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-===Under Construction===
-In fact, these Q&A's are not asked frequently at all.
-They all came from the messed up mind of the author!
-
-Q: It complains about a missing dll?
-A: The Windows version was built against d3dx9_43.dll, which can
- only be found in the latest DirectX runtime. Make sure you have the
- latest DirectX runtime installed.
- Other dlls required by the default Windows version are all bundled
- with your Windows installation plus the DirectX runtime. You
- shouldn't blame me if your system is incomplete.
-
-Q: I JUST CAN'T start it! (I can't see even a window!)
-A: Something must went wrong. There are two general causes.
- 1. Failed to load a shared library.
- 2. Initialization Failure.
- If the first one happened, BLRLOG.TXT will not even be created.
- To solve it, install the required runtime libs.
- If the second one happened, you can find out what really happened in
- BLRLOG.txt. Read the rest part of this document for more information.
-
- However, the first one is not likely to happen. The official Windows
- build doesn't have too much external dependencies.
-
-Q: (In Windows)
- "Can't create D3D interface"
- "Can't determine desktop video mode"
- "Can't find appropriate full screen video mode"
- "Can't create D3D device"
- and it ends after this...
-A: DirectX initialization failed.
- If you get this message after changing an option, the cause might
- be your option is not supported by your computer. You can purge
- the config file (back up your score and remove .blrrc) and
- restart the game.
- If you get this message on the first startup, you are just unlucky.
- HGE, which is the render engine used in BLR is really low-ended
- and will even work on a 1998's computer. Again, you are just unlucky!
-
-Q: (In linux or custom Windows builds)
- "OpenGL implementation must be at least version 1.2"
-A: If you build a custom Windows build with OpenGL, this may occur, for
- Windows' OpenGL implementation is 1.1. For a work around, see the
- SDL website or build the DirectX version.
- If this happens in a Linux build, you are just unlucky. OpenGL 1.2
- is released in 1998...
- Similiar problems may also happens if your X display is not a GL visual
- or you haven't installed drivers properly.
- It's also possible that you are using OpenGL Soft, which is not
- supported.
-
-Q: "******** failed, using no sound", and it's silent...
-A: OpenAL initialization failed.
- Your system may not support OpenAL software version (it's so hard to
- find such a computer). To dismiss this message, start the game with
- "--nosound".
-
-Q: The screen suddenly messed up...
- Something terrible happened...
- Is the player square screwed?
- I can't move it!
-A: This might be a internal problem. Please make a bug report if this
- happened.
-
-Q: It crashed!
-A: This program may crash at any time.
- If it crashed, you can post your problem with BLRLOG.txt attatched
- to google code issue tracker. I'll try to fix the problem if I can
- reproduce it.
-
-Q: "Cannot decompress resources!" (Windows only)
-A: I've compressed the resources of the game for Windows. As the game
- starts, it will create two folders and decompress the resources
- into them. If that failed, this problem will be reported.
- Restarting the game may solve the problem. If it still fails, check
- if expand.exe exists in your system(It's an essential system file!).
-
-Q: Your code cannot compile!
-A: I'm pretty sure that it CAN compile(on my machine).
- Check if you have all required sdks installed and if you have
- configured the project correctly.
- Additionally, if you checked out an older revision from svn, I
- cannot guarantee that it can compile!
-
-Q: What are BLRData.dtp and BLRMusic.dtp?
-A: As the name tells, these are archives containing the game data.
- You can decompress them with expand.exe (which may be found in
- the mystery folder "system32").
-
-Q: It's blurred?
-A: The game was designed for 800x600, and if you are using a resolution
- other than 800x600 or running in fullscreen, this problem may occur.
-
-Q: I can't see the bullets when paused?
-A: That depends on the implementation of the level where you are.
- Some levels are implemented using the silly "SimpleBullet" class
- which I once think it brilliant. These bullets won't be displayed
- during the pause.
- Pause menu was not introduced in BLR I until version 0.8.9 alpha.
- The reason was I thought a menu for the pause scene was really
- useless...
- BTW, if you've ever played the official version of the Touhou series,
- you might have found the pause scene there more annoying. The author
- has stated that he made it deliberately (see TH06 FAQ 25).
-
-Q: I don't think the graphics are being rendered correctly.
-A: I don't know much about DirectX, for I left hge DirectX untouched.
- However it shouldn't differ too much from the OpenGL version.
- All quads are rendered as triangles, and uses vertex buffer.
- Maybe there are "graphics driver dependent" contents, I'll correct them
- later.
-
-Q: It's sssSssso hard!
-A: It's supposed to be hard! The only solution is to practice more.
- However you can get more CLRs in player preference settings (with
- a sacrifice of moving speed).
-
-Q: I can't get those "+1"'s...
-A: It's designed to be so! Some of the "+1"'s are only for adventurers!
-
-Q: Tell me the history.
-A: Changelog tracked a full history of this project (Although it's not
- detailed).
- By the way, this project started as a fork of BLR I, which is already
- closed by me now.
-
-Q: Are there command line options?
-A: Yes. It's documented in README.txt.
- BTW, --start and --fast came up for debug purpose only.
- However they are a hidden bonus for cheaters.
- So, I won't remove that in the final version. I promise.
- (P.S.: misusage of --start may cause severe problems!)
-
-Q: Rankings of this game?
-A: If you can reach level 1~3...
- --You are not suitable playing this sort of game.
- If you can reach level 4~6...
- --You are a normal human-being.
- If you can pass level 6 or reach level 7...
- --You are unusual.
- If you can pass level 7...
- --Are you "nobody"?
- If you can pass level -1...
- --Tell me the reason why you come to Earth...
-
-Q: Why can't I play all levels, it tells me "It Ends Here"! Do I have to pay
- you for it?
-A: Of course not! 'Cause You just restarted too many times or had too many
- collisions. The detailed requirements is listed below.
- Level Restarts allowed Collisions allowed
- level 2 N/A N/A
- level 3 1 10
- level 4 2 40
- level 5 3 75
- level 6 5 125
- level 7 8 200
- level -1 2 50
-
- For example, to enter level 6 you can restart 5 times at most (classical
- mode), or have 125 collisions at most (FreePlay Mode).
-
- Level -2 can only be accessed in assessment mode or "--start" option.
-
-Q: Are there other awards?
-A: Sorry, no...
- You won't get anything but the ranking even you've passed level -1 without
- collisions.
- So... enjoy it yourself.