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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hgewin/input.cpp
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hgewin/input.cpp')
-rwxr-xr-xarchive/hgewin/input.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/archive/hgewin/input.cpp b/archive/hgewin/input.cpp
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+/*
+** Haaf's Game Engine 1.8
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** Core functions implementation: input
+*/
+
+
+#include "hge_impl.h"
+
+
+const char *KeyNames[] =
+{
+ "?",
+ "Left Mouse Button", "Right Mouse Button", "?", "Middle Mouse Button",
+ "?", "?", "?", "Backspace", "Tab", "?", "?", "?", "Enter", "?", "?",
+ "Shift", "Ctrl", "Alt", "Pause", "Caps Lock", "?", "?", "?", "?", "?", "?",
+ "Escape", "?", "?", "?", "?",
+ "Space", "Page Up", "Page Down", "End", "Home",
+ "Left Arrow", "Up Arrow", "Right Arrow", "Down Arrow",
+ "?", "?", "?", "?", "Insert", "Delete", "?",
+ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
+ "?", "?", "?", "?", "?", "?", "?",
+ "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
+ "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
+ "Left Win", "Right Win", "Application", "?", "?",
+ "NumPad 0", "NumPad 1", "NumPad 2", "NumPad 3", "NumPad 4",
+ "NumPad 5", "NumPad 6", "NumPad 7", "NumPad 8", "NumPad 9",
+ "Multiply", "Add", "?", "Subtract", "Decimal", "Divide",
+ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "Num Lock", "Scroll Lock",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "Semicolon", "Equals", "Comma", "Minus", "Period", "Slash", "Grave",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?",
+ "Left bracket", "Backslash", "Right bracket", "Apostrophe",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?", "?", "?", "?", "?", "?", "?", "?",
+ "?", "?", "?"
+};
+
+
+bool CALL HGE_Impl::Input_GetEvent(hgeInputEvent *event)
+{
+ CInputEventList *eptr;
+
+ if(queue)
+ {
+ eptr=queue;
+ memcpy(event, &eptr->event, sizeof(hgeInputEvent));
+ queue=eptr->next;
+ delete eptr;
+ return true;
+ }
+
+ return false;
+}
+
+void CALL HGE_Impl::Input_GetMousePos(float *x, float *y)
+{
+ *x=Xpos; *y=Ypos;
+}
+
+
+void CALL HGE_Impl::Input_SetMousePos(float x, float y)
+{
+ POINT pt;
+ pt.x=(long)x; pt.y=(long)y;
+ ClientToScreen(hwnd, &pt);
+ SetCursorPos(pt.x,pt.y);
+}
+
+int CALL HGE_Impl::Input_GetMouseWheel()
+{
+ return Zpos;
+}
+
+bool CALL HGE_Impl::Input_IsMouseOver()
+{
+ return bMouseOver;
+}
+
+bool CALL HGE_Impl::Input_GetKeyState(int key)
+{
+ return ((GetKeyState(key) & 0x8000) != 0);
+}
+
+int CALL HGE_Impl::Input_GetKeyStateEx(int key)//New function
+{
+ if (!Input_GetKeyState(key)&&keylast[key])return HGEKST_RELEASE;
+ if (!Input_GetKeyState(key))return HGEKST_NONE;
+ if (keylast[key])return HGEKST_KEEP;
+ return HGEKST_HIT;
+}
+
+bool CALL HGE_Impl::Input_KeyDown(int key)
+{
+ return (keyz[key] & 1) != 0;
+}
+
+bool CALL HGE_Impl::Input_KeyUp(int key)
+{
+ return (keyz[key] & 2) != 0;
