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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hge/gl.h
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hge/gl.h')
-rw-r--r--archive/hge/gl.h2993
1 files changed, 2993 insertions, 0 deletions
diff --git a/archive/hge/gl.h b/archive/hge/gl.h
new file mode 100644
index 0000000..96fb7d7
--- /dev/null
+++ b/archive/hge/gl.h
@@ -0,0 +1,2993 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+// switches to providing function pointers
+//#define GL_GLEXT_FUNCTION_POINTERS 1
+
+typedef unsigned long GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned long GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef long GLint;
+typedef long GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+typedef long GLintptr;
+typedef long GLsizeiptr;
+
+#ifndef GL_TYPEDEFS_2_0
+#define GL_TYPEDEFS_2_0
+ typedef char GLchar;
+#endif
+
+#ifndef GL_GLEXT_LEGACY
+#include <OpenGL/glext.h>
+#endif
+
+/* For compatibility with OpenGL v1.0 */
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_VERSION_1_4 1
+#define GL_VERSION_1_5 1
+#define GL_VERSION_2_0 1
+
+/* AccumOp */
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* AttribMask */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* BlendEquationMode */
+/* GL_LOGIC_OP */
+/* GL_FUNC_ADD */
+/* GL_MIN */
+/* GL_MAX */
+/* GL_FUNC_SUBTRACT */
+/* GL_FUNC_REVERSE_SUBTRACT */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* Boolean */
+#define GL_TRUE 1
+#define GL_FALSE 0
+
+/* ClearBufferMask */
+/* GL_COLOR_BUFFER_BIT */
+/* GL_ACCUM_BUFFER_BIT */
+/* GL_STENCIL_BUFFER_BIT */
+/* GL_DEPTH_BUFFER_BIT */
+
+/* ClientArrayType */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+/* GL_EMISSION */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+
+/* ColorTableTarget */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_PROXY_COLOR_TABLE */
+/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+
+/* ConvolutionBorderMode */
+/* GL_REDUCE */
+/* GL_IGNORE_BORDER */
+/* GL_CONSTANT_BORDER */
+
+/* ConvolutionParameter */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+
+/* ConvolutionTarget */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+
+/* CullFaceMode */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+
+/* Enable */
+/* GL_FOG */
+/* GL_LIGHTING */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_LINE_STIPPLE */
+/* GL_POLYGON_STIPPLE */
+/* GL_CULL_FACE */
+/* GL_ALPHA_TEST */
+/* GL_BLEND */
+/* GL_INDEX_LOGIC_OP */
+/* GL_COLOR_LOGIC_OP */
+/* GL_DITHER */
+/* GL_STENCIL_TEST */
+/* GL_DEPTH_TEST */
+/* GL_CLIP_PLANE0 */
+/* GL_CLIP_PLANE1 */
+/* GL_CLIP_PLANE2 */
+/* GL_CLIP_PLANE3 */
+/* GL_CLIP_PLANE4 */
+/* GL_CLIP_PLANE5 */
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+/* GL_TEXTURE_GEN_S */
+/* GL_TEXTURE_GEN_T */
+/* GL_TEXTURE_GEN_R */
+/* GL_TEXTURE_GEN_Q */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_POINT_SMOOTH */
+/* GL_LINE_SMOOTH */
+/* GL_POLYGON_SMOOTH */
+/* GL_SCISSOR_TEST */
+/* GL_COLOR_MATERIAL */
+/* GL_NORMALIZE */
+/* GL_AUTO_NORMAL */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_POLYGON_OFFSET_POINT */
+/* GL_POLYGON_OFFSET_LINE */
+/* GL_POLYGON_OFFSET_FILL */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_RESCALE_NORMAL */
+/* GL_TEXTURE_3D */
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+/* GL_TABLE_TOO_LARGE */
+
+/* FeedBackMode */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+/* GL_FOG_COLOR */
+/* GL_FOG_DENSITY */
+/* GL_FOG_END */
+/* GL_FOG_INDEX */
+/* GL_FOG_MODE */
+/* GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+/* GL_COLOR_TABLE_FORMAT */
+/* GL_COLOR_TABLE_WIDTH */
+/* GL_COLOR_TABLE_RED_SIZE */
+/* GL_COLOR_TABLE_GREEN_SIZE */
+/* GL_COLOR_TABLE_BLUE_SIZE */
+/* GL_COLOR_TABLE_ALPHA_SIZE */
+/* GL_COLOR_TABLE_LUMINANCE_SIZE */
+/* GL_COLOR_TABLE_INTENSITY_SIZE */
+
+/* GetConvolutionParameterPName */
+/* GL_CONVOLUTION_BORDER_COLOR */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+/* GL_CONVOLUTION_FORMAT */
+/* GL_CONVOLUTION_WIDTH */
+/* GL_CONVOLUTION_HEIGHT */
+/* GL_MAX_CONVOLUTION_WIDTH */
+/* GL_MAX_CONVOLUTION_HEIGHT */
+
+/* GetHistogramParameterPName */
+/* GL_HISTOGRAM_WIDTH */
+/* GL_HISTOGRAM_FORMAT */
+/* GL_HISTOGRAM_RED_SIZE */
+/* GL_HISTOGRAM_GREEN_SIZE */
+/* GL_HISTOGRAM_BLUE_SIZE */
+/* GL_HISTOGRAM_ALPHA_SIZE */
+/* GL_HISTOGRAM_LUMINANCE_SIZE */
+/* GL_HISTOGRAM_SINK */
+
+/* GetMapTarget */
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* GetMinmaxParameterPName */
+/* GL_MINMAX_FORMAT */
+/* GL_MINMAX_SINK */
+
+/* GetPixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* GetPointerTarget */
+/* GL_VERTEX_ARRAY_POINTER */
+/* GL_NORMAL_ARRAY_POINTER */
+/* GL_COLOR_ARRAY_POINTER */
+/* GL_INDEX_ARRAY_POINTER */
+/* GL_TEXTURE_COORD_ARRAY_POINTER */
+/* GL_EDGE_FLAG_ARRAY_POINTER */
+
+/* GetTarget */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+/* GL_SMOOTH_POINT_SIZE_RANGE */
+/* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+/* GL_SMOOTH_LINE_WIDTH_RANGE */
+/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+/* GL_ALIASED_POINT_SIZE_RANGE */
+/* GL_ALIASED_LINE_WIDTH_RANGE */
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+/* GL_TEXTURE_BINDING_1D */
+/* GL_TEXTURE_BINDING_2D */
+/* GL_TEXTURE_BINDING_3D */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_VERTEX_ARRAY_SIZE */
+/* GL_VERTEX_ARRAY_TYPE */
+/* GL_VERTEX_ARRAY_STRIDE */
+/* GL_NORMAL_ARRAY_TYPE */
+/* GL_NORMAL_ARRAY_STRIDE */
+/* GL_COLOR_ARRAY_SIZE */
+/* GL_COLOR_ARRAY_TYPE */
+/* GL_COLOR_ARRAY_STRIDE */
+/* GL_INDEX_ARRAY_TYPE */
+/* GL_INDEX_ARRAY_STRIDE */
+/* GL_TEXTURE_COORD_ARRAY_SIZE */
+/* GL_TEXTURE_COORD_ARRAY_TYPE */
+/* GL_TEXTURE_COORD_ARRAY_STRIDE */
+/* GL_EDGE_FLAG_ARRAY_STRIDE */
+/* GL_POLYGON_OFFSET_FACTOR */
+/* GL_POLYGON_OFFSET_UNITS */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_COLOR_MATRIX */
+/* GL_COLOR_MATRIX_STACK_DEPTH */
+/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_MAX_ELEMENTS_VERTICES */
+/* GL_MAX_ELEMENTS_INDICES */
+/* GL_RESCALE_NORMAL */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+/* GL_TEXTURE_3D */
+/* GL_MAX_3D_TEXTURE_SIZE */
+/* GL_BLEND_COLOR */
+/* GL_BLEND_EQUATION */
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+/* GL_TEXTURE_RED_SIZE */
+/* GL_TEXTURE_GREEN_SIZE */
+/* GL_TEXTURE_BLUE_SIZE */
+/* GL_TEXTURE_ALPHA_SIZE */
+/* GL_TEXTURE_LUMINANCE_SIZE */
+/* GL_TEXTURE_INTENSITY_SIZE */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_RESIDENT */
+/* GL_TEXTURE_DEPTH */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+/* GL_PERSPECTIVE_CORRECTION_HINT */
+/* GL_POINT_SMOOTH_HINT */
+/* GL_LINE_SMOOTH_HINT */
+/* GL_POLYGON_SMOOTH_HINT */
+/* GL_FOG_HINT */
+
+/* HistogramTarget */
+/* GL_HISTOGRAM */
+/* GL_PROXY_HISTOGRAM */
+
+/* IndexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* LightModelColorControl */
+/* GL_SINGLE_COLOR */
+/* GL_SEPARATE_SPECULAR_COLOR */
+
+/* LightModelParameter */
+/* GL_LIGHT_MODEL_AMBIENT */
+/* GL_LIGHT_MODEL_LOCAL_VIEWER */
+/* GL_LIGHT_MODEL_TWO_SIDE */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* InterleavedArrays */
+/* GL_V2F */
+/* GL_V3F */
+/* GL_C4UB_V2F */
+/* GL_C4UB_V3F */
+/* GL_C3F_V3F */
+/* GL_N3F_V3F */
+/* GL_C4F_N3F_V3F */
+/* GL_T2F_V3F */
+/* GL_T4F_V4F */
+/* GL_T2F_C4UB_V3F */
+/* GL_T2F_C3F_V3F */
+/* GL_T2F_N3F_V3F */
+/* GL_T2F_C4F_N3F_V3F */
