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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
commitf68cc9034a576b6f91cf0db0344ece971944c973 (patch)
tree123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/hgewin/random.cpp
parent1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff)
downloadbullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz
Move hge to an archive.
Finish the main part of smPath. This is a C++ project, add C++ tags to all source code that could be identified as C source files.
Diffstat (limited to 'archive/hgewin/random.cpp')
-rwxr-xr-xarchive/hgewin/random.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/archive/hgewin/random.cpp b/archive/hgewin/random.cpp
deleted file mode 100755
index c3332f1..0000000
--- a/archive/hgewin/random.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
-** Haaf's Game Engine 1.8
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** Core functions implementation: random number generation
-*/
-
-
-#include "hge_impl.h"
-
-
-unsigned int g_seed=0;
-
-void CALL HGE_Impl::Random_Seed(int seed)
-{
- if(!seed) g_seed=timeGetTime();
- else g_seed=seed;
-}
-
-int CALL HGE_Impl::Random_Int(int min, int max)
-{
- g_seed=214013*g_seed+2531011;
- return min+(g_seed ^ g_seed>>15)%(max-min+1);
-}
-
-float CALL HGE_Impl::Random_Float(float min, float max)
-{
- g_seed=214013*g_seed+2531011;
- //return min+g_seed*(1.0f/4294967295.0f)*(max-min);
- return min+(g_seed>>16)*(1.0f/65535.0f)*(max-min);
-}