Module 0,264,248,8
+Ribbon Module 151,264,2,8
+Multiplier"+1" 0,272,48,48
+MultPo spawn efct 48,272,48,48
+Text:blnsns.png
+"Multiplier bonus!" 0,235,163,21
+Menus and titles: menus.png
+Menu items...
+Classic Mode 0,0,256,128
+Assessment Mode 256,0,256,128
+Free Play Mode 0,128,256,128
+Titles...
+Select a Mode 256,128,256,64
+Options 256,192,256,64
+Player Preference 0,256,256,64
+You Are Dead! 256,256,256,64
+It Ends Here! 0,320,256,64
+View Highscore for..0,376,256,64
+Highscore details 0,448,256,64
+Left Arrow 256,320,26,15
+Right Arrow 256,335,26,15
+Ribbon 256,350,64,16
+*/
+enum TColors
+{green=0,blue,yellow,purple,red,white,dblue,orange,grey,circle,COLOR_COUNT};
+hgeSprite *bulletspr[COLOR_COUNT],*towerspr[COLOR_COUNT];
+const double zero=1e-5;
+vector2d playerpos;
+bool playerLockX,playerLockY;
+bool DisableAllTower;
+bool DisablePlayer;
+bool LOWFPS,diffkey,showdebug;
+int VidMode=-1;
+hgeTTFont rbPanelFont;
+inline double GetDist(vector2d,vector2d);
+class Bullet
+{
+public:
+ vector2d bulletpos,bulletdir,limpos;
+ double dist;
+ int bullettype,redexplo,redattrib,oriexplo,whicnt;
+ DWORD sccolor;
+ /*In Orange bullets
+ //redattrib also serves as oraattrib to determine if they will explode or change direction
+ //redexplo also serves as orange explo
+ //yelbrk serves as direction-change timer
+ //whicnt describes how much one will explode into (into an exactly circle)*/
+ double bulletspeed,bulletaccel,limv;
+ int exist,inv,addblend;
+ int whirem,whiskp,yelbrk;
+ int exp1,exp2;
+ double lifetime,rot;
+ bool scollable,collable,extborder;
+ double scale;int effbrk;
+ TColors alterColor,alterColor2;
+ void redir(vector2d targ)
+ {
+ bulletdir.x=bulletpos.x-targ.x;
+ bulletdir.y=bulletpos.y-targ.y;
+ dist=bulletdir.x*bulletdir.x+bulletdir.y*bulletdir.y;
+ dist=sqrt(dist);
+ bulletdir.x/=dist;bulletdir.y/=dist;dist=1;
+ }
+ void setdir(double rad)
+ {
+ bulletdir.x=cos(rad);
+ bulletdir.y=sin(rad);
+ dist=1;
+ }
+}*bullet=NULL;
+/*Something about bullets:
+//bullettype:
+//1: player dir-based green bullet
+//2: degree-based blue bullet (for clocks only)[are they clocks?]
+//3: 12direction-based blue bullet
+//4: yellow chaser bullet
+//5: purple slow down bullet
+//6: red exploding bullet
+//7: white stalled bullet
+//8: Orange Redir bullet
+//9: dark Blue bullet
+//254: Semi-collision effect
+//255: Score point*/
+struct Tower
+{
+ vector2d towerpos;
+ int towertype;
+ int towertimer,curtimer;
+ int towertimer2,curtimer2,shotcount,curshotcount;
+ bool dblstate;
+ double bulletspeed;
+ int redexplo,whicnt,yelbrk;
+ int exp1,exp2;
+ int t3t;
+ bool exist,effect;
+ double offset;
+ DWORD RendColor;
+}tower[250];
+//t3t is for Tower3
+//0:All 12 directions
+//1:four default directions
+//2:random left/right
+//3:random up/down
+struct Target//An annoying circle
+{
+ hgeSprite *targspr;
+ vector2d targpos,targdir;
+ double rot,rotspd;
+ bool isonshow,isonhide,visible;
+ void Init(double _rotspd,vector2d ipos)
+ {
+ targspr=new hgeSprite(SprSheet,63,71,193,193);
+ targspr->SetHotSpot(96.5f,96.5f);
+ rotspd=_rotspd;
+ rot=0;
+ targpos=ipos;
+ }
+ void TargShow()
+ {
+ if (!visible)
+ isonshow=true,isonhide=false,visible=true;
+ }
+ void TargHide()
+ {
+ if (visible)
+ isonhide=true,isonshow=false;
+ }
