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author | Chris Xiong <chirs241097@gmail.com> | 2015-11-01 23:32:22 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2015-11-01 23:32:22 +0800 |
commit | f68cc9034a576b6f91cf0db0344ece971944c973 (patch) | |
tree | 123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/include/hgestrings.h | |
parent | 1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff) | |
download | bullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz |
Move hge to an archive.
Finish the main part of smPath.
This is a C++ project, add C++ tags to all source code that
could be identified as C source files.
Diffstat (limited to 'archive/include/hgestrings.h')
-rw-r--r-- | archive/include/hgestrings.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/archive/include/hgestrings.h b/archive/include/hgestrings.h deleted file mode 100644 index e02cbe9..0000000 --- a/archive/include/hgestrings.h +++ /dev/null @@ -1,48 +0,0 @@ -/* -** Haaf's Game Engine 1.7 -** Copyright (C) 2003-2007, Relish Games -** hge.relishgames.com -** -** hgeStringTable helper class header -*/ - - -#ifndef HGESTRINGS_H -#define HGESTRINGS_H - - -#include "hge.h" - - -#define MAXSTRNAMELENGTH 64 - - -struct NamedString -{ - char name[MAXSTRNAMELENGTH]; - char *string; - NamedString *next; -}; - -/* -** HGE String table class -*/ -class hgeStringTable -{ -public: - hgeStringTable(const char *filename); - ~hgeStringTable(); - - char *GetString(const char *name); - -private: - hgeStringTable(const hgeStringTable &); - hgeStringTable& operator= (const hgeStringTable &); - - NamedString *strings; - - static HGE *hge; -}; - - -#endif |