summaryrefslogtreecommitdiff
path: root/levels.h
diff options
context:
space:
mode:
authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-08 13:41:35 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-04-08 13:41:35 +0000
commit5351512258182e69786d3be915eab524919a1309 (patch)
treeecd583b2ab68051e8eb97f370326344fe6754d17 /levels.h
parent46885d250e3bbaaf838d88102cac94b2bb11112b (diff)
downloadbullet-lab-remix-5351512258182e69786d3be915eab524919a1309.tar.xz
Port player preference menu, pause menu and return to title menu
to the new menu code base. Add shake effect to player preference menu. Make effects faster... Press esc in a menu will select back/exit now. Add several background transfers. Fix possible memory leaks in HangUpText. Remove some commented statements.
Diffstat (limited to 'levels.h')
-rw-r--r--levels.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/levels.h b/levels.h
index af4a65c..1c04cb5 100644
--- a/levels.h
+++ b/levels.h
@@ -48,6 +48,12 @@ bool sout,tendone;bool dmt[16];
void Level1Part0(){++part;}
void Level1Part1()
{
+ if(DBGColor!=0xFF888820)
+ {
+ for(int i=0;i<3;++i)
+ DBGColor=ColorTransfer(DBGColor,0xFF888820);
+ return;
+ }
CreateTower1(400,300,857,2);
frameleft=AMinute*2;
tcnt=1;sout=false;dscroll=-0.025f;memset(dmt,true,sizeof(dmt));
@@ -3530,7 +3536,8 @@ Good luck and go for the highest score!\
}
if (Current_Position==1)
{
- if((DBGColor=ColorTransfer(DBGColor,0xFF1B2065))!=0xFF1B2065)frameleft=10;
+ if((DBGColor=ColorTransfer(DBGColor,0xFF1B2065))!=0xFF1B2065)
+ DBGColor=ColorTransfer(DBGColor,0xFF1B2065),frameleft=10;
else{++part;IfShowTip=true;bulcnt=0;return;}
}
}