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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-02 23:48:34 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-02 23:48:34 +0800
commitb9d4b60486e224261990c0732852513e86dd94ff (patch)
tree9f9dd20a888875833af11dc7a67b849a74825b5b /src/master
parentabffe5f72dfb39da8d480ce3c4b546404684a060 (diff)
downloadbullet-lab-remix-b9d4b60486e224261990c0732852513e86dd94ff.tar.xz
Add BLR3 files. Modify Readme.
Currently BLR3 is VERY primitive!!
Diffstat (limited to 'src/master')
-rw-r--r--src/master/init.cpp1
-rw-r--r--src/master/intro.cpp202
-rw-r--r--src/master/master.hpp64
-rw-r--r--src/master/resources.cpp18
-rw-r--r--src/master/resources.hpp7
-rw-r--r--src/master/scenemgr.cpp63
6 files changed, 355 insertions, 0 deletions
diff --git a/src/master/init.cpp b/src/master/init.cpp
new file mode 100644
index 0000000..8d1c8b6
--- /dev/null
+++ b/src/master/init.cpp
@@ -0,0 +1 @@
+
diff --git a/src/master/intro.cpp b/src/master/intro.cpp
new file mode 100644
index 0000000..f8cf46b
--- /dev/null
+++ b/src/master/intro.cpp
@@ -0,0 +1,202 @@
+#include "master.hpp"
+#include "resources.hpp"
+#include <cmath>
+#include <cstdlib>
+#include <ctime>
+#include "../ui/menus.hpp"
+#define XOFFSET 75
+#define YOFFSET 100
+
+extern sceneManager *sceneMgr;
+SMELT *introScene::sm=0;
+bool introScene::sceneUpdate()
+{
+ bool done=bcnt>400;
+ for(int i=0;i<bcnt;++i)
+ {
+ pos[i]=pos[i]+vel[i];
+ vel[i]=vel[i]+acc[i];
+ if(pos[i].x>-40&&pos[i].x<1000&&pos[i].y>-40&&pos[i].y<800)done=false;
+ if(scale[i]>0.7)scale[i]-=0.1;else scale[i]=0.6;
+ }
+ if(done)
+ {
+ mainMenuScn=new mainMenuScene;
+ sceneMgr->activateScene("MainMenu");
+ delete this;
+ }
+ delay+=sm->smGetDelta();
+ if(delay<0.016)return false;
+ delay=0;
+ for(int cc=0;cc<3;++cc)
+ {
+ ++step;
+ if(ch==0)//C
+ {
+ float angle=(60-step)/45.*PI+PI/3.;
+ pos[bcnt]=smvec2d(100+XOFFSET+80*cos(angle),200+YOFFSET+80*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>=60){++ch;step=0;}
+ }
+ if(ch==1)//h
+ {
+ if(step<=40)
+ {
+ pos[bcnt]=smvec2d(180+XOFFSET,120+YOFFSET+step*4);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>40&&step<70)
+ {
+ float angle=(step-40)/30.*PI+PI;
+ pos[bcnt]=smvec2d(210+XOFFSET+30*cos(angle),220+YOFFSET+30*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>=70)
+ {
+ pos[bcnt]=smvec2d(240+XOFFSET,220+YOFFSET+(step-70)*4);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>=85){++ch;step=0;}
+ }
+ }
+ if(ch==2)//r
+ {
+ if(step<=20)
+ {
+ pos[bcnt]=smvec2d(280+XOFFSET,200+YOFFSET+step*4);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>20)
+ {
+ float angle=(step-20)/30.*PI+PI;
+ pos[bcnt]=smvec2d(310+XOFFSET+30*cos(angle),230+YOFFSET+30*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>=45){++ch;step=0;}
+ }
+ }
+ if(ch==3)//i
+ {
+ if(step<=20)
+ {
+ pos[bcnt]=smvec2d(360+XOFFSET,200+YOFFSET+step*4);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>20)
+ {
+ pos[bcnt]=smvec2d(360+XOFFSET,180+YOFFSET);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ ++ch;step=0;
+ }
+ }
+ if(ch==4)//s
+ {
+ if(step<=30)
+ {
+ float angle=(30-step)/30.*PI+2*PI/3.;
+ pos[bcnt]=smvec2d(450+XOFFSET+40*cos(angle),170+YOFFSET+40*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>30)
+ {
+ float angle=(step-30)/30.*PI+5*PI/3.;
+ pos[bcnt]=smvec2d(410+XOFFSET+40*cos(angle),239.282+YOFFSET+40*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>60){++ch;step=0;}
+ }
+ }
+ if(ch==5)
+ {
+ float angle=-step/30.*PI+3*PI/2.;
+ pos[bcnt]=smvec2d(520+XOFFSET+40*cos(angle),240+YOFFSET+40*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>60){++ch;step=0;}
+ }
+ if(ch==6)
+ {
+ if(step<=30)
+ {
+ float angle=(30-step)/30.*PI+PI;
