diff options
author | 2015-08-14 23:45:02 +0800 | |
---|---|---|
committer | 2015-08-14 23:45:02 +0800 | |
commit | 92f17580846c88108aab023092c23e6bcdcf2f75 (patch) | |
tree | 0b05ee9215e46c02482e545989a8f92041bcc4f6 /include/smanim.hpp | |
parent | fff589be8d4a363c01c698c052fc43de806f5055 (diff) | |
download | bullet-lab-remix-92f17580846c88108aab023092c23e6bcdcf2f75.tar.xz |
SMELT is finally finished! Add the SMELT library for future use.
Add .gitignore.
Diffstat (limited to 'include/smanim.hpp')
-rw-r--r-- | include/smanim.hpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/include/smanim.hpp b/include/smanim.hpp new file mode 100644 index 0000000..b206d5e --- /dev/null +++ b/include/smanim.hpp @@ -0,0 +1,71 @@ +// -*- C++ -*- +/* + * Simple MultimEdia LiTerator(SMELT) + * by Chris Xiong 2015 + * api level 1 + * Animation header + * + * WARNING: This library is in development and interfaces would be very + * unstable. + * + */ +#ifndef SMANIM_H +#define SMANIM_H +#include "smelt.hpp" +#include "smentity.hpp" +#include "smdatapack.hpp" +#include <map> +#include <string> + +class smTexInfo +{ +public: + smTexRect rect; + char *name,*path; + SMTEX tex; +}; +class smAnmInfo +{ +public: + smTexInfo frames[256]; + int framedur[256],mode,fc; + char* name; +}; +class smAnmFile +{ +private: + static SMELT *sm; + smDtpFileR anm; + void parseMeta(char* meta,DWORD size); + std::map<std::string,smTexInfo> tm; + std::map<std::string,smAnmInfo> am; + std::map<std::string,SMTEX> xm; +public: + bool loadAnmFromMemory(char* ptr,DWORD size); + void close(); + smTexInfo* getTextureInfo(const char* name); + smAnmInfo* getAnimationInfo(const char* name); +}; +class smAnimation2D:public smEntity2D +{ +private: + smAnmInfo ai; + smAnimation2D(); + int cf,mf,r; +public: + smAnimation2D(smAnmInfo a); + void updateAnim(int f=1); + void resetAnim(); +}; +class smAnimation3D:public smEntity3D +{ +private: + smAnmInfo ai; + smAnimation3D(); + int cf,mf,r; +public: + smAnimation3D(smAnmInfo a); + void updateAnim(int f=1); + void resetAnim(); +}; +#endif |