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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-01-12 14:43:14 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-01-12 14:43:14 +0000
commitc91847d549cc1c30eb15504a15ea9a6d5aa48165 (patch)
treeb978d575f08f5f87d3c21eb9a024164636d1918a /scoresystem.h
downloadbullet-lab-remix-c91847d549cc1c30eb15504a15ea9a6d5aa48165.tar.xz
Diffstat (limited to 'scoresystem.h')
-rw-r--r--scoresystem.h129
1 files changed, 129 insertions, 0 deletions
diff --git a/scoresystem.h b/scoresystem.h
new file mode 100644
index 0000000..12c249c
--- /dev/null
+++ b/scoresystem.h
@@ -0,0 +1,129 @@
+//Chrisoft Bullet Lab Remix HGE
+//Multiplier implementations
+//"Copyleft" Chrisoft 2013
+CircleIndicator MultTimer;
+hgeFont *MultFnt;
+hgeSprite *MB;
+int valbrk;
+static const char* SCORESYSTEM_H_FN="scoresystem.h";
+
+//Multiplier Indicator
+
+HangUpText MT[255];
+void NewMT()
+{
+ int i=0;while (MT[i].Active())++i;
+ char ttext[10];sprintf(ttext,"x%d",mult);
+ MT[i].Init("./Resources/charmap.fnt",ttext,1.0f,200,-50);
+ MT[i].Launch(vector2d(playerpos.x,playerpos.y-25));
+}
+void ProcessMT()
+{
+ for (int i=0;i<=255;++i)if (MT[i].Active())MT[i].Process(hge->Timer_GetDelta());
+}
+
+//Multiplier +1
+class MultPo
+{
+private:
+ hgeSprite *Mult;
+ double Lifetime,LifeLim,speed;
+ vector2d position,direction;
+ int blinkbrk;
+ bool Active,blnkshow;
+public:
+ bool IsActive(){return Active;}
+ void Init(double _lt,double _speed,vector2d _pos,vector2d _dir)
+ {
+ Lifetime=0;LifeLim=_lt;speed=_speed;position=_pos;direction=_dir;
+ Mult=new hgeSprite(SprSheet,0,272,48,48);Active=true;blinkbrk=0;blnkshow=true;
+ Mult->SetHotSpot(24,24);
+ }
+ void Process()
+ {
+ if (GetDist(playerpos,position)<=64)
+ {
+ direction=ToUnitCircle(playerpos-position);
+ speed=0.3;
+ }
+ if (GetDist(playerpos,position)<=9)++mult,NewMT(),Active=false;
+ Lifetime+=hge->Timer_GetDelta();
+ if (Lifetime>LifeLim)return (void)(Active=false);
+ if (Lifetime>LifeLim*0.8)
+ {
+ if (!LOWFPS)++blinkbrk;else blinkbrk+=17;
+ if (blinkbrk>200)blinkbrk=0,blnkshow=!blnkshow;
+ if (blnkshow)
+ Mult->RenderEx(position.x,position.y,0,0.8);
+ }
+ else
+ Mult->RenderEx(position.x,position.y,0,0.8);
+ if (position.x>780||position.x<20)direction.x=-direction.x;
+ if (position.y>780||position.y<20)direction.y=-direction.y;
+ int times=1;if (LOWFPS)times=17;
+ for (int i=1;i<=times;++i)
+ position.x+=direction.x*speed,position.y+=direction.y*speed;
+ }
+};
+MultPo Multpo[255];
+void NewMultpo(vector2d pos=vector2d(-99,-99))
+{
+ int i=0;while (Multpo[i].IsActive())++i;
+ if (pos.x+99<=1e-6&&pos.y+99<=1e-6)
+ pos.x=rand()%750+20,pos.y=rand()%550+20;
+ vector2d dir=ToUnitCircle(vector2d(rand()%1000-500,rand()%1000-500));
+ Multpo[i].Init(7.5,0.02,pos,dir);
+}
+void ProcessMultpo()
+{
+ for (int i=0;i<=255;++i)if(Multpo[i].IsActive())Multpo[i].Process();
+}
+//Auto Multipliers
+
+void Mult_Init()
+{
+ MultTimer.Init(50,0.95,0xC0,false,SprSheet,TextureRect(151,264,2,8),0x00FF0000);
+ multbrk=TenSeconds;multbat=mult=1;valbrk=0;
+ MB=new hgeSprite(MultFnt->GetTexture(),0,235,163,21);
+ MB->SetHotSpot(81.5,10.5);
+}
+double GetHscle()
+{
+ if (multbrk<=TenSeconds/10.0f*0.2f)return (TenSeconds/10.0f*0.3f-multbrk)/(TenSeconds/10.0f)*10;
+ if (multbrk<=TenSeconds/10.0f*4.5f)return 1.0f;
+ return (multbrk-TenSeconds/10.0f*4.15f)/(multbrk-TenSeconds/10.0f)*10;
+}
+int GetAlpha()
+{
+ if (multbrk<=TenSeconds/10.0f*0.2f)return (int)(255-255*(TenSeconds/10.0f*0.2f-multbrk)/(TenSeconds/50.0f));
+ if (multbrk<=TenSeconds/10.0f*4.5f)return 0xFF;
+ return (int)(255*(TenSeconds/2-multbrk)/(TenSeconds/10));
+}
+void Mult_FrameFunc()
+{
+ if (Current_Position!=1)return;
+ ProcessMT();ProcessMultpo();
+ --multbrk;
+ if (multbrk<0)
+ {
+ multbrk=ThirtySeconds;
+ mult+=multbat;
+ NewMT();
+ if (multbat<5)++multbat;
+ }
+ if (multbrk<TenSeconds/2)
+ {
+ ++valbrk;
+ if (LOWFPS||valbrk>30)
+ MultTimer.SetValue((double)multbrk/((double)TenSeconds/2.0f));
+ if (valbrk>30)valbrk=0;
+ MultTimer.Render(playerpos.x+8.4,playerpos.y+8.4);
+ MB->SetColor(SETA(0x00FFFFFF,GetAlpha()));
+ MB->RenderEx(playerpos.x+8.4,playerpos.y-26.4,0,GetHscle(),1.0f);
+ }
+}
+void Mult_BatClear()
+{
+ multbrk=ThirtySeconds;
+ multbat=1;
+}