+}
+
+const char* CALL HGE_Impl::Input_GetKeyName(int key)
+{
+ return KeyNames[key];
+}
+
+int CALL HGE_Impl::Input_GetKey()
+{
+ return VKey;
+}
+
+int CALL HGE_Impl::Input_GetChar()
+{
+ return Char;
+}
+
+
+//////// Implementation ////////
+
+
+void HGE_Impl::_InputInit()
+{
+ POINT pt;
+ GetCursorPos(&pt);
+ ScreenToClient(hwnd, &pt);
+ Xpos = (float)pt.x;
+ Ypos = (float)pt.y;
+
+ memset(&keyz, 0, sizeof(keyz));
+ memset(keylast,0,sizeof(keylast));
+}
+
+void HGE_Impl::_UpdateMouse()
+{
+ POINT pt;
+ RECT rc;
+
+ GetCursorPos(&pt);
+ GetClientRect(hwnd, &rc);
+ MapWindowPoints(hwnd, NULL, (LPPOINT)&rc, 2);
+
+ if(bCaptured || (PtInRect(&rc, pt) && WindowFromPoint(pt)==hwnd))
+ bMouseOver=true;
+ else
+ bMouseOver=false;
+}
+
+void HGE_Impl::_BuildEvent(int type, int key, int scan, int flags, int x, int y)
+{
+ CInputEventList *last, *eptr=new CInputEventList;
+ unsigned char kbstate[256];
+ POINT pt;
+
+ eptr->event.type=type;
+ eptr->event.chr=0;
+ pt.x=x; pt.y=y;
+
+ GetKeyboardState(kbstate);
+ if(type==INPUT_KEYDOWN)
+ {
+ if((flags & HGEINP_REPEAT) == 0) keyz[key] |= 1;
+ ToAscii(key, scan, kbstate, (unsigned short *)&eptr->event.chr, 0);
+ }
+ if(type==INPUT_KEYUP)
+ {
+ keyz[key] |= 2;
+ ToAscii(key, scan, kbstate, (unsigned short *)&eptr->event.chr, 0);
+ }
+ if(type==INPUT_MOUSEWHEEL)
+ {
+ eptr->event.key=0; eptr->event.wheel=key;
+ ScreenToClient(hwnd,&pt);
+ }
+ else { eptr->event.key=key; eptr->event.wheel=0; }
+
+ if(type==INPUT_MBUTTONDOWN)
+ {
+ keyz[key] |= 1;
+ SetCapture(hwnd);
+ bCaptured=true;
+ }
+ if(type==INPUT_MBUTTONUP)
+ {
+ keyz[key] |= 2;
+ ReleaseCapture();
+ Input_SetMousePos(Xpos, Ypos);
+ pt.x=(int)Xpos; pt.y=(int)Ypos;
+ bCaptured=false;
+ }
+
+ if(kbstate[VK_SHIFT] & 0x80) flags|=HGEINP_SHIFT;
+ if(kbstate[VK_CONTROL] & 0x80) flags|=HGEINP_CTRL;
+ if(kbstate[VK_MENU] & 0x80) flags|=HGEINP_ALT;
+ if(kbstate[VK_CAPITAL] & 0x1) flags|=HGEINP_CAPSLOCK;
+ if(kbstate[VK_SCROLL] & 0x1) flags|=HGEINP_SCROLLLOCK;
+ if(kbstate[VK_NUMLOCK] & 0x1) flags|=HGEINP_NUMLOCK;
+ eptr->event.flags=flags;
+
+ if(pt.x==-1) { eptr->event.x=Xpos;eptr->event.y=Ypos; }
+ else
+ {
+ if(pt.x<0) pt.x=0;
+ if(pt.y<0) pt.y=0;
+ if(pt.x>=nScreenWidth) pt.x=nScreenWidth-1;
+ if(pt.y>=nScreenHeight) pt.y=nScreenHeight-1;
+
+ eptr->event.x=(float)pt.x;
+ eptr->event.y=(float)pt.y;
+ }
+
+ eptr->next=0;
+
+ if(!queue) queue=eptr;
+ else
+ {
+ last=queue;
+ while(last->next) last=last->next;
+ last->next=eptr;
+ }
+
+ if(eptr->event.type==INPUT_KEYDOWN || eptr->event.type==INPUT_MBUTTONDOWN)
+ {
+ VKey=eptr->event.key;Char=eptr->event.chr;
+ }
+ else if(eptr->event.type==INPUT_MOUSEMOVE)
+ {
+ Xpos=eptr->event.x;Ypos=eptr->event.y;
+ }
+ else if(eptr->event.type==INPUT_MOUSEWHEEL)
+ {
+ Zpos+=eptr->event.wheel;
+ }
+}
+
+void HGE_Impl::_ClearQueue()
+{
+ CInputEventList *nexteptr, *eptr=queue;
+
+ memset(&keyz, 0, sizeof(keyz));
+
+ while(eptr)
+ {
+ nexteptr=eptr->next;
+ delete eptr;
+ eptr=nexteptr;
+ }
+
+ queue=0; VKey=0; Char=0; Zpos=0;
+}