+/* GL_T4F_C4F_N3F_V4F */
+
+/* ListMode */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+
+/* ListNameType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_2_BYTES */
+/* GL_3_BYTES */
+/* GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MapTarget */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* MeshMode1 */
+/* GL_POINT */
+/* GL_LINE */
+
+/* MeshMode2 */
+/* GL_POINT */
+/* GL_LINE */
+/* GL_FILL */
+
+/* MinmaxTarget */
+/* GL_MINMAX */
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+/* GL_ABGR */
+
+/* PixelInternalFormat */
+/* GL_ALPHA4 */
+/* GL_ALPHA8 */
+/* GL_ALPHA12 */
+/* GL_ALPHA16 */
+/* GL_LUMINANCE4 */
+/* GL_LUMINANCE8 */
+/* GL_LUMINANCE12 */
+/* GL_LUMINANCE16 */
+/* GL_LUMINANCE4_ALPHA4 */
+/* GL_LUMINANCE6_ALPHA2 */
+/* GL_LUMINANCE8_ALPHA8 */
+/* GL_LUMINANCE12_ALPHA4 */
+/* GL_LUMINANCE12_ALPHA12 */
+/* GL_LUMINANCE16_ALPHA16 */
+/* GL_INTENSITY */
+/* GL_INTENSITY4 */
+/* GL_INTENSITY8 */
+/* GL_INTENSITY12 */
+/* GL_INTENSITY16 */
+/* GL_R3_G3_B2 */
+/* GL_RGB4 */
+/* GL_RGB5 */
+/* GL_RGB8 */
+/* GL_RGB10 */
+/* GL_RGB12 */
+/* GL_RGB16 */
+/* GL_RGBA2 */
+/* GL_RGBA4 */
+/* GL_RGB5_A1 */
+/* GL_RGBA8 */
+/* GL_RGB10_A2 */
+/* GL_RGBA12 */
+/* GL_RGBA16 */
+
+/* PixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStore */
+/* GL_UNPACK_SWAP_BYTES */
+/* GL_UNPACK_LSB_FIRST */
+/* GL_UNPACK_ROW_LENGTH */
+/* GL_UNPACK_SKIP_ROWS */
+/* GL_UNPACK_SKIP_PIXELS */
+/* GL_UNPACK_ALIGNMENT */
+/* GL_PACK_SWAP_BYTES */
+/* GL_PACK_LSB_FIRST */
+/* GL_PACK_ROW_LENGTH */
+/* GL_PACK_SKIP_ROWS */
+/* GL_PACK_SKIP_PIXELS */
+/* GL_PACK_ALIGNMENT */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+
+/* PixelTransfer */
+/* GL_MAP_COLOR */
+/* GL_MAP_STENCIL */
+/* GL_INDEX_SHIFT */
+/* GL_INDEX_OFFSET */
+/* GL_RED_SCALE */
+/* GL_RED_BIAS */
+/* GL_GREEN_SCALE */
+/* GL_GREEN_BIAS */
+/* GL_BLUE_SCALE */
+/* GL_BLUE_BIAS */
+/* GL_ALPHA_SCALE */
+/* GL_ALPHA_BIAS */
+/* GL_DEPTH_SCALE */
+/* GL_DEPTH_BIAS */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+
+/* PixelType */
+#define GL_BITMAP 0x1A00
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_BGR */
+/* GL_BGRA */
+/* GL_UNSIGNED_BYTE_3_3_2 */
+/* GL_UNSIGNED_SHORT_4_4_4_4 */
+/* GL_UNSIGNED_SHORT_5_5_5_1 */
+/* GL_UNSIGNED_INT_8_8_8_8 */
+/* GL_UNSIGNED_INT_10_10_10_2 */
+/* GL_UNSIGNED_SHORT_5_6_5 */
+/* GL_UNSIGNED_BYTE_2_3_3_REV */
+/* GL_UNSIGNED_SHORT_5_6_5_REV */
+/* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+/* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+/* GL_UNSIGNED_INT_8_8_8_8_REV */
+/* GL_UNSIGNED_INT_2_10_10_10_REV */
+
+/* PolygonMode */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+
+/* ReadBufferMode */
+/* GL_FRONT_LEFT */
+/* GL_FRONT_RIGHT */
+/* GL_BACK_LEFT */
+/* GL_BACK_RIGHT */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_LEFT */
+/* GL_RIGHT */
+/* GL_AUX0 */
+/* GL_AUX1 */
+/* GL_AUX2 */
+/* GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+
+/* SeparableTarget */
+/* GL_SEPARABLE_2D */
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureCoordName */
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+/* GL_TEXTURE_BORDER_COLOR */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* TextureTarget */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_PROXY_TEXTURE_1D */
+/* GL_PROXY_TEXTURE_2D */
+/* GL_TEXTURE_3D */
+/* GL_PROXY_TEXTURE_3D */
+
+/* TextureWrapMode */
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+/* GL_CLAMP_TO_EDGE */
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+/* polygon_offset */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* texture */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+
+/* texture_object */
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+/* vertex_array */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* bgra */
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+
+/* blend_color */
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* blend_minmax */
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+
+/* blend_equation_separate */
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* blend_subtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* color_matrix */
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+
+/* color_table */
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+
+/* convolution */
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+/* draw_range_elements */
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+/* histogram */
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+
+/* packed_pixels */
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+
+/* rescale_normal */
+#define GL_RESCALE_NORMAL 0x803A
+
+/* separate_specular_color */
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+
+/* texture3D */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+
+/* texture_edge_clamp */
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_TO_BORDER 0x812D
+
+/* texture_lod */
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+
+/* GetTarget1_2 */
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SUBTRACT 0x84E7
+
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC3_RGB 0x8583
+#define GL_SRC4_RGB 0x8584
+#define GL_SRC5_RGB 0x8585
+#define GL_SRC6_RGB 0x8586
+#define GL_SRC7_RGB 0x8587
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC3_ALPHA 0x858B
+#define GL_SRC4_ALPHA 0x858C
+#define GL_SRC5_ALPHA 0x858D
+#define GL_SRC6_ALPHA 0x858E
+#define GL_SRC7_ALPHA 0x858F
+
+/* Obsolete */
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE3_RGB 0x8583
+#define GL_SOURCE4_RGB 0x8584
+#define GL_SOURCE5_RGB 0x8585
+#define GL_SOURCE6_RGB 0x8586
+#define GL_SOURCE7_RGB 0x8587
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE3_ALPHA 0x858B
+#define GL_SOURCE4_ALPHA 0x858C
+#define GL_SOURCE5_ALPHA 0x858D
+#define GL_SOURCE6_ALPHA 0x858E
+#define GL_SOURCE7_ALPHA 0x858F
+
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND3_RGB 0x8593
+#define GL_OPERAND4_RGB 0x8594
+#define GL_OPERAND5_RGB 0x8595
+#define GL_OPERAND6_RGB 0x8596
+#define GL_OPERAND7_RGB 0x8597
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND3_ALPHA 0x859B
+#define GL_OPERAND4_ALPHA 0x859C
+#define GL_OPERAND5_ALPHA 0x859D
+#define GL_OPERAND6_ALPHA 0x859E
+#define GL_OPERAND7_ALPHA 0x859F
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+/* occlusion_query */
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_SAMPLES_PASSED 0x8914
+
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+
+/* Obsolete */
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+#define GL_MIRRORED_REPEAT 0x8370
+
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+
+/* vertex_buffer_object */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+/* Obsolete */
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+
+/* OpenGL20 */
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+/*************************************************************/
+
+#ifdef GL_GLEXT_FUNCTION_POINTERS
+typedef void (* glAccumProcPtr) (GLenum op, GLfloat value);
+typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref);
+typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (* glArrayElementProcPtr) (GLint i);
+typedef void (* glBeginProcPtr) (GLenum mode);
+typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture);
+typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (* glBlendEquationProcPtr) (GLenum mode);
+typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor);
+typedef void (* glCallListProcPtr) (GLuint list);
+typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists);
+typedef void (* glClearProcPtr) (GLbitfield mask);
+typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (* glClearDepthProcPtr) (GLclampd depth);
+typedef void (* glClearIndexProcPtr) (GLfloat c);
+typedef void (* glClearStencilProcPtr) (GLint s);
+typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation);
+typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (* glColor3bvProcPtr) (const GLbyte *v);
+typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (* glColor3dvProcPtr) (const GLdouble *v);
+typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (* glColor3fvProcPtr) (const GLfloat *v);
+typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue);
+typedef void (* glColor3ivProcPtr) (const GLint *v);
+typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
+typedef void (* glColor3svProcPtr) (const GLshort *v);
+typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (* glColor3ubvProcPtr) (const GLubyte *v);
+typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
+typedef void (* glColor3uivProcPtr) (const GLuint *v);
+typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
+typedef void (* glColor3usvProcPtr) (const GLushort *v);
+typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (* glColor4bvProcPtr) (const GLbyte *v);
+typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (* glColor4dvProcPtr) (const GLdouble *v);
+typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (* glColor4fvProcPtr) (const GLfloat *v);
+typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (* glColor4ivProcPtr) (const GLint *v);
+typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (* glColor4svProcPtr) (const GLshort *v);
+typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (* glColor4ubvProcPtr) (const GLubyte *v);
+typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (* glColor4uivProcPtr) (const GLuint *v);
+typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (* glColor4usvProcPtr) (const GLushort *v);
+typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode);
+typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params);
+typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params);
+typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glCullFaceProcPtr) (GLenum mode);
+typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range);
+typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures);
+typedef void (* glDepthFuncProcPtr) (GLenum func);
+typedef void (* glDepthMaskProcPtr) (GLboolean flag);
+typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar);
+typedef void (* glDisableProcPtr) (GLenum cap);
+typedef void (* glDisableClientStateProcPtr) (GLenum array);
+typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count);
+typedef void (* glDrawBufferProcPtr) (GLenum mode);
+typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (* glEdgeFlagProcPtr) (GLboolean flag);
+typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer);
+typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag);
+typedef void (* glEnableProcPtr) (GLenum cap);
+typedef void (* glEnableClientStateProcPtr) (GLenum array);
+typedef void (* glEndProcPtr) (void);
+typedef void (* glEndListProcPtr) (void);
+typedef void (* glEvalCoord1dProcPtr) (GLdouble u);
+typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u);
+typedef void (* glEvalCoord1fProcPtr) (GLfloat u);
+typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u);
+typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v);
+typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u);
+typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v);
+typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u);
+typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2);
+typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (* glEvalPoint1ProcPtr) (GLint i);
+typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j);
+typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer);
+typedef void (* glFinishProcPtr) (void);
+typedef void (* glFlushProcPtr) (void);
+typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params);
+typedef void (* glFogiProcPtr) (GLenum pname, GLint param);
+typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params);
+typedef void (* glFrontFaceProcPtr) (GLenum mode);
+typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef GLuint (* glGenListsProcPtr) (GLsizei range);
+typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures);
+typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params);
+typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation);
+typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params);
+typedef GLenum (* glGetErrorProcPtr) (void);
+typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params);
+typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params);
+typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params);
+typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v);
+typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v);
+typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v);
+typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params);
+typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values);
+typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values);
+typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values);
+typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params);
+typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask);
+typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef const GLubyte * (* glGetStringProcPtr) (GLenum name);
+typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params);
+typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params);
+typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glHintProcPtr) (GLenum target, GLenum mode);
+typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (* glIndexMaskProcPtr) (GLuint mask);
+typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glIndexdProcPtr) (GLdouble c);
+typedef void (* glIndexdvProcPtr) (const GLdouble *c);
+typedef void (* glIndexfProcPtr) (GLfloat c);
+typedef void (* glIndexfvProcPtr) (const GLfloat *c);
+typedef void (* glIndexiProcPtr) (GLint c);
+typedef void (* glIndexivProcPtr) (const GLint *c);
+typedef void (* glIndexsProcPtr) (GLshort c);
+typedef void (* glIndexsvProcPtr) (const GLshort *c);
+typedef void (* glIndexubProcPtr) (GLubyte c);
+typedef void (* glIndexubvProcPtr) (const GLubyte *c);
+typedef void (* glInitNamesProcPtr) (void);
+typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer);
+typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap);
+typedef GLboolean (* glIsListProcPtr) (GLuint list);
+typedef GLboolean (* glIsTextureProcPtr) (GLuint texture);
+typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params);
+typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param);
+typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params);
+typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param);
+typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param);
+typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params);
+typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern);
+typedef void (* glLineWidthProcPtr) (GLfloat width);
