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-BulletLabRemixII
-Level index/specifications/hints
-
-I'm still working on this document.
-Please don't trouble me if it misled you.
-
-*Trying the levels before reading this is strongly recommended.*
-
-This document is probably NOT suitable for:
-Anybody who isn't insterested in this topic
-Liberal arts students(?...)
-
-This document is suitable for:
-Nobody(?)
-Coders who want to modify this game, or import levels to your game...
-Casual persons who won't care anything
-Someone who is stuck at a part
-
-
-
-
-
-
-======================WARNING, LOTS OF WORDS BELOW!======================
-Level 1 2/180
-River levels 120
--It's confusing... so much bullets for Level1?
- However it's fairly easy. Do not seek for death(where those "+1" are
- leading you to)
-
-Double-directed labyrinth 60
--Still very easy.
-
-Level 2 4/215
-Polygon-red 60
--This is not hard...
- Fake bullets aren't always annoying.
-
-Polygon-white 60
--Make good use of precise mode.
-
-Polygon-white locked 6
--You can't move vertically!
- Find a good position, e.g. near by a line.
-
-Polygon-both 30
--This part doesn't make sense.
-
-Level 3 4/150
-Reflective 30
--Just meet them, do not make big movements.
- They are pretty friendly aren't they?
-
-*4 30
--It's a little difficult... Keep away from the edges!
-
-Rotate ???? 60
--Stay away from the rotating bullets.
-
-Wall of blues? 30
--Rather easy. Do not try to earn too may semi-collisions unless
- you are really skilled.
- Looks awesome?
-
-Level 4 5/243
-Orange 30
--Don't make big movements and stay away from the edges. (why?)
- Those fast bullets are really annoying.
-
-Orange trap 5+5+4+4+3+3+2+2+5
--Do NOT press shift!
-
-Double spinner 60
--An easy part for level 4.
-
-Squash-2 60
--Enjoy it yourself.
- I think it may make the situation worse.
-
-Circle-drawing 60
--Just draw the circle.
- If you have any problem, try BLR 1.
-
-Level 5 8/338
-CChase 30+30
--Don't set player move speed to 1!
- Remark: They are not really faster than you...
-
-Vortex of leaves 60
--This is another annoying level, looks awesome and hard.
- Keep away from those 'laser''s!
- Remark: The lasers may have strange collision detection...
- Be careful!
-
-Upstream flow 60
--Rather easy.
- Looks like something in level 3.
-
-High speed threaten 30
--It's JUST threaten!
- Precision is important.
- Practice makes perfect.
- If you *can't* move horizonally may be it's easier...
-
-Crossing threaten 30
--Appears very hard.
- Choose the correct time to cross those bullets.
-
-Orange trap2 2+2+2+5
--Just another level from level 4.
-
-Fish in the barrel 60
--Seems to be faster and faster? NO...
- Remark: Those bullets are comming directly towards you.
-
-the Unbreakable jail 30
--This is fairly hard. Use CLR if you need it.
- Remark: When the 'target' got red, it's about to update its
- position. If you keep moving when it's updating its position,
- it will stuck in update mode, or it will stop.
-
-Level 6 7/390
-Snow WHITE 30
--Incredible fast. Do not treat your CLR as a
- £100,000,000 cheque.
- Remark: They are accelerated!
-
-Photokeratitis 10+10+10+10+10
--This used to be sickly hard...
- Treat fast bullets and slow bullets separately.
- Remark: It looks like Wriggle Nightbug's spellcard...
- As of r94, it's not so hard as it was before. Fast bullets
- won't hit you *if you don't move*.
-
-Squash-4(?) 60
--Do not be trapped! You only need ONE CLR!...
-
-Avalanche 60
--Do not stay at the screen bottom, it's very dangerous...
-
-Dangerous target 60
--Keep moving!
- It's a nightmare if you've choose a slow player...
- Remark: The target follows you as a yellow bullet does,
- but not in the same manner.
-
-Hexagon loops 10+20+7+7+7+19
--Step well back and watch the show.
- Remark: This level will misbehave if FPS dropped...
-
-Hyperfluid 60
--Also known as Superfluid.
- In fact, liquid helium is not cold enough. It's still several
- Kelvin's degrees. I can make it even colder.
- Remark: The white bullets are not accelerated, which are different
- from the blue ones. The blue bullets share the same direction: 45 deg.
- Also will become easier if horizonal movement is restricted...
-
-Level 7 12/930+ Mapped levels
-Spring thunder storm - panic? 60 Thunder storm...