+ pos[bcnt]=smvec2d(620+XOFFSET+30*cos(angle),160+YOFFSET+30*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>30&&step<=55)
+ {
+ pos[bcnt]=smvec2d(590+XOFFSET,160+YOFFSET+(step-30)*5);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>55)
+ {
+ pos[bcnt]=smvec2d(570+XOFFSET+(step-55)*4,190+YOFFSET);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>75){++ch;step=0;}
+ }
+ }
+ if(ch==7)
+ {
+ if(step<=20)
+ {
+ pos[bcnt]=smvec2d(700+XOFFSET,160+YOFFSET+step*5);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>25&&step<=55)
+ {
+ float angle=(55-step)/30.*PI;
+ pos[bcnt]=smvec2d(730+XOFFSET+30*cos(angle),260+YOFFSET+30*sin(angle));
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ }
+ if(step>55)
+ {
+ pos[bcnt]=smvec2d(680+XOFFSET+(step-55)*4,190+YOFFSET);
+ vel[bcnt]=smvec2d(0,0);acc[bcnt]=smvec2d(0,0);scale[bcnt]=1.5;++bcnt;
+ if(step>75){++ch;step=0;}
+ }
+ }
+ if(ch==8)
+ {if(step>120){++ch;step=0;}}
+ if(ch==9)
+ {
+ for(int i=0;i<bcnt;++i)
+ {
+ do{acc[i]=smvec2d(rand()%100-50.,rand()%100-50.);acc[i].normalize();
+ }while(acc[i].l()<1E-6);
+ acc[i]=(rand()%100/400.+0.2)*acc[i];
+ }
+ ++ch;
+ }
+ if(ch==10)
+ {if(step>180){++ch;step=0;}}
+ }
+ return false;
+}
+bool introScene::sceneRender()
+{
+ if(ch!=11)
+ sm->smClrscr(0xFF000000);
+ else
+ {int c=step*4>255?255:step*4;sm->smClrscr(ARGB(255,c,c,c));}
+ for(int i=0;i<bcnt;++i)
+ blt->render(pos[i].x,pos[i].y,0,scale[i],scale[i]);
+ return false;
+}
+introScene::introScene()
+{
+ sm=smGetInterface(SMELT_APILEVEL);
+ pos=new smvec2d[1024];vel=new smvec2d[1024];
+ scale=new float[1024];acc=new smvec2d[1024];
+ extern const char* bsnames[];
+ smTexInfo *ti=ssanm.getTextureInfo(bsnames[rand()%8]);
+ blt=new smEntity2D(ti->tex,ti->rect);
+ blt->setCentre(12,12);
+ blt->setColor(0xC0FFFFFF);
+ sceneMgr->registerScene(this,"Intro",1000);
+}
+void introScene::introInit()
+{
+ bcnt=step=ch=0;
+ sceneMgr->activateScene("Intro");
+}
+introScene::~introScene()
+{
+ sceneMgr->deactivateScene("Intro");
+ delete[] pos;delete[] vel;delete[] acc;delete[] scale;delete blt;
+ sm->smRelease();
+}
diff --git a/src/master/master.hpp b/src/master/master.hpp
new file mode 100644
index 0000000..8ccb740
--- /dev/null
+++ b/src/master/master.hpp
@@ -0,0 +1,64 @@
+#ifndef MASTER_H
+#define MASTER_H
+#include "smelt.hpp"
+#include "smdatapack.hpp"
+#include "smmath.hpp"
+#include "smentity.hpp"
+#include "smanim.hpp"
+#include <thread>
+#include <chrono>
+struct pn{int p,n;};
+class scenePrototype
+{
+public:
+ virtual bool sceneUpdate(){return false;}
+ virtual bool sceneRender(){return false;}
+ virtual bool threadUpdate(){return false;}
+ virtual ~scenePrototype(){}
+};
+class sceneManager
+{
+private:
+ scenePrototype *sps[256];
+ static SMELT* sm;
+ static std::thread* uth;
+ char names[256][16];
+ bool active[256],thactive;
+ int scnt,dlps,lp,utime;
+ float lps,lpsud;
+ pn pq[256];
+public:
+ sceneManager();
+ ~sceneManager();
+ int registerScene(scenePrototype *sp,const char* scenename,int priority);
+ void activateScene(const char* scene);
+ void deactivateScene(const char* scene);
+ void startUpdate();
+ void stopUpdate();
+ bool isThreadActive();
+ int getSceneID(const char* scene);
+ bool isSceneActive(int sceneid);
+ void setLPS(int lps);
+ float getLPS();
+ int getTHUpdateTime();
+ bool update();
+ void threadUpdate();
+};
+
+class introScene:public scenePrototype
+{
+private:
+ char* ssptr;DWORD sssez;
+ smvec2d *pos,*vel,*acc;
+ float *scale,delay;
+ smEntity2D *blt;
+ int bcnt,step,ch;
+ static SMELT *sm;
+public:
+ introScene();
+ ~introScene();
+ void introInit();
+ bool sceneUpdate()override;
+ bool sceneRender()override;
+};
+#endif
diff --git a/src/master/resources.cpp b/src/master/resources.cpp
new file mode 100644
index 0000000..1ae35cf
--- /dev/null
