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+BulletLabRemixII
+关卡列表、说明和提示
+
+此文档仍未完成。
+如果它误导了你,也不要来找我啊。。。
+
+不适宜人群:
+Anybody who isn't insterested in this topic
+Liberal arts students(?...)
+
+适宜人群:
+Nobody(?)
+Coders who want to modify this game, or import levels to your game...
+Casual persons who won't care anything
+Someone who is stuck at a part
+
+
+
+
+
+
+======================警告:下面有好多好多字!======================
+Level 1 2/180
+River levels 120
+-It's confusing... so much bullets for Level1?
+ However it's fairly easy. Do not seek for death.
+
+Double-directed labyrinth 60
+-Still very easy.
+
+Level 2 4/215
+Polygon-red 60
+-This is not hard...
+ Fake bullets aren't always annoying.
+
+Polygon-white 60
+-Make good use of precise mode
+
+Polygon-white locked 6
+-Find a good position, e.g. near by a line
+
+Polygon-both 30
+-This part doesn't make sense.
+
+Level 3 4/150
+Reflective 30
+-Just meet them, do not make big movements.
+ They are pretty friendly aren't they?
+
+*4 30
+-It's a little difficult... Keep away from the edges!
+
+Rotate ???? 60
+-Stay away from the rotating bullets and you'll pass this level.
+
+Wall of blues? 30
+-Rather easy. Do not try to earn too may semi-collisions unless
+ you are really skilled.
+ Looks awesome?
+
+Level 4 5/243
+Orange 30
+-Don't make big movements and stay away from the edges. (why?)
+ Those fast bullets are really annoying.
+
+Orange trap 5+5+4+4+3+3+2+2+5
+-Do NOT press shift!
+
+Double spinner 60
+-An easy part for level 4.
+
+Squash-2 60
+-Enjoy it yourself.
+
+Circle-drawing 60
+-Just draw the circle.
+ If you have any problem, try BLR 1.
+
+Level 5 8/338
+CChase 30+30
+-Don't set player move speed to 1!
+ Remark: They are not really faster than you...
+
+Vortex of leaves 60
+-This is another annoying level, looks awesome and hard.
+ Keep away from those 'laser''s!
+ Remark: The lasers may have strange collision detection...
+ Be careful!
+
+Upstream flow 60
+-Rather easy.
+ Looks like something in level 3.
+
+High speed threaten 30
+-It's JUST threaten!
+ Precision is important.
+ Practice makes perfect.
+
+Crossing threaten 30
+-Appears very hard.
+ Choose the correct time to cross those bullets.
+
+Orange trap2 2+2+2+2
+-Just another level from level 4.
+
+Fish in the barrel 60
+-Where have I seen this...
+ Remark: Those bullets are comming directly towards you.
+
+the Unbreakable jail 30
+-This is fairly hard. Use CLR if you need it.
+ Remark: When the 'target' got red, it's about to update its
+ position.
+
+Level 6 7/390
+Snow WHITE 30
+-Incredible fast. Do not treat your CLR as a
+ £100,000,000 cheque.
+ Remark: They are accelerated!
+
+Photokeratitis 10+10+10+10+10
+-This is sickly hard...
+ Treat fast bullets and slow bullets separately.
+ Remark: It looks like Wriggle Nightbug's spellcard...
+
+Squash-4(?) 60
+-Do not be trapped! You only need ONE CLR!...
+
+Avalanche 60
+-Do not stay at the screen bottom, it's very dangerous...
+
+Dangerous target 60
+-Keep moving!
+ It's a nightmare if you've choose a slow player...
+ Remark: The target follows you as a yellow bullet does.
+
+Hexagon loops 10+20+7+7+7+19
+-Step well back and watch the show.
+ Remark: This level will misbehave if FPS dropped...
+
+Hyperfluid 60
+-Also known as Superfluid.
+ Designed to be a spellcard(?) of someone who has the ability
+ to manipulate ice...
+ In fact, liquid helium is not cold enough. It's still several
+ Kelvin's degrees. I can make it even colder.
+ Remark: The white bullets are not accelerated, which are different
+ from the blue ones. The blue bullets share the same direction: 45 deg.
+ This part was designed as 「my」 「spellcard」 at first...
+
+Level 7 12/930+ Mapped levels
+Spring thunder storm - panic? 60 Thunder storm...
+-Although it's based on something from level 6, they are completely
+ different!
+ And this one is really easy.
+ Remark: Try to get to the top of the screen...
+
+Rainbow tower - color theory 90 rainbow tower
+-Basic level.
+ Remark: It's taken from the testbed version of BLRII.
+Rainbow bullets - nauty photon 60 Lazy level;)
+-Similar to one part in level1, but a lot harder.
+ Luck is really required.
+ Remark: The generation of bullets is really strange... If the last position
+ on the y axis is taken up... sorry that I started to talk about coding again.
+
+Rainbow effect - appearance 60 draw a rainbow (of bullet)
+-Random bullets. You will remember this part at once when you see the part.
+ If you feel it hard, go to assessment mode.
+ Remark: The bullets forming the rainbow are invincible.