+ void TargShowProc()
+ {
+ if (LOWFPS)
+ targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+17));
+ else
+ targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())+1));
+ if (GETA(targspr->GetColor())>=0x80)
+ isonshow=isonhide=false,targspr->SetColor(SETA(targspr->GetColor(),0x80));
+ }
+ void TargHideProc()
+ {
+ if (LOWFPS)
+ if(GETA(targspr->GetColor())<17)
+ targspr->SetColor(SETA(targspr->GetColor(),0));
+ else
+ targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-17));
+ else
+ targspr->SetColor(SETA(targspr->GetColor(),GETA(targspr->GetColor())-1));
+ if (GETA(targspr->GetColor())==0x00)
+ isonshow=isonhide=visible=false;
+ }
+ void TargFollowPlayer()
+ {
+ double curspd=0.01f;
+ if (GetDist(playerpos,targpos)>1)curspd=0.02f;else targpos=playerpos;
+ if (GetDist(playerpos,targpos)>2)curspd=0.1f;
+ if (GetDist(playerpos,targpos)>5)curspd=0.5f;
+ if (GetDist(playerpos,targpos)>10)curspd=0.75f;
+ if (GetDist(playerpos,targpos)>20)curspd=1.0f;
+ if (GetDist(playerpos,targpos)>30)curspd=2.0f;
+ if (GetDist(playerpos,targpos)>40)curspd=5.0f;
+ targdir.x=targpos.x-playerpos.x;
+ targdir.y=targpos.y-playerpos.y;
+ double dist=sqr(targdir.x)+sqr(targdir.y);
+ dist=sqrt(dist);
+ if (dist<1e-4)return;
+ if (LOWFPS)
+ targpos.x-=targdir.x/dist*curspd*17/20,
+ targpos.y-=targdir.y/dist*curspd*17/20;
+ else
+ targpos.x-=targdir.x/dist*curspd/20,
+ targpos.y-=targdir.y/dist*curspd/20;
+ }
+ void TargGoto(vector2d pos)
+ {
+ double curspd=0.01f;
+ if (GetDist(pos,targpos)>1)curspd=0.25f;else targpos=pos;
+ if (GetDist(pos,targpos)>2)curspd=0.5f;
+ if (GetDist(pos,targpos)>5)curspd=1.0f;
+ if (GetDist(pos,targpos)>10)curspd=2.0f;
+ if (GetDist(pos,targpos)>20)curspd=3.0f;
+ if (GetDist(pos,targpos)>30)curspd=4.0f;
+ if (GetDist(pos,targpos)>40)curspd=5.0f;
+ targdir.x=targpos.x-pos.x;
+ targdir.y=targpos.y-pos.y;
+ double dist=sqr(targdir.x)+sqr(targdir.y);
+ dist=sqrt(dist);
+ if (dist<1e-4)return;
+ if (LOWFPS)
+ targpos.x-=targdir.x/dist*curspd*17/20,
+ targpos.y-=targdir.y/dist*curspd*17/20;
+ else
+ targpos.x-=targdir.x/dist*curspd/20,
+ targpos.y-=targdir.y/dist*curspd/20;
+ }
+ void TargRender()
+ {
+ if (isonshow)TargShowProc();if(isonhide)TargHideProc();
+ targspr->RenderEx(targpos.x+7,targpos.y+7,rot,0.8);
+ if (!DisableAllTower)
+ {
+ if (LOWFPS)
+ rot+=17*rotspd;
+ else
+ rot+=rotspd;
+ }
+ }
+}ATarg,BTarg;
+int bulcnt=0,towcnt=0,linecnt=0;
+double playerrot;
+double playerspeed;
+double playerslospeed;
+double playerfulspd=0.2;
+double playerfulslospd=0.05;
+double clockrot,deltarot,deltadelta;
+double whirot,dwhirot;
+hgeSprite *playerspr;
+DWORD DBGColor;
+int frameleft,infofade;
+int level,part,clrtime,clrbns;
+int coll,semicoll,mode,dsmc,restarts;
+double clrrange,clrrad,clrmaxrange,clrind,assetime,asts;
+hgeSprite *clrcircle;
+bool Dis8ref,t8special;
+int frameskips=0,stepskips=0;
+bool IfCallLevel,IfShowTip,FadeTip,PlayerSplit,charge;
+RandomEngine re;
+hgeFont *TipFont,*MenuFont;
+char lasttip[200];
+int whicnt,whrcnt,shots,clrusg;
+bool yelattrib,Complete;
+double bsscale;
+long long score,scminus;
+double mult,lsc;
+int multbrk,multbat;
+int frms;double averfps;
+int plrspd,plrslospd;
+int TenSeconds=600,TwentySeconds=1200,ThirtySeconds=1800,AMinute=3600;
+int Infinity=1000000000;
+int effskp=0;
