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1 files changed, 30 insertions, 15 deletions
diff --git a/Levels.zh b/Levels.zh
index 0647885..e3f364f 100644
--- a/Levels.zh
+++ b/Levels.zh
@@ -4,6 +4,8 @@ BulletLabRemixII
此文档仍未完成。
如果它误导了你,也不要来找我啊。。。
+强烈推荐在阅读本文档前先自己玩一下。
+
不适宜人群:
Anybody who isn't insterested in this topic
Liberal arts students(?...)
@@ -23,7 +25,8 @@ Someone who is stuck at a part
Level 1 2/180
River levels 120
-It's confusing... so much bullets for Level1?
- However it's fairly easy. Do not seek for death.
+ However it's fairly easy. Do not seek for death(where those "+1" are
+ leading you to)
Double-directed labyrinth 60
-Still very easy.
@@ -34,10 +37,11 @@ Polygon-red 60
Fake bullets aren't always annoying.
Polygon-white 60
--Make good use of precise mode
+-Make good use of precise mode.
Polygon-white locked 6
--Find a good position, e.g. near by a line
+-You can't move vertically!
+ Find a good position, e.g. near by a line.
Polygon-both 30
-This part doesn't make sense.
@@ -51,7 +55,7 @@ Reflective 30
-It's a little difficult... Keep away from the edges!
Rotate ???? 60
--Stay away from the rotating bullets and you'll pass this level.
+-Stay away from the rotating bullets.
Wall of blues? 30
-Rather easy. Do not try to earn too may semi-collisions unless
@@ -95,22 +99,24 @@ High speed threaten 30
-It's JUST threaten!
Precision is important.
Practice makes perfect.
+ If you *can't* move horizonally may be it's easier...
Crossing threaten 30
-Appears very hard.
Choose the correct time to cross those bullets.
-Orange trap2 2+2+2+2
+Orange trap2 2+2+2+5
-Just another level from level 4.
Fish in the barrel 60
--Where have I seen this...
+-Seems to be faster and faster? NO...
Remark: Those bullets are comming directly towards you.
the Unbreakable jail 30
-This is fairly hard. Use CLR if you need it.
Remark: When the 'target' got red, it's about to update its
- position.
+ position. If you keep moving when it's updating its position,
+ it will stuck in update mode, or it will stop.
Level 6 7/390
Snow WHITE 30
@@ -122,6 +128,8 @@ Photokeratitis 10+10+10+10+10
-This is sickly hard...
Treat fast bullets and slow bullets separately.
Remark: It looks like Wriggle Nightbug's spellcard...
+ As of r94, it's not so hard as it was before. Fast bullets
+ won't hit you *if you don't move*.
Squash-4(?) 60
-Do not be trapped! You only need ONE CLR!...
@@ -132,7 +140,8 @@ Avalanche 60
Dangerous target 60
-Keep moving!
It's a nightmare if you've choose a slow player...
- Remark: The target follows you as a yellow bullet does.
+ Remark: The target follows you as a yellow bullet does,
+ but not in the same manner.
Hexagon loops 10+20+7+7+7+19
-Step well back and watch the show.
@@ -147,6 +156,7 @@ Hyperfluid 60
Remark: The white bullets are not accelerated, which are different
from the blue ones. The blue bullets share the same direction: 45 deg.
This part was designed as 「my」 「spellcard」 at first...
+ Also will become easier if horizonal movement is restricted...
Level 7 12/930+ Mapped levels
Spring thunder storm - panic? 60 Thunder storm...
@@ -154,12 +164,14 @@ Spring thunder storm - panic? 60 Thunder storm...
different!
And this one is really easy.
Remark: Try to get to the top of the screen...
+ Try restricting vertical movement this time...
Rainbow tower - color theory 90 rainbow tower
-Basic level.
- Remark: It's taken from the testbed version of BLRII.
+ Remark: It's taken from the old testbed version of BLRII.
+
Rainbow bullets - nauty photon 60 Lazy level;)
--Similar to one part in level1, but a lot harder.
+-Similar to one part in level1, but *much* harder.
Luck is really required.
Remark: The generation of bullets is really strange... If the last position
on the y axis is taken up... sorry that I started to talk about coding again.
@@ -183,14 +195,16 @@ Rainbow effect - photon school 60 "particalization"!
Over the Rainbow - timeless challenge - great circles
-Your goal is to reach the red block...
And, this one is also pretty hard...
- If you're not well-skilled and you are working on FPM, try --suicide--!
+ If you're not well-skilled and you are working on FPM, try --suicide--,
+ it worthwhile to do so!
Remark: This level will never end if you don't reach the red block...
Trypophobia 120 another two classes: Tail & Pile
-Very hard. You'll never know where they will go next.
However, they won't step on the same place twice.
Will this cause trypophobia?
- Remark: I seem to forget an important thing: Bullets with effects won't collide
+ Remark: This level almost burn my computer...
+ I seem to forget an important thing: Bullets with effects won't collide
for a short time after they are created...
Photon fission 90 Use a slightly modified tower8...
@@ -205,6 +219,7 @@ Return to void 90 return (void)(...);
I don't know where this came from.
CLR is useless but it will give you a short period during which you are invincible.
Remark: There are "no solution" cases...
+
Level -1(Extreme) 7/1020
unknown circles*2 60*2
-Pretty easy as they are only the beginning of nightmare...
@@ -286,7 +301,7 @@ Sine wave
-示波器?
找一个合适的位置,跟图像一起振动…
说明:有些地方是秒撞的!
- 结局:喂,我在那个示波器上找不到你啊…
+ 结局:喂,我在那个坏掉的示波器上找不到你啊…
Density test
密度测试
@@ -294,8 +309,8 @@ Density test
卧×?没路了?
结局:
玩家×××
- 死于一场可怕的车祸,身体中每滴血都被*挤*到了左边的墙上。
- 这景象真是可怕。
+ 死于一场可怕的车祸,每滴血都被*挤*到了左边的墙上。
+ 这景象真是有点可怕。
"Pinballs"
“弹球”