+typedef void (* glListBaseProcPtr) (GLuint base);
+typedef void (* glLoadIdentityProcPtr) (void);
+typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m);
+typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glLoadNameProcPtr) (GLuint name);
+typedef void (* glLogicOpProcPtr) (GLenum opcode);
+typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2);
+typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2);
+typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param);
+typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param);
+typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params);
+typedef void (* glMatrixModeProcPtr) (GLenum mode);
+typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (* glMultMatrixdProcPtr) (const GLdouble *m);
+typedef void (* glMultMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glNewListProcPtr) (GLuint list, GLenum mode);
+typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (* glNormal3bvProcPtr) (const GLbyte *v);
+typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (* glNormal3dvProcPtr) (const GLdouble *v);
+typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (* glNormal3fvProcPtr) (const GLfloat *v);
+typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz);
+typedef void (* glNormal3ivProcPtr) (const GLint *v);
+typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz);
+typedef void (* glNormal3svProcPtr) (const GLshort *v);
+typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (* glPassThroughProcPtr) (GLfloat token);
+typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values);
+typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values);
+typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values);
+typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param);
+typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param);
+typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor);
+typedef void (* glPointSizeProcPtr) (GLfloat size);
+typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode);
+typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units);
+typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask);
+typedef void (* glPopAttribProcPtr) (void);
+typedef void (* glPopClientAttribProcPtr) (void);
+typedef void (* glPopMatrixProcPtr) (void);
+typedef void (* glPopNameProcPtr) (void);
+typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+typedef void (* glPushAttribProcPtr) (GLbitfield mask);
+typedef void (* glPushClientAttribProcPtr) (GLbitfield mask);
+typedef void (* glPushMatrixProcPtr) (void);
+typedef void (* glPushNameProcPtr) (GLuint name);
+typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y);
+typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v);
+typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y);
+typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v);
+typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y);
+typedef void (* glRasterPos2ivProcPtr) (const GLint *v);
+typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y);
+typedef void (* glRasterPos2svProcPtr) (const GLshort *v);
+typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v);
+typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v);
+typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z);
+typedef void (* glRasterPos3ivProcPtr) (const GLint *v);
+typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
+typedef void (* glRasterPos3svProcPtr) (const GLshort *v);
+typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v);
+typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v);
+typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
+typedef void (* glRasterPos4ivProcPtr) (const GLint *v);
+typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (* glRasterPos4svProcPtr) (const GLshort *v);
+typedef void (* glReadBufferProcPtr) (GLenum mode);
+typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2);
+typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2);
+typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2);
+typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2);
+typedef GLint (* glRenderModeProcPtr) (GLenum mode);
+typedef void (* glResetHistogramProcPtr) (GLenum target);
+typedef void (* glResetMinmaxProcPtr) (GLenum target);
+typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer);
+typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (* glShadeModelProcPtr) (GLenum mode);
+typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask);
+typedef void (* glStencilMaskProcPtr) (GLuint mask);
+typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (* glTexCoord1dProcPtr) (GLdouble s);
+typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord1fProcPtr) (GLfloat s);
+typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord1iProcPtr) (GLint s);
+typedef void (* glTexCoord1ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord1sProcPtr) (GLshort s);
+typedef void (* glTexCoord1svProcPtr) (const GLshort *v);
+typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t);
+typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t);
+typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t);
+typedef void (* glTexCoord2ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t);
+typedef void (* glTexCoord2svProcPtr) (const GLshort *v);
+typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r);
+typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r);
+typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r);
+typedef void (* glTexCoord3ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r);
+typedef void (* glTexCoord3svProcPtr) (const GLshort *v);
+typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q);
+typedef void (* glTexCoord4ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (* glTexCoord4svProcPtr) (const GLshort *v);
+typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param);
+typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param);
+typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param);
+typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param);
+typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param);
+typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param);
+typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y);
+typedef void (* glVertex2dvProcPtr) (const GLdouble *v);
+typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y);
+typedef void (* glVertex2fvProcPtr) (const GLfloat *v);
+typedef void (* glVertex2iProcPtr) (GLint x, GLint y);
+typedef void (* glVertex2ivProcPtr) (const GLint *v);
+typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y);
+typedef void (* glVertex2svProcPtr) (const GLshort *v);
+typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glVertex3dvProcPtr) (const GLdouble *v);
+typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glVertex3fvProcPtr) (const GLfloat *v);
+typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z);
+typedef void (* glVertex3ivProcPtr) (const GLint *v);
+typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z);
+typedef void (* glVertex3svProcPtr) (const GLshort *v);
+typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (* glVertex4dvProcPtr) (const GLdouble *v);
+typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (* glVertex4fvProcPtr) (const GLfloat *v);
+typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
+typedef void (* glVertex4ivProcPtr) (const GLint *v);
+typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (* glVertex4svProcPtr) (const GLshort *v);
+typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert);
+typedef void (* glSamplePassProcPtr) (GLenum pass);
+
+typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m);
+typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m);
+
+typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img);
+
+typedef void (* glActiveTextureProcPtr) (GLenum texture);
+typedef void (* glClientActiveTextureProcPtr) (GLenum texture);
+typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s);
+typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s);
+typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s);
+typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s);
+typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v);
+typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t);
+typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t);
+typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t);
+typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t);
+typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v);
+typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v);
+typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r);
+typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v);
+
+typedef void (* glFogCoordfProcPtr) (GLfloat coord);
+typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord);
+typedef void (* glFogCoorddProcPtr) (GLdouble coord);
+typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord);
+typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
+
+typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v);
+typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v);
+typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v);
+typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue);
+typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v);
+typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
+typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v);
+typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v);
+typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
+typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v);
+typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
+typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v);
+typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params);
+typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param);
+typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params);
+
+typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+
+typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y);
+typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v);
+typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y);
+typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v);
+typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y);
+typedef void (* glWindowPos2ivProcPtr) (const GLint *v);
+typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y);
+typedef void (* glWindowPos2svProcPtr) (const GLshort *v);
+typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v);
+typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v);
+typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z);
+typedef void (* glWindowPos3ivProcPtr) (const GLint *v);
+typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
+typedef void (* glWindowPos3svProcPtr) (const GLshort *v);
+
+typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids);
+typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids);
+typedef GLboolean (* glIsQueryProcPtr) (GLuint id);
+typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id);
+typedef void (* glEndQueryProcPtr) (GLenum target);
+typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params);
+typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params);
+
+typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer);
+typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers);
+typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers);
+typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer);
+typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access);
+typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target);
+typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params);
+
+typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs);
+typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x);
+typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x);
+typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x);
+typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y);
+typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y);
+typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y);
+typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v);
+typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v);
+typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v);
+typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v);
+typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v);
+typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v);
+typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v);
+typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v);
+typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v);
+typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v);
+typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index);
+typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index);
+typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params);
+typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef void (* glDeleteShaderProcPtr) (GLuint shader);
+typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader);
+typedef GLuint (* glCreateShaderProcPtr) (GLenum type);
+typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (* glCompileShaderProcPtr) (GLuint shader);
+typedef GLuint (* glCreateProgramProcPtr) (void);
+typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader);
+typedef void (* glLinkProgramProcPtr) (GLuint program);
+typedef void (* glUseProgramProcPtr) (GLuint program);
+typedef void (* glDeleteProgramProcPtr) (GLuint program);
+typedef void (* glValidateProgramProcPtr) (GLuint program);
+typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0);
+typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (* glUniform1iProcPtr) (GLint location, GLint v0);
+typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1);
+typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef GLboolean (* glIsShaderProcPtr) (GLuint shader);
+typedef GLboolean (* glIsProgramProcPtr) (GLuint program);
+typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params);
+typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params);
+typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name);
+typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params);
+typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params);
+typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name);
+typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name);
+typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask);
+
+#else /* GL_GLEXT_FUNCTION_POINTERS */
+
+extern void glAccum (GLenum op, GLfloat value);
+extern void glAlphaFunc (GLenum func, GLclampf ref);
+extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+extern void glArrayElement (GLint i);