+hgeSprite *Credits,*CreditsRail;
+int creditsp;double creditfly,creditacc,credbrk;
+bool credstop,creddone;
+hgeSprite *Helpspr,*NHelpspr,*HlpL,*HlpR;
+double Helpscroll,Hlpyofst;int Helpslide;
+bool hshl;
+bool tfs;
+double scale;
+#ifndef WIN32
+double yos;
+#endif
+int fpslvl,clrmode,sfxvol,bgmvol;
+const vector2d splitData[4]={vector2d(0,0),vector2d(400,0),vector2d(0,300),vector2d(400,300)};
+//options from command line arguments
+bool fNoSound,
+#ifdef WIN32
+noHideConsole,
+#endif
+fFristStartUp,fFast;
+int startLvl,startPrt,fFullScreen;
+char alterLog[64];
+#ifdef WIN32
+static const int arFilecount=23;
+static const char* archive[]={
+"./Resources/b_diff.png",
+"./Resources/b_inter.png",
+"./Resources/b_null.png",
+"./Resources/e_sflake.png",
+"./Resources/e_skyitem.png",
+"./Resources/blnsns.png",
+"./Resources/charmap.fnt",
+"./Resources/vdig.fnt",
+"./Resources/bdig.fnt",
+"./Resources/ss.png",
+"./Resources/help.png",
+"./Resources/menus.png",
+"./Resources/title.png",
+"./Resources/credits.png",
+"./Resources/b_leaves.png",
+"./Resources/e_leaf.png",
+"./Resources/tap.ogg",
+"./Resources/menuin.ogg",
+"./Resources/menuout.ogg",
+"./Resources/Music/BLR2_TR01.ogg",
+"./Resources/Music/BLR2_TR07.ogg",
+"./Resources/Music/BLR2_TR09.ogg",
+"./Resources/Music/CanonTechno.ogg"
+};
+#endif
+//static const char* GLOBAL_H_FN="global.h";
+static const char* BLRVERSION="1.0.0-0 (r100)";
+static const char *months="JanFebMarAprMayJunJulAugSepOctNovDec";
+char *parseDate(const char *date)
+{
+ char ms[8];
+ int y,d,m;sscanf(date,"%s %d %d",ms,&d,&y);
+ m=(strstr(months,ms)-months)/3+1;
+ char *r=new char[16];
+ sprintf(r,"%04d-%02d-%02d",y,m,d);
+ return r;
+}
+static char* BuiltDate=parseDate(__DATE__);
+
+void Throw(char *Filename,char *Info)
+{
+ fprintf(stderr,"%s: %s\n",Filename,Info);
+ hge->System_Log("%s: %s\n",Filename,Info);
+}
+void Error(const char *EC,bool hgecreated=false)
+{
+ hge->System_Log("%s\n",EC);
+#ifdef WIN32
+ MessageBox(NULL,EC,"Error!",MB_ICONERROR);
+#endif
+ if (hgecreated)
+ {
+ hge->System_Shutdown();
+ hge->Release();
+ }
+#ifdef WIN32
+ for(int i=0;i<arFilecount;++i)remove(archive[i]);
+ _rmdir("./Resources/Music");
+ _rmdir("./Resources");
+#endif
+ exit(1);
+}
+void ShowTip(const char *tip)
+{
+ if (strcmp(tip,lasttip)!=0)
+ {
+ TipFont->SetColor(0x00FFFFFF);
+ }
+ memcpy(lasttip,tip,sizeof(lasttip));
+ DisableAllTower=true;
+ DisablePlayer=true;
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT)
+ FadeTip=true;
+ double width=TipFont->GetStringWidth(tip);
+ TipFont->printf(400-width/2,400,HGETEXT_LEFT,tip);
+ if (FadeTip)
+ {
+ if (LOWFPS)
+ {
+ if (TipFont->GetColor()>>24>=0x08)
+ TipFont->SetColor(TipFont->GetColor()-0x8000000);
+ else
+ {
+ DisableAllTower=false;
+ DisablePlayer=false;
+ Current_Position=1;
+ }
+ }
+ else
+ {
+ if (TipFont->GetColor()>>24>=0x01)
+ TipFont->SetColor(TipFont->GetColor()-0x1000000);
+ else
+ {
+ DisableAllTower=false;
+ DisablePlayer=false;
+ Current_Position=1;
+ }
+ }
+ return;
+ }
+ if (!LOWFPS)
+ {
+ if (TipFont->GetColor()>>24<=0xFE)
+ TipFont->SetColor(TipFont->GetColor()+0x01000000);
+ }
+ else
+ {
+ if (TipFont->GetColor()>>24<=0xF7)
+ TipFont->SetColor(TipFont->GetColor()+0x08000000);
+ }
+}
+void All2pnt();//forward that...
