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author | 2014-02-26 13:59:32 +0000 | |
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committer | 2014-02-26 13:59:32 +0000 | |
commit | 2658fdbdada65e5c6b2db22a4f9738af3106e7a7 (patch) | |
tree | 12580e1bc6d40a189abd2c903376f2ffcf25aed9 /levels.h | |
parent | e7174e25c6a6aef85014c1af3adf698e8446969b (diff) | |
download | bullet-lab-remix-2658fdbdada65e5c6b2db22a4f9738af3106e7a7.tar.xz |
Remove more comments.
Diffstat (limited to 'levels.h')
-rw-r--r-- | levels.h | 17 |
1 files changed, 1 insertions, 16 deletions
@@ -1,22 +1,8 @@ //Chrisoft Bullet Lab Remix HGE //Level Implementations -//"Copyleft" Chrisoft 2013 +//Copyright Chrisoft 2014 //Now this is being fully rewritten.. /* -Planning Level Order: -No Name Music Length Frozen? -Level -1: Over the Horizon BLR2_TR08.ogg -Level 1: Down by the Bank BLR2_TR01.ogg 3 Minutes F* -Level 2: Pentagon Mystery BLR2_TR02.ogg 3.5 Minutes F* -Level 3: Missing Colour BLR2_TR03.ogg 2.5 Minutes F* -Level 4: Reunion BLR2_TR04.ogg 4.5 Minutes F* -Level 5: Crazy Autumn BLR2_TR05.ogg 5+2/3 Min F* -Level 6: Peaceful(?) Winter BLR2_TR06.ogg 6.5 Minutes F* -Level 7: Rainbow of Spring BLR2_TR07.ogg -Other Music: -About Scene BLR2_TR09.ogg -*/ -/* How to write a classic level/part... Classic parts need only one procedure, like this. frameleft=...; @@ -2373,7 +2359,6 @@ void Level7Part0() Level 7-Rainbow of Spring\n\ Will there be a clearer day?\ "); - //IfCallLevel=false; frameleft=TenSeconds;++part; } } |