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author | 2014-03-15 02:29:19 +0000 | |
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committer | 2014-03-15 02:29:19 +0000 | |
commit | 856c345feca062fdfc0b177e0de25489fb1b0c06 (patch) | |
tree | 9018cf4f5245e3b6533e86dfa8ca8486a5859498 /hge/graphics.cpp | |
parent | f2ce3ddfcb72fc3026ba85bd41849fa1886877e4 (diff) | |
download | bullet-lab-remix-856c345feca062fdfc0b177e0de25489fb1b0c06.tar.xz |
Extend hge with a 3D Rotation method, it's not tested yet.
Fix probable compile errors due to includes.
Diffstat (limited to 'hge/graphics.cpp')
-rw-r--r-- | hge/graphics.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/hge/graphics.cpp b/hge/graphics.cpp index 0bab75a..9688024 100644 --- a/hge/graphics.cpp +++ b/hge/graphics.cpp @@ -253,6 +253,22 @@ void CALL HGE_Impl::Gfx_SetTransform(float x, float y, float dx, float dy, float } } +void CALL HGE_Impl::Gfx_SetTDRotate(float ang, float x, float y, float z) +{ + if (!bTransforming) + { + if ((x == 0.0f) && (y == 0.0f) && (z == 0.0f) && (ang == 0.0f)) + return; // nothing to do here, don't call into the GL. + } + + _render_batch(); + + bTransforming = true; + + pOpenGLDevice->glMatrixMode(GL_MODELVIEW); + pOpenGLDevice->glRotatef(ang, x, y, z); +} + bool CALL HGE_Impl::Gfx_BeginScene(HTARGET targ) { CRenderTargetList *target=(CRenderTargetList *)targ; |