+
+int AllocBullet()
+{
+ int i;
+ if (bulcnt==0)
+ {
+ bulcnt=i=1;
+ bullet=(Bullet*)malloc(sizeof(Bullet)*(bulcnt+1));
+ }
+ else
+ {
+ for (i=1;i<=bulcnt;++i)
+ if (!bullet[i].exist)break;
+ if (i>bulcnt)
+ {
+ bulcnt=i;
+ Bullet *nblt=(Bullet*)realloc(bullet,sizeof(Bullet)*(bulcnt+1));
+ if(!nblt)Error("Error allocating bullets!",1);
+ bullet=nblt;
+ }
+ }
+ return i;
+}
+void SigHandler(int pm)
+{
+ hge->System_Log("Oops, the application ate a piece of DE AD BE EF!");
+#if defined(__GNUC__) && !defined(MINGW_BUILD)
+ void *strs[64];unsigned cnt;
+ char **str;cnt=backtrace(strs,64);
+ str=backtrace_symbols(strs,cnt);
+ for(unsigned i=0;i<cnt;++i)
+ hge->System_Log("%s",str[i]);
+#endif
+ hge->System_Shutdown();
+ exit(1);
+}
+void ClearAll(bool cbullet=true)
+{
+ DisableAllTower=true;
+ bool none=true;
+ for (int i=1;i<=towcnt;++i)
+ {
+ if (!tower[i].exist)continue;
+ if (LOWFPS)
+ {
+ if (tower[i].RendColor>>24>=0x08)
+ {
+ tower[i].RendColor=tower[i].RendColor-0x8000000;
+ none=false;
+ }
+ }
+ else
+ {
+ if (tower[i].RendColor>>24>=0x01)
+ {
+ tower[i].RendColor=tower[i].RendColor-0x1000000;
+ none=false;
+ }
+ }
+ }
+ if (none)
+ {
+ towcnt=0;
+ memset(tower,0,sizeof(tower));
+ if (cbullet)All2pnt();
+ }
+}
+TextureRect GetTextureRect(int type,TColors color)
+{
+ if (type==0)
+ {
+ switch(color)
+ {
+ case green:return TextureRect(48,0,24,24);
+ case blue:return TextureRect(0,0,24,24);
+ case yellow:return TextureRect(192,0,24,24);
+ case purple:return TextureRect(120,0,24,24);
+ case red:return TextureRect(144,0,24,24);
+ case white:return TextureRect(168,0,24,24);
+ case dblue:return TextureRect(24,0,24,24);
+ case orange:return TextureRect(72,0,24,24);
+ case grey:return TextureRect(96,0,24,24);
+ case circle:return TextureRect(24,24,24,24);
+ default:return TextureRect(0,0,0,0);
+ }
+ }
+ if (type==1)
+ {
+ switch(color)
+ {
+ case green:return TextureRect(0,136,44,44);
+ case blue:return TextureRect(0,48,44,44);
+ case yellow:return TextureRect(180,24,44,44);
+ case purple:return TextureRect(48,24,44,44);
+ case red:return TextureRect(92,24,44,44);
+ case white:return TextureRect(136,24,44,44);
+ case dblue:return TextureRect(0,92,44,44);
+ case orange:return TextureRect(0,180,44,44);
+ default:return TextureRect(0,0,0,0);
+ }
+ }
+ return TextureRect(0,0,0,0);
+}
+DWORD ColorToDWORD(TColors a)
+{
+ switch(a)
+ {
+ case green:return 0xCCFF00;
+ case blue:return 0x33CCFF;
+ case yellow:return 0xFFFF00;
+ case purple:return 0x9966FF;
+ case red:return 0xFFFF3333;
+ case white:return 0xFFFEFEFE;
+ case dblue:return 0xFF0000FF;
+ case orange:return 0xFFFF8800;
+ default:return 0xFF000000;
+ }
+}