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-rwxr-xr-xCHANGELOG.TXT7
-rw-r--r--hge/system.cpp2
-rw-r--r--levels.h7
-rw-r--r--main.cpp1
-rw-r--r--menus.h26
5 files changed, 27 insertions, 16 deletions
diff --git a/CHANGELOG.TXT b/CHANGELOG.TXT
index 3ee7b53..5d8810e 100755
--- a/CHANGELOG.TXT
+++ b/CHANGELOG.TXT
@@ -2,7 +2,8 @@
Next version:
0.7.2-2_PR/0.7.3-0_PR
TODOs:
-Couple of tests, new levels, pre-release preparation.
+Test classic mode, difficulty adjustments.
+P.S.: Level 1 may be too hard now.
There's only one level left before the next pre-release version!!
0.7.x-x_PR will be another public pre-release version.
@@ -16,6 +17,10 @@ extending libcgh and bump its version at the same time.(*2)
Put the new level to the correct place.
Bring back "Minesweeper" level, adjust it to the new interfaces.
Convert Bullet from struct to class.
+Bring back Classic Mode. There are no "easy", "normal" or "hard"
+now, there's only "classic"! Fix problems with the classic mode in
+the new code base.
+Fixed a bug appeared after the levels were put together.
Other minor changes to the level WOP.
Minor cleanups and code style adjustments. Add missing free's and
delete's.
diff --git a/hge/system.cpp b/hge/system.cpp
index 5ec280a..e6fa158 100644
--- a/hge/system.cpp
+++ b/hge/system.cpp
@@ -111,7 +111,7 @@ bool CALL HGE_Impl::System_Initiate()
}
#else
- system("uname -s -r -m > os.out");
+ system("uname -s -v -m > os.out");
char osv[100];FILE* a=fopen("os.out","r");fgets(osv,50,a);fclose(a);
osv[strlen(osv)-1]='\0';
System_Log("%s: OS: %s",SYSTEM_SRC_FN,osv);
diff --git a/levels.h b/levels.h
index d0a165b..1c4187a 100644
--- a/levels.h
+++ b/levels.h
@@ -45,9 +45,10 @@ double towers[16];int tcnt;
double dscroll,roll;
bool sout,tendone;bool dmt[16];
//static const char* LEVEL_H_FN="levels.h";
+void Level1Part0(){++part;}
void Level1Part1()
{
- if ((tower[CreateTower1(400,300,857,2)].RendColor>>24)>=0x80)IfCallLevel=false;
+ CreateTower1(400,300,857,2);
frameleft=AMinute*2;
tcnt=1;sout=false;dscroll=-0.025f;memset(dmt,true,sizeof(dmt));
for (int i=0;i<tcnt;++i)
@@ -2874,7 +2875,7 @@ void Level7Part20()
int sttnt;
void Level7Part21()
{
- frameleft=AMinute+ThirtySeconds;
+ frameleft=AMinute+ThirtySeconds;All2pnt();
if (towcnt!=1&&towcnt!=0)return ClearAll(false);
DisableAllTower=false;
++frameskips;
@@ -2902,7 +2903,7 @@ WOP wop[100];
void Level7Part23()//Wave of Photon
{
memset(bnl,0,sizeof(bnl));t8special=false;
- frameleft=AMinute;All2pnt();
+ frameleft=AMinute;All2pnt();towcnt=0;
ykbrk=0.5f;++part;
}
void Level7Part24()
diff --git a/main.cpp b/main.cpp
index 76261fe..5296b9e 100644
--- a/main.cpp
+++ b/main.cpp
@@ -315,6 +315,7 @@ void CallLevels()
if ((mode==4||mode<=2)&&coll!=0){DeathGUI_Init();return;}
if (!IfCallLevel) return;
//Check Complete
+ if (level==1&&part==0)Level1Part0();
if (level==1&&part==1)Level1Part1();
if (level==1&&part==2)Level1Part2();
if (level==1&&part==3)Level1Part3();
diff --git a/menus.h b/menus.h
index 2967fae..ee7e951 100644
--- a/menus.h
+++ b/menus.h
@@ -22,7 +22,7 @@ void PauseGUI_Init();
void StartGUI_Init()
{
StartGUI=new hgeGUI();
- StartGUI->AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,"Same as the third one"));
+ StartGUI->AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,"Classic"));
StartGUI->AddCtrl(new hgeGUIMenuItem(2,fnt,snd,400,240,0.1f,"Not Available!!"));
StartGUI->AddCtrl(new hgeGUIMenuItem(3,fnt,snd,400,280,0.2f,"Same as the second one"));
StartGUI->AddCtrl(new hgeGUIMenuItem(4,fnt,snd,400,320,0.3f,"Free Play Mode"));
@@ -41,21 +41,24 @@ void StartGUI_FrameFnk()
switch (id)
{
case 1:
- /*playerpos.x=400,playerpos.y=400,playerrot=0;
- frameleft=TenSeconds;
- level=1,part=1;frms=0,averfps=0.0;restarts=0;bsscale=0.75;
- towcnt=bulcnt=0;
- mode=4;
- score=0;
- coll=semicoll=clrusg=0;
+ playerpos.x=400,playerpos.y=400,playerrot=0;
+ frameleft=ThirtySeconds;infofade=0xFF;Dis8ref=t8special=false;
+ level=1,part=1;frms=0,averfps=0.0;bsscale=1;
+ towcnt=bulcnt=0;whrcnt=12;skyactive=false;
+ score=0;Mult_Init();//Music_Init("./Resources/Music/CanonTechno.ogg");
+ lpst=4625568;lped=9234584;//Music_Play();
+ coll=semicoll=clrusg=0;playerLockX=playerLockY=false;
+ Lock.Init(2);
+ //Lock.SetTexture(SprSheet,151,264,2,8);
clrrad=pi/2;clrrange=0;
memset(tower,0,sizeof(tower));
memset(bullet,0,sizeof(bullet));
Complete=false;
- Refliction=false;
+ Current_Position=1;
Level1Part1();
IfCallLevel=true;
- break;*/
+ mode=1;
+ break;
case 2:
/*playerpos.x=400,playerpos.y=400,playerrot=0;
frameleft=TenSeconds;
@@ -157,11 +160,12 @@ void DeathGUI_FrameFnk()
{
case 7:
IfCallLevel=true;
+ IfShowTip=true;
Current_Position=1;
DeathGUI->Leave();
score=-abs(score);
++restarts;
- part=1;
+ part=0;
clockrot=deltarot=0;
coll=towcnt=bulcnt=0;
DisableAllTower=DisablePlayer=false;