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author | 2015-10-26 22:52:36 +0800 | |
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committer | 2015-10-26 22:52:36 +0800 | |
commit | 3bd383baf6a17e734329e1fc677c7e86283db772 (patch) | |
tree | 69a9148087577f797624ceb9c71323a2563d6bb4 /hgehelp/hgepmanager.cpp | |
parent | 543e4f570be9b279ba558ca61cc02cda251af384 (diff) | |
download | bullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz |
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...)
Parser code cleanup. Removed garbage output to stderr.
Reorganize the repository structure.
Updated BLR2 code move it into archive.
Added BLR1 files.
Diffstat (limited to 'hgehelp/hgepmanager.cpp')
-rw-r--r-- | hgehelp/hgepmanager.cpp | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/hgehelp/hgepmanager.cpp b/hgehelp/hgepmanager.cpp deleted file mode 100644 index 16a0b1d..0000000 --- a/hgehelp/hgepmanager.cpp +++ /dev/null @@ -1,96 +0,0 @@ -// PLEASE NOTE that this is not the 1.81 version of hgeparticle.cpp ... -// the game I'm working on used an older HGE that breaks with the 1.81 -// particle system. If you want 1.81, just overwrite this file. --ryan. - -/* -** Haaf's Game Engine 1.7 -** Copyright (C) 2003-2007, Relish Games -** hge.relishgames.com -** -** hgeParticleManager helper class implementation -*/ - - -#include "hgeparticle.h" - - -hgeParticleManager::hgeParticleManager(const float fps) -{ - nPS=0; - fFPS=fps; - tX=tY=0.0f; -} - -hgeParticleManager::~hgeParticleManager() -{ - int i; - for(i=0;i<nPS;i++) delete psList[i]; -} - -void hgeParticleManager::Update(float dt) -{ - int i; - for(i=0;i<nPS;i++) - { - psList[i]->Update(dt); - if(psList[i]->GetAge()==-2.0f && psList[i]->GetParticlesAlive()==0) - { - delete psList[i]; - psList[i]=psList[nPS-1]; - nPS--; - i--; - } - } -} - -void hgeParticleManager::Render() -{ - int i; - for(i=0;i<nPS;i++) psList[i]->Render(); -} - -hgeParticleSystem* hgeParticleManager::SpawnPS(hgeParticleSystemInfo *psi, float x, float y) -{ - if(nPS==MAX_PSYSTEMS) return 0; - psList[nPS]=new hgeParticleSystem(psi,fFPS); - psList[nPS]->FireAt(x,y); - psList[nPS]->Transpose(tX,tY); - nPS++; - return psList[nPS-1]; -} - -bool hgeParticleManager::IsPSAlive(hgeParticleSystem *ps) const -{ - int i; - for(i=0;i<nPS;i++) if(psList[i]==ps) return true; - return false; -} - -void hgeParticleManager::Transpose(float x, float y) -{ - int i; - for(i=0;i<nPS;i++) psList[i]->Transpose(x,y); - tX=x; tY=y; -} - -void hgeParticleManager::KillPS(hgeParticleSystem *ps) -{ - int i; - for(i=0;i<nPS;i++) - { - if(psList[i]==ps) - { - delete psList[i]; - psList[i]=psList[nPS-1]; - nPS--; - return; - } - } -} - -void hgeParticleManager::KillAll() -{ - int i; - for(i=0;i<nPS;i++) delete psList[i]; - nPS=0; -} |