+
+Rainbow effect - interference 120 as the name tells
+-This part is REALLY easy... but why?
+
+Rainbow effect - diffraction 120 as the name tells
+-Pretty hard. Those piles of shit may crash straight into you.
+ The code is pretty ugly too.
+
+Rainbow effect - photon school 60 "particalization"!
+-Pretty hard. Use CLR if necessary.
+ It may be easier if you stay near the edges. (I don't really know.)
+
+Over the Rainbow - timeless challenge - great circles
+-Your goal is to reach the red block...
+ And, this one is also pretty hard...
+ If you're not well-skilled and you are working on FPM, try --suicide--!
+ Remark: This level will never end if you don't reach the red block...
+
+Trypophobia 120 another two classes: Tail & Pile
+-Very hard. You'll never know where they will go next.
+ However, they won't step on the same place twice.
+ Will this cause trypophobia?
+ Remark: I seem to forget an important thing: Bullets with effects won't collide
+ for a short time after they are created...
+
+Photon fission 90 Use a slightly modified tower8...
+-Directed bullets+random bullets.
+ Find a formula for it.
+
+Wave of Photon 60 class WOP+Lazy of particalization
+-Not very hard at the beginning...
+
+Return to void 90 return (void)(...);
+-VERY HARD!!!
+ I don't know where this came from.
+ CLR is useless but it will give you a short period during which you are invincible.
+ Remark: There are "no solution" cases...
+Level -1(Extreme) 7/1020
+unknown circles*2 60*2
+-Pretty easy as they are only the beginning of nightmare...
+
+Spiky 120
+-Hard. Their behavior is not predictable.
+ Remark: Again, never try to approach lasers! They are harmful to your eyes...
+
+Achromatopsia 120(90+30)
+-Or we should call this "deuteranopia vs protanopia"?
+ Remark: Color change may suddenly happen!!
+
+Quad thread 120
+-Do you humans really support it?
+ Remark: I don't...
+
+Gravity vortex 120
+-It has nothing to do with gravity at all.
+
+Supernova(additive blending) 120
+-After gathering enough power, they explode --
+ Awesome supernova!
+ I enjoy coding(such easy parts)...
+
+yellow explosive 90
+-There's nothing to code, so I came up with this...
+ Not deadly at all.
+
+Sink over the horizon 90
+-Strange. You might be trapped without noticing it.
+
+Incomplete Reflective 120
+-Start in peace, end in mess.
+ Remark: one in four bullets will explode when it hits the wall.
+
+Level -2(Assess) 10/?
+“评估”关卡
+
+由于你到最后肯定会死,所以我来试着预测一下你的死因吧…
+
+Directed bullet
+定向子弹
+-这其实又是复制的什么……
+ “塔”并不会影响你,但这其实不是我想要的…
+ 你的结局可能是…这关玩成什么样都有可能啊。
+
+Random bullet
+随机子弹
+-彻彻底底的随机。
+ 它们在变快?
+ 你会在一片混乱中结束旅程。(我猜的)
+
+Constant patterns
+固定的图案
+-挺好看的(…)
+ 但是什么都不像。
+ 结局:在恐惧中被干掉?
+
+Crossing 1(L+R)
+交叉1(左右)
+-它们转起来了!
+ 结局:想象一下榨汁机中多汁的橙子。
+
+Crossing 2(C)
+交叉2
+-直接来自泄矢诹访子的符卡。
+ 圆形的子弹有点令人晕头转向。
+ 结局:你猜?
+
+Trappy
+陷阱(形容词…)
+-名字很奇怪…
+ 说明:激光没有故意被生成在你的位置。
+ 但是,有三分之一的可能性,它们生成的子弹会朝你飞过来。
+ 结局:你在撞上去之前还什么都不知道?
+
+Sine wave
+正弦波
+-示波器?
+ 找一个合适的位置,跟图像一起振动…
+ 说明:有些地方是秒撞的!
+ 结局:喂,我在那个示波器上找不到你啊…
+
+Density test
+密度测试
+-这个密度真的很高…
+ 卧×?没路了?
+ 结局:
+ 玩家×××
+ 死于一场可怕的车祸,身体中每滴血都被*挤*到了左边的墙上。
+ 这景象真是可怕。
+
+"Pinballs"
+“弹球”
+-从r93开始,它们之间也会碰撞了!
+ 这些球生成时速度是随机的。
+ 结局:想象一个大号的保龄球冲你飞了过来。
+
+Road Blocks
+路障
+-最终你还是能理解这个的…
+ --Flappy square?...
+ 结局:可能跟“密度测试”那关很像。
+ 别问为什么,现在我有点想吐……
+
+Extreme High speed
+超高速
+-和第5关某部分类似。
+ 你可能不到两秒就撞了!
+
+Laser crosses
+-炫耀激光class?
+ 结局:煤粉?(对不起,我最近一直在玩工业2…)
+
+Bonus test: Lunatic Lunar!
+奖励:Lunatic Lunar!
+-某个古老游戏的什么遗产?
+ 结局:不能预测。 \ No newline at end of file