+++ b/src/master/resources.cpp
@@ -0,0 +1,18 @@
+#include "smdatapack.hpp"
+#include "smbmfont.hpp"
+smDtpFileR blrdtp;
+smBMFont lcdfont;
+smAnmFile ssanm;
+void resourcesLoad()
+{
+ blrdtp.openDtp("blr3.dtp");
+ lcdfont.loadAnmFromMemory(blrdtp.getFilePtr("lcdfont.anm"),blrdtp.getFileSize("lcdfont.anm"));
+ lcdfont.setScale(0.6);
+ ssanm.loadAnmFromMemory(blrdtp.getFilePtr("ss.anm"),blrdtp.getFileSize("ss.anm"));
+}
+void resourcesUnload()
+{
+ blrdtp.closeDtp();
+ lcdfont.close();
+ ssanm.close();
+}
diff --git a/src/master/resources.hpp b/src/master/resources.hpp
new file mode 100644
index 0000000..2cfb497
--- /dev/null
+++ b/src/master/resources.hpp
@@ -0,0 +1,7 @@
+#include "smdatapack.hpp"
+#include "smbmfont.hpp"
+extern smDtpFileR blrdtp;
+extern smBMFont lcdfont;
+extern smAnmFile ssanm;
+extern void resourcesLoad();
+extern void resourcesUnload();
diff --git a/src/master/scenemgr.cpp b/src/master/scenemgr.cpp
new file mode 100644
index 0000000..1399d63
--- /dev/null
+++ b/src/master/scenemgr.cpp
@@ -0,0 +1,63 @@
+#include "master.hpp"
+#include <cstring>
+#include <cstdlib>
+int cmp(const void* a,const void* b){return ((pn*)b)->p-((pn*)a)->p;}
+extern sceneManager *sceneMgr;
+SMELT* sceneManager::sm=NULL;
+std::thread* sceneManager::uth=NULL;
+sceneManager::sceneManager(){sm=smGetInterface(SMELT_APILEVEL);utime=scnt=0;thactive=false;dlps=64;}
+sceneManager::~sceneManager(){sm->smRelease();}
+int sceneManager::registerScene(scenePrototype *sp,const char* scenename,int priority)
+{
+ for(int i=0;i<scnt;++i)if(!strncmp(scenename,names[i],16))return -1;
+ sps[scnt]=sp;
+ strncpy(names[scnt],scenename,16);
+ active[scnt]=false;
+ pq[scnt].p=priority;pq[scnt].n=scnt;++scnt;
+ qsort(pq,scnt,sizeof(pn),cmp);
+ return scnt-1;
+}
+void sceneManager::activateScene(const char* scene)
+{for(int i=0;i<scnt;++i)if(!strncmp(scene,names[i],16)){active[i]=true;break;}}
+void sceneManager::deactivateScene(const char* scene)
+{for(int i=0;i<scnt;++i)if(!strncmp(scene,names[i],16)){active[i]=false;break;}}
+void sceneManager::startUpdate(){thactive=true;uth=new std::thread(&sceneManager::threadUpdate,sceneMgr);}
+void sceneManager::stopUpdate(){thactive=false;uth->join();delete uth;}
+bool sceneManager::isThreadActive(){return thactive;}
+int sceneManager::getSceneID(const char* scene)
+{for(int i=0;i<scnt;++i)if(!strncmp(scene,names[i],16))return i;return -1;}
+bool sceneManager::isSceneActive(int sceneid){return active[sceneid];}
+void sceneManager::setLPS(int lps){dlps=lps;}
+float sceneManager::getLPS(){return lps;}
+int sceneManager::getTHUpdateTime(){return utime;}
+//Update functions return true if it wants to terminate the application.
+//Render functions should never return true.
+bool sceneManager::update()
+{
+ for(int i=0;i<scnt;++i)
+ if(active[pq[i].n])if(sps[pq[i].n]->sceneUpdate())return true;
+ sm->smRenderBegin2D(true);
+ for(int i=0;i<scnt;++i)
+ if(active[pq[i].n])sps[pq[i].n]->sceneRender();
+ sm->smRenderEnd();
+ if(sm->smGetKeyState(SMK_S)==SMKST_HIT)sm->smScreenShot("ss0.bmp");
+ return false;
+}
+void sceneManager::threadUpdate()
+{
+ long ddlay;
+ while(thactive)
+ {
+ ddlay=1000000000/dlps;
+ using namespace std::chrono;
+ high_resolution_clock::time_point b=high_resolution_clock::now();
+ for(int i=0;i<scnt;++i)
+ if(active[pq[i].n])sps[pq[i].n]->threadUpdate();
+ high_resolution_clock::time_point a=high_resolution_clock::now();
+ auto updateTime=a-b;utime=updateTime.count();
+ ++lp;lpsud+=updateTime.count()>ddlay?updateTime.count():ddlay;
+ if(lpsud>=1000000000){lps=(float)lp/(lpsud/1000000000.);lp=0;lpsud=0;}
+ if(updateTime<(duration<long,std::ratio<1l,1000000000l>>)ddlay)
+ std::this_thread::sleep_for((duration<long,std::ratio<1l,1000000000l>>)ddlay-updateTime);
+ }
+}