+extern void glBegin (GLenum mode);
+extern void glBindTexture (GLenum target, GLuint texture);
+extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glBlendEquation (GLenum mode);
+extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
+extern void glCallList (GLuint list);
+extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+extern void glClear (GLbitfield mask);
+extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glClearDepth (GLclampd depth);
+extern void glClearIndex (GLfloat c);
+extern void glClearStencil (GLint s);
+extern void glClipPlane (GLenum plane, const GLdouble *equation);
+extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void glColor3bv (const GLbyte *v);
+extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void glColor3dv (const GLdouble *v);
+extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void glColor3fv (const GLfloat *v);
+extern void glColor3i (GLint red, GLint green, GLint blue);
+extern void glColor3iv (const GLint *v);
+extern void glColor3s (GLshort red, GLshort green, GLshort blue);
+extern void glColor3sv (const GLshort *v);
+extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void glColor3ubv (const GLubyte *v);
+extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void glColor3uiv (const GLuint *v);
+extern void glColor3us (GLushort red, GLushort green, GLushort blue);
+extern void glColor3usv (const GLushort *v);
+extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern void glColor4bv (const GLbyte *v);
+extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern void glColor4dv (const GLdouble *v);
+extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glColor4fv (const GLfloat *v);
+extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+extern void glColor4iv (const GLint *v);
+extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern void glColor4sv (const GLshort *v);
+extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern void glColor4ubv (const GLubyte *v);
+extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern void glColor4uiv (const GLuint *v);
+extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern void glColor4usv (const GLushort *v);
+extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void glColorMaterial (GLenum face, GLenum mode);
+extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCullFace (GLenum mode);
+extern void glDeleteLists (GLuint list, GLsizei range);
+extern void glDeleteTextures (GLsizei n, const GLuint *textures);
+extern void glDepthFunc (GLenum func);
+extern void glDepthMask (GLboolean flag);
+extern void glDepthRange (GLclampd zNear, GLclampd zFar);
+extern void glDisable (GLenum cap);
+extern void glDisableClientState (GLenum array);
+extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
+extern void glDrawBuffer (GLenum mode);
+extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glEdgeFlag (GLboolean flag);
+extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+extern void glEdgeFlagv (const GLboolean *flag);
+extern void glEnable (GLenum cap);
+extern void glEnableClientState (GLenum array);
+extern void glEnd (void);
+extern void glEndList (void);
+extern void glEvalCoord1d (GLdouble u);
+extern void glEvalCoord1dv (const GLdouble *u);
+extern void glEvalCoord1f (GLfloat u);
+extern void glEvalCoord1fv (const GLfloat *u);
+extern void glEvalCoord2d (GLdouble u, GLdouble v);
+extern void glEvalCoord2dv (const GLdouble *u);
+extern void glEvalCoord2f (GLfloat u, GLfloat v);
+extern void glEvalCoord2fv (const GLfloat *u);
+extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern void glEvalPoint1 (GLint i);
+extern void glEvalPoint2 (GLint i, GLint j);
+extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+extern void glFinish (void);
+extern void glFlush (void);
+extern void glFogf (GLenum pname, GLfloat param);
+extern void glFogfv (GLenum pname, const GLfloat *params);
+extern void glFogi (GLenum pname, GLint param);
+extern void glFogiv (GLenum pname, const GLint *params);
+extern void glFrontFace (GLenum mode);
+extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern GLuint glGenLists (GLsizei range);
+extern void glGenTextures (GLsizei n, GLuint *textures);
+extern void glGetBooleanv (GLenum pname, GLboolean *params);
+extern void glGetClipPlane (GLenum plane, GLdouble *equation);
+extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetDoublev (GLenum pname, GLdouble *params);
+extern GLenum glGetError (void);
+extern void glGetFloatv (GLenum pname, GLfloat *params);
+extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetIntegerv (GLenum pname, GLint *params);
+extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
+extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
+extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetPixelMapfv (GLenum map, GLfloat *values);
+extern void glGetPixelMapuiv (GLenum map, GLuint *values);
+extern void glGetPixelMapusv (GLenum map, GLushort *values);
+extern void glGetPointerv (GLenum pname, GLvoid* *params);
+extern void glGetPolygonStipple (GLubyte *mask);
+extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+extern const GLubyte * glGetString (GLenum name);
+extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glHint (GLenum target, GLenum mode);
+extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern void glIndexMask (GLuint mask);
+extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glIndexd (GLdouble c);
+extern void glIndexdv (const GLdouble *c);
+extern void glIndexf (GLfloat c);
+extern void glIndexfv (const GLfloat *c);
+extern void glIndexi (GLint c);
+extern void glIndexiv (const GLint *c);
+extern void glIndexs (GLshort c);
+extern void glIndexsv (const GLshort *c);
+extern void glIndexub (GLubyte c);
+extern void glIndexubv (const GLubyte *c);
+extern void glInitNames (void);
+extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+extern GLboolean glIsEnabled (GLenum cap);
+extern GLboolean glIsList (GLuint list);
+extern GLboolean glIsTexture (GLuint texture);
+extern void glLightModelf (GLenum pname, GLfloat param);
+extern void glLightModelfv (GLenum pname, const GLfloat *params);
+extern void glLightModeli (GLenum pname, GLint param);
+extern void glLightModeliv (GLenum pname, const GLint *params);
+extern void glLightf (GLenum light, GLenum pname, GLfloat param);
+extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+extern void glLighti (GLenum light, GLenum pname, GLint param);
+extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
+extern void glLineStipple (GLint factor, GLushort pattern);
+extern void glLineWidth (GLfloat width);
+extern void glListBase (GLuint base);
+extern void glLoadIdentity (void);
+extern void glLoadMatrixd (const GLdouble *m);
+extern void glLoadMatrixf (const GLfloat *m);
+extern void glLoadName (GLuint name);
+extern void glLogicOp (GLenum opcode);
+extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
+extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+extern void glMateriali (GLenum face, GLenum pname, GLint param);
+extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+extern void glMatrixMode (GLenum mode);
+extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+extern void glMultMatrixd (const GLdouble *m);
+extern void glMultMatrixf (const GLfloat *m);
+extern void glNewList (GLuint list, GLenum mode);
+extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+extern void glNormal3bv (const GLbyte *v);
+extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+extern void glNormal3dv (const GLdouble *v);
+extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+extern void glNormal3fv (const GLfloat *v);
+extern void glNormal3i (GLint nx, GLint ny, GLint nz);
+extern void glNormal3iv (const GLint *v);
+extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+extern void glNormal3sv (const GLshort *v);
+extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern void glPassThrough (GLfloat token);
+extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
+extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
+extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
+extern void glPixelStoref (GLenum pname, GLfloat param);
+extern void glPixelStorei (GLenum pname, GLint param);
+extern void glPixelTransferf (GLenum pname, GLfloat param);
+extern void glPixelTransferi (GLenum pname, GLint param);
+extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+extern void glPointSize (GLfloat size);
+extern void glPolygonMode (GLenum face, GLenum mode);
+extern void glPolygonOffset (GLfloat factor, GLfloat units);
+extern void glPolygonStipple (const GLubyte *mask);
+extern void glPopAttrib (void);
+extern void glPopClientAttrib (void);
+extern void glPopMatrix (void);
+extern void glPopName (void);
+extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+extern void glPushAttrib (GLbitfield mask);
+extern void glPushClientAttrib (GLbitfield mask);
+extern void glPushMatrix (void);
+extern void glPushName (GLuint name);
+extern void glRasterPos2d (GLdouble x, GLdouble y);
+extern void glRasterPos2dv (const GLdouble *v);
+extern void glRasterPos2f (GLfloat x, GLfloat y);
+extern void glRasterPos2fv (const GLfloat *v);
+extern void glRasterPos2i (GLint x, GLint y);
+extern void glRasterPos2iv (const GLint *v);
+extern void glRasterPos2s (GLshort x, GLshort y);
+extern void glRasterPos2sv (const GLshort *v);
+extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glRasterPos3dv (const GLdouble *v);
+extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glRasterPos3fv (const GLfloat *v);
+extern void glRasterPos3i (GLint x, GLint y, GLint z);
+extern void glRasterPos3iv (const GLint *v);
+extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
+extern void glRasterPos3sv (const GLshort *v);
+extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glRasterPos4dv (const GLdouble *v);
+extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glRasterPos4fv (const GLfloat *v);
+extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+extern void glRasterPos4iv (const GLint *v);
+extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glRasterPos4sv (const GLshort *v);
+extern void glReadBuffer (GLenum mode);
+extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
+extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
+extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+extern void glRectiv (const GLint *v1, const GLint *v2);
+extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern void glRectsv (const GLshort *v1, const GLshort *v2);
+extern GLint glRenderMode (GLenum mode);
+extern void glResetHistogram (GLenum target);
+extern void glResetMinmax (GLenum target);
+extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
+extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
+extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glSelectBuffer (GLsizei size, GLuint *buffer);
+extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+extern void glShadeModel (GLenum mode);
+extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
+extern void glStencilMask (GLuint mask);
+extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+extern void glTexCoord1d (GLdouble s);
+extern void glTexCoord1dv (const GLdouble *v);
+extern void glTexCoord1f (GLfloat s);
+extern void glTexCoord1fv (const GLfloat *v);
+extern void glTexCoord1i (GLint s);
+extern void glTexCoord1iv (const GLint *v);
+extern void glTexCoord1s (GLshort s);
+extern void glTexCoord1sv (const GLshort *v);
+extern void glTexCoord2d (GLdouble s, GLdouble t);
+extern void glTexCoord2dv (const GLdouble *v);
+extern void glTexCoord2f (GLfloat s, GLfloat t);
+extern void glTexCoord2fv (const GLfloat *v);
+extern void glTexCoord2i (GLint s, GLint t);
+extern void glTexCoord2iv (const GLint *v);
+extern void glTexCoord2s (GLshort s, GLshort t);
+extern void glTexCoord2sv (const GLshort *v);
+extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+extern void glTexCoord3dv (const GLdouble *v);
+extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+extern void glTexCoord3fv (const GLfloat *v);
+extern void glTexCoord3i (GLint s, GLint t, GLint r);
+extern void glTexCoord3iv (const GLint *v);
+extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
+extern void glTexCoord3sv (const GLshort *v);
+extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glTexCoord4dv (const GLdouble *v);
+extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glTexCoord4fv (const GLfloat *v);
+extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+extern void glTexCoord4iv (const GLint *v);
+extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glTexCoord4sv (const GLshort *v);
+extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
+extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
+extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
+extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
+extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
+extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex2d (GLdouble x, GLdouble y);
+extern void glVertex2dv (const GLdouble *v);
+extern void glVertex2f (GLfloat x, GLfloat y);
+extern void glVertex2fv (const GLfloat *v);
+extern void glVertex2i (GLint x, GLint y);
+extern void glVertex2iv (const GLint *v);
+extern void glVertex2s (GLshort x, GLshort y);
+extern void glVertex2sv (const GLshort *v);
+extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glVertex3dv (const GLdouble *v);
+extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex3fv (const GLfloat *v);
+extern void glVertex3i (GLint x, GLint y, GLint z);
+extern void glVertex3iv (const GLint *v);
+extern void glVertex3s (GLshort x, GLshort y, GLshort z);
+extern void glVertex3sv (const GLshort *v);
+extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertex4dv (const GLdouble *v);
+extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertex4fv (const GLfloat *v);
+extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
+extern void glVertex4iv (const GLint *v);
+extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertex4sv (const GLshort *v);
+extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void glSampleCoverage (GLclampf value, GLboolean invert);
+extern void glSamplePass (GLenum pass);
+
+extern void glLoadTransposeMatrixf (const GLfloat *m);
+extern void glLoadTransposeMatrixd (const GLdouble *m);
+extern void glMultTransposeMatrixf (const GLfloat *m);
+extern void glMultTransposeMatrixd (const GLdouble *m);
+
+extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
+
+extern void glActiveTexture (GLenum texture);
+extern void glClientActiveTexture (GLenum texture);
+extern void glMultiTexCoord1d (GLenum target, GLdouble s);
+extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord1f (GLenum target, GLfloat s);
+extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord1i (GLenum target, GLint s);
