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+BulletLabRemixII Level index
+
+Level 1 2/180
+River levels 120
+-It's confusing... so much bullets for Level1?
+ However it's fairly easy. Do not seek for death.
+Double-directed labyrinth 60
+-Still very easy.
+
+Level 2 4/215
+Polygon-red 60
+-This is not hard...
+ Fake bullets aren't always annoying.
+Polygon-white 60
+-Make good use of precise mode!
+Polygon-white locked 65
+-Find a good position, e.g. near by a line.
+Polygon-both 30
+-This part doesn't make sense.
+
+Level 3 4/150
+Reflective 30
+-Just meet them, do not make big movements.
+ They are pretty friendly aren't they?
+*4 30
+-It's a little difficult... Keep away from the edges!
+Rotate ???? 60
+-Stay away from the rotating bullets and you'll pass this level.
+Wall of blues? 30
+-Rather easy. Do not try to earn too may semi-collisions unless
+ you are really skilled.
+ Looks awesome?
+
+Level 4 5/243
+Orange 30
+-Don't make big movements and stay away from the edges. (why?)
+ Those fast bullets are really annoying.
+ Answer to the question asked in the tip: TH06 Cirno?
+ In fact many level started as a copy of some spellcards in
+ TH...
+Orange trap 5+5+4+4+3+3+2+2+5
+-Do NOT press shift!
+Double spinner 60
+-An easy part for level 4.
+Squash-2 60
+-Enjoy it yourself.
+Circle-drawing 60
+-Just draw the circle.
+ If you have any problem, try BLR 1.
+
+Level 5 8/338
+CChase 30+30
+-Don't set player move speed to 1!
+Vortex of leaves 60
+-This is another annoying level, looks awesome and hard.
+ Keep away from those 'laser''s!
+Upstream flow 60
+-Rather easy.
+ Looks like something in level 3.
+High speed threaten 30
+-It's JUST threaten!
+ Precision is important.
+ Practice makes perfect.
+Crossing threaten 30
+-Appears very hard.
+ Choose the correct time to cross those bullets.
+Orange trap2 2+2+2+2
+-Just another level from level 4.
+Fish in the barrel 60
+-Where have I seen this...
+the Unbreakable jail 30
+-This is fairly hard. Use CLR if you need it.
+
+Level 6 7/390
+Snow WHITE 30
+-Incredible fast. Do not treat your CLR as a
+ £100,000,000 cheque.
+Photokeratitis 10+10+10+10+10
+-This is sickly hard...
+ Treat fast bullets and slow bullets separately.
+Squash-4(?) 60
+-Do not be trapped! You only need ONE CLR!...
+Avalanche 60
+-Do not stay at the screen bottom, it's very dangerous...
+Dangerous target 60
+-Keep moving!
+ It's a nightmare if you've choose a slow player...
+Hexagon loops 10+20+7+7+7+19
+-Step well back and watch the show.
+Hyperfluid 60
+-Also known as Superfluid.
+ Designed to be a spellcard(?) of someone who has the ability
+ to manipulate ice...
+ In fact, liquid helium is not cold enough. It's still several
+ Kelvin's degrees. I can make it even colder.
+
+Level 7 12/930+ Mapped levels
+Spring thunder storm - panic? 60 Thunder storm...
+-Although it's based on something from level 6, they are completely
+ different!
+ And this one is really easy.
+<Color Transform>
+Rainbow tower - color theory 90 rainbow tower
+-Basic level. Is it from BLR 1?
+Rainbow bullets - nauty photon 60 Lazy level;)
+-Similar to one part in level1, but a lot harder.
+ Luck is really required.
+Rainbow effect - appearance 60 draw a rainbow (of bullet)
+-Random bullets. You will remember this part at once when you see the part.
+ If you feel it hard, go to assessment mode.
+Rainbow effect - interference 120 as the name tells
+-This part is REALLY easy... but why?
+Rainbow effect - diffraction 120 as the name tells
+-Pretty hard. Those piles of shit may crash straight into you.
+ The code is pretty ugly too.
+Rainbow effect - photon school 60 "particalization"!
+-Pretty hard. Use CLR if necessary.
+ It may be easier if you stay near the edges.
+<Color Transform>
+Over the Rainbow - timeless challenge - great circles
+-Your goal is to reach the red block...
+ And, this one is also pretty hard...
+ If you're not well-skilled and you are working on FPM, try --suicide--!
+Trypophobia 120 another two classes: Tail & Pile
+-Very hard. You'll never know where they will go next.
+ However, they won't step on the same place twice.
+ Will this cause trypophobia?
+Photon fusion 90 Use a slightly modified tower8...
+-Directed bullets+random bullets.
+ Find a formula for it.
+Wave of Photon 60 class WOP+Lazy of particalization
+-Not very hard at the beginning...
+Return to void 90 return (void)(...);
+-VERY HARD!!!
+ I don't know where this came from.
+ CLR is useless but it will give you a short period during which you are invincible.
+Level -1(Extreme) 7/1020
+unknown circles*2 60*2
+-Pretty easy as they are only the beginning of nightmare...
+Spiky 120
+-Hard. Their behavior is not predictable.
+Achromatopsia 120(90+30)
+-Or we should call this "deuteranopia vs protanopia"?
+Quad thread 120
+-Do you humans really support it?
+Supernova(additive blending) 120
+-Awesome supernova!
+ I enjoy coding(easy parts)...
+yellow explosive 90
+-Yellow explosive are poisonous? IDK.
+Sink over the horizon 90
+-Strange. You might be trapped without noticing it.
+Gravity vortex 120
+-It has nothing to do with gravity at all.
+Incomplete Reflective 120
+-Start in peace, end in mess.
+
+Level -2(Assess) 10/?
+-No CLR
+-Collision and step to next level
+Directed bullet
+-A copy of a spellcard from someone...
+ Towers don't collide you, however they should do so.
+Random bullet
+-Pure random.
+ Are they getting faster?
+Constant patterns
+-Pretty awesome.
+ Doesn't look like anything.
+Crossing 1(L+R)
+-They started spinning!!!
+Crossing 2(C)
+-Used by Moriya Suwako...
+ Round bullets made me dizzy.
+Fake sink
+-Aren't those things from the centre annoying...
+Sine wave
+-Oscilloscope?
+ Find a good place to vibrate with the graph...
+Density test
+-Really high density.
+ And they may block you way!
+ Pleaz.. don't be hopeless...
+"Pinballs"
+-Why these pinballs don't collide each other?
+Road Blocks
+-You'll understand this one day.
+Extreme High speed
+-Copy of one part in level 5.
+Laser crosses
+-Only a show off of the Laser class.
+Bonus test: Lunatic Lunar!
+-May be the legacy of a vintage game...
+
+
+
+Level Enter Limits:
+Classic:
+Level 3: 1 restart(all)
+Level 4: 2 restarts
+Level 5: 3 restarts
+Level 6: 5 restarts
+Level 7: 8 restarts
+Level -1: 2 restarts
+FPM:
+Level 3: 10 collisions
+Level 4: 40 collisions
+Level 5: 75 collisions
+Level 6: 125 collisions
+Level 7: 200 collisions
+Level 8: 50 collisions \ No newline at end of file