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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-08-17 23:44:38 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-08-17 23:44:38 +0800
commit2e0b12061b932009818bcb7d373ae481728ec927 (patch)
tree95256db245f266ac0f8538f4fda84320e7221a87 /smelt
parent03a307b58ddc6244d3fad8d77d7f0bac0a24e05d (diff)
downloadbullet-lab-remix-2e0b12061b932009818bcb7d373ae481728ec927.tar.xz
Bug fixes (again).
Further more fixes for smAnmFile. There could be more bugs... Fix Z Buffer blackening the whole screen in 2D mode.
Diffstat (limited to 'smelt')
-rw-r--r--smelt/sdl/gfx_sdl.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/smelt/sdl/gfx_sdl.cpp b/smelt/sdl/gfx_sdl.cpp
index 3fd3b46..c0e9305 100644
--- a/smelt/sdl/gfx_sdl.cpp
+++ b/smelt/sdl/gfx_sdl.cpp
@@ -101,7 +101,8 @@ void SMELT_IMPL::smClrscr(DWORD color)
GLfloat g=(GLfloat)(GETG(color))/255.f;
GLfloat b=(GLfloat)(GETB(color))/255.f;
pOpenGLDevice->glClearColor(r,g,b,a);
- if(zbufenabled||tdmode)pOpenGLDevice->glClearDepth(1);
+ if(tdmode)pOpenGLDevice->glClearDepth(1);
+ else if(zbufenabled)pOpenGLDevice->glClearDepth(0);
pOpenGLDevice->glClear(GL_COLOR_BUFFER_BIT|((zbufenabled||tdmode)?GL_DEPTH_BUFFER_BIT:0));
}
void SMELT_IMPL::sm3DCamera6f2v(float *pos,float *rot)