+extern void glMultiTexCoord1iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord1s (GLenum target, GLshort s);
+extern void glMultiTexCoord1sv (GLenum target, const GLshort *v);
+extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+extern void glMultiTexCoord2iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+extern void glMultiTexCoord2sv (GLenum target, const GLshort *v);
+extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+extern void glMultiTexCoord3iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+extern void glMultiTexCoord3sv (GLenum target, const GLshort *v);
+extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r);
+extern void glMultiTexCoord4iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glMultiTexCoord4sv (GLenum target, const GLshort *v);
+
+extern void glFogCoordf (GLfloat coord);
+extern void glFogCoordfv (const GLfloat *coord);
+extern void glFogCoordd (GLdouble coord);
+extern void glFogCoorddv (const GLdouble * coord);
+extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+
+extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void glSecondaryColor3bv (const GLbyte *v);
+extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void glSecondaryColor3dv (const GLdouble *v);
+extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void glSecondaryColor3fv (const GLfloat *v);
+extern void glSecondaryColor3i (GLint red, GLint green, GLint blue);
+extern void glSecondaryColor3iv (const GLint *v);
+extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+extern void glSecondaryColor3sv (const GLshort *v);
+extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void glSecondaryColor3ubv (const GLubyte *v);
+extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void glSecondaryColor3uiv (const GLuint *v);
+extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+extern void glSecondaryColor3usv (const GLushort *v);
+extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+extern void glPointParameterf (GLenum pname, GLfloat param);
+extern void glPointParameterfv (GLenum pname, const GLfloat *params);
+extern void glPointParameteri (GLenum pname, GLint param);
+extern void glPointParameteriv (GLenum pname, const GLint *params);
+
+extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+
+extern void glWindowPos2d (GLdouble x, GLdouble y);
+extern void glWindowPos2dv (const GLdouble *v);
+extern void glWindowPos2f (GLfloat x, GLfloat y);
+extern void glWindowPos2fv (const GLfloat *v);
+extern void glWindowPos2i (GLint x, GLint y);
+extern void glWindowPos2iv (const GLint *v);
+extern void glWindowPos2s (GLshort x, GLshort y);
+extern void glWindowPos2sv (const GLshort *v);
+extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glWindowPos3dv (const GLdouble *v);
+extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glWindowPos3fv (const GLfloat *v);
+extern void glWindowPos3i (GLint x, GLint y, GLint z);
+extern void glWindowPos3iv (const GLint *v);
+extern void glWindowPos3s (GLshort x, GLshort y, GLshort z);
+extern void glWindowPos3sv (const GLshort *v);
+
+extern void glGenQueries(GLsizei n, GLuint *ids);
+extern void glDeleteQueries(GLsizei n, const GLuint *ids);
+extern GLboolean glIsQuery(GLuint id);
+extern void glBeginQuery(GLenum target, GLuint id);
+extern void glEndQuery(GLenum target);
+extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+
+extern void glBindBuffer (GLenum target, GLuint buffer);
+extern void glDeleteBuffers (GLsizei n, const GLuint *buffers);
+extern void glGenBuffers (GLsizei n, GLuint *buffers);
+extern GLboolean glIsBuffer (GLuint buffer);
+extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+extern GLvoid * glMapBuffer (GLenum target, GLenum access);
+extern GLboolean glUnmapBuffer (GLenum target);
+extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);
+
+extern void glDrawBuffers (GLsizei n, const GLenum *bufs);
+extern void glVertexAttrib1d (GLuint index, GLdouble x);
+extern void glVertexAttrib1dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib1f (GLuint index, GLfloat x);
+extern void glVertexAttrib1fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib1s (GLuint index, GLshort x);
+extern void glVertexAttrib1sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+extern void glVertexAttrib2dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+extern void glVertexAttrib2fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+extern void glVertexAttrib2sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern void glVertexAttrib3dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern void glVertexAttrib3fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+extern void glVertexAttrib3sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+extern void glVertexAttrib4Niv (GLuint index, const GLint *v);
+extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+extern void glVertexAttrib4bv (GLuint index, const GLbyte *v);
+extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertexAttrib4dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertexAttrib4fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib4iv (GLuint index, const GLint *v);
+extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertexAttrib4sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+extern void glVertexAttrib4uiv (GLuint index, const GLuint *v);
+extern void glVertexAttrib4usv (GLuint index, const GLushort *v);
+extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+extern void glEnableVertexAttribArray (GLuint index);
+extern void glDisableVertexAttribArray (GLuint index);
+extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
+extern void glDeleteShader (GLuint shader);
+extern void glDetachShader (GLuint program, GLuint shader);
+extern GLuint glCreateShader (GLenum type);
+extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+extern void glCompileShader (GLuint shader);
+extern GLuint glCreateProgram (void);
+extern void glAttachShader (GLuint program, GLuint shader);
+extern void glLinkProgram (GLuint program);
+extern void glUseProgram (GLuint program);
+extern void glDeleteProgram (GLuint program);
+extern void glValidateProgram (GLuint program);
+extern void glUniform1f (GLint location, GLfloat v0);
+extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void glUniform1i (GLint location, GLint v0);
+extern void glUniform2i (GLint location, GLint v0, GLint v1);
+extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform1iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniform2iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniform3iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniform4iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern GLboolean glIsShader (GLuint shader);
+extern GLboolean glIsProgram (GLuint program);
+extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+extern GLint glGetUniformLocation (GLuint program, const GLchar *name);
+extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+extern void glGetUniformiv (GLuint program, GLint location, GLint *params);
+extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+extern GLint glGetAttribLocation (GLuint program, const GLchar *name);
+extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+extern void glStencilMaskSeparate (GLenum face, GLuint mask);
+
+
+#endif /* GL_GLEXT_FUNCTION_POINTERS */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */