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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
commitf68cc9034a576b6f91cf0db0344ece971944c973 (patch)
tree123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/include/hgestrings.h
parent1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff)
downloadbullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz
Move hge to an archive.
Finish the main part of smPath. This is a C++ project, add C++ tags to all source code that could be identified as C source files.
Diffstat (limited to 'archive/include/hgestrings.h')
-rw-r--r--archive/include/hgestrings.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/archive/include/hgestrings.h b/archive/include/hgestrings.h
deleted file mode 100644
index e02cbe9..0000000
--- a/archive/include/hgestrings.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-** Haaf's Game Engine 1.7
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** hgeStringTable helper class header
-*/
-
-
-#ifndef HGESTRINGS_H
-#define HGESTRINGS_H
-
-
-#include "hge.h"
-
-
-#define MAXSTRNAMELENGTH 64
-
-
-struct NamedString
-{
- char name[MAXSTRNAMELENGTH];
- char *string;
- NamedString *next;
-};
-
-/*
-** HGE String table class
-*/
-class hgeStringTable
-{
-public:
- hgeStringTable(const char *filename);
- ~hgeStringTable();
-
- char *GetString(const char *name);
-
-private:
- hgeStringTable(const hgeStringTable &);
- hgeStringTable& operator= (const hgeStringTable &);
-
- NamedString *strings;
-
- static HGE *hge;
-};
-
-
-#endif