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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/include/hgegui.h
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/include/hgegui.h')
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1 files changed, 126 insertions, 0 deletions
diff --git a/archive/include/hgegui.h b/archive/include/hgegui.h
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+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeGUI helper classes header
+*/
+
+
+#ifndef HGEGUI_H
+#define HGEGUI_H
+
+
+#include "hge.h"
+#include "hgesprite.h"
+#include "hgerect.h"
+
+
+#define HGEGUI_NONAVKEYS 0
+#define HGEGUI_LEFTRIGHT 1
+#define HGEGUI_UPDOWN 2
+#define HGEGUI_CYCLED 4
+
+class hgeGUI;
+
+/*
+** hgeGUIObject
+*/
+class hgeGUIObject
+{
+public:
+ hgeGUIObject() { hge=hgeCreate(HGE_VERSION); color=0xFFFFFFFF; }
+ virtual ~hgeGUIObject() { hge->Release(); }
+
+ virtual void Render() = 0;
+ virtual void Update(float dt) {}
+
+ virtual void Enter() {}
+ virtual void Leave() {}
+ virtual void Reset() {}
+ virtual bool IsDone() { return true; }
+ virtual void Focus(bool bFocused) {}
+ virtual void MouseOver(bool bOver) {}
+
+ virtual bool MouseMove(float x, float y) { return false; }
+ virtual bool MouseLButton(bool bDown) { return false; }
+ virtual bool MouseRButton(bool bDown) { return false; }
+ virtual bool MouseWheel(int nNotches) { return false; }
+ virtual bool KeyClick(int key, int chr) { return false; }
+
+ virtual void SetColor(DWORD _color) { color=_color; }
+
+ int id;
+ bool bStatic;
+ bool bVisible;
+ bool bEnabled;
+ hgeRect rect;
+ DWORD color;
+
+ hgeGUI *gui;
+ hgeGUIObject *next;
+ hgeGUIObject *prev;
+
+protected:
+ hgeGUIObject(const hgeGUIObject &go);
+ hgeGUIObject& operator= (const hgeGUIObject &go);
+
+ static HGE *hge;
+};
+
+
+/*
+** hgeGUI
+*/
+class hgeGUI
+{
+public:
+ hgeGUI();
+ ~hgeGUI();
+
+ void AddCtrl(hgeGUIObject *ctrl);
+ void DelCtrl(int id);
+ hgeGUIObject* GetCtrl(int id) const;
+
+ void MoveCtrl(int id, float x, float y);
+ void ShowCtrl(int id, bool bVisible);
+ void EnableCtrl(int id, bool bEnabled);
+
+ void SetNavMode(int mode);
+ void SetCursor(hgeSprite *spr);
+ void SetColor(DWORD color);
+ void SetFocus(int id);
+ int GetFocus() const;
+
+ void Enter();
+ void Leave();
+ void Reset();
+ void Move(float dx, float dy);
+
+ int Update(float dt);
+ void Render();
+
+private:
+ hgeGUI(const hgeGUI &);
+ hgeGUI& operator= (const hgeGUI&);
+ bool ProcessCtrl(hgeGUIObject *ctrl);
+
+ static HGE *hge;
+
+ hgeGUIObject *ctrls;
+ hgeGUIObject *ctrlLock;
+ hgeGUIObject *ctrlFocus;
+ hgeGUIObject *ctrlOver;
+
+ int navmode;
+ int nEnterLeave;
+ hgeSprite *sprCursor;
+
+ float mx,my;
+ int nWheel;
+ bool bLPressed, bLReleased;
+ bool bRPressed, bRReleased;
+};
+
+
+#endif