--Although it's based on something from level 6, they are completely
- different!
- And this one is really easy.
- Remark: Try to get to the top of the screen...
- Try restricting vertical movement this time...
-
-Rainbow tower - color theory 90 rainbow tower
--Basic level.
- Remark: It's taken from the old testbed version of BLRII.
-
-Rainbow bullets - nauty photon 60 Lazy level;)
--Similar to one part in level1, but *much* harder.
- Luck is really required.
- Remark: The generation of bullets is really strange... If the last position
- on the y axis is taken up... sorry that I started to talk about coding again.
-
-Rainbow effect - appearance 60 draw a rainbow (of bullet)
--Random bullets. You will remember this part at once when you see the part.
- If you feel it hard, go to assessment mode.
- Remark: The bullets forming the rainbow are invincible.
-
-Rainbow effect - interference 120 as the name tells
--This part is REALLY easy... but why?
-
-Rainbow effect - diffraction 120 as the name tells
--Pretty hard. Those piles of shit may crash straight into you.
- The code is pretty ugly too.
-
-Rainbow effect - photon school 60 "particalization"!
--Pretty hard. Use CLR if necessary.
- It may be easier if you stay near the edges. (I don't really know.)
-
-Over the Rainbow - infinity challenge - great circles
--Your goal is to reach the red block...
- And, this one is also pretty hard...
- If you're not well-skilled and you are working on FPM, try --suicide--,
- it worthwhile to do so!
- Remark: This level will never end if you don't reach the red block...
-
-Trypophobia 120 another two classes: Tail & Pile
--Very hard. You'll never know where they will go next(neither will they).
- However, they won't step on the same place twice.
- Will this cause trypophobia?
- Remark: This level almost burn my computer...
- I seem to forget an important thing: Bullets with effects won't collide
- for a short time after they are created...
-
-Photon fission 90 Use a slightly modified tower8...
--Directed bullets+random bullets.
- Find a formula for it.
-
-Wave of Photon 60 class WOP+Lazy of particalization
--Not very hard at the beginning...
-
-Return to void 90 return (void)(...);
--VERY HARD!!!
- I don't know where this came from.
- CLR is useless but it will give you a short period during which you are invincible.
- Remark: There are "no solution" cases...
-
-Level -1(Extreme) 7/1020
-unknown circles1 60
--They slow down as they approach the border. VERY ANNOYING!!!
-
-unknown circles2 60
--They STUCK at the border!! And they get THICKER and THICKER!!......
-
-Spiky 120
--Hard. Their behavior is not predictable.
- Remark: Again, never try to approach lasers! They are harmful to your eyes...
-
-Achromatopsia 120(90+30)
--There's no way?!
- Well, mind the name please...
- Or we should call this "deuteranopia vs protanopia"?
- Remark: Color change may suddenly happen!!
-
-Quad thread 120
--Do you humans really support it?
- Remark: I don't...
-
-Gravity vortex 120
--It has nothing to do with gravity at all, but it's pretty
- hard!
- Seems to be very graceful.
-
-Supernova(additive blending) 120
--After gathering enough power, they explode --
- Awesome supernova!
- I enjoy coding(such easy parts)...
- Remark: Newly created bullets are... I can't give more clue.
-
-yellow explosive 90
--There's nothing to code, so I came up with this...
- --Not deadly at all.--
-
-Sink over the horizon 90
--Strange. You will be easily trapped.
-
-Incomplete Reflective 120
--Start in peace, end in mess.
- Remark: one in four bullets will explode when it hits the wall.
-
-Level -2(Assess) 10/?
-
-You will certainly die. So let me predict your cause of death...
-
-Directed bullet
--This is actually a copy of...
- Towers don't collide you, however they should do so.
- You may end up in... whatever you want.
-
-Random bullet
--Pure random.
- Are they getting faster?
- You may end up in a huge mess.
-
-Constant patterns
--Pretty awesome.
- Doesn't look like anything.
- You may end up in a horror.
-
-Crossing 1(L+R)
--They started spinning!!!
- You may end up like a juicy orange in a squeezer.
-
-Crossing 2(C)
--Used by Moriya Suwako...
- Round bullets made me dizzy.
- You may end up like...
- That scene is really terrible!
-
-Trappy
--The name is strange...
- Remark: The lasers created just over you are not created there on purpose...
- However, one third of the bullets could be directed.
- You may end up without your awareness.
-
-Sine wave
--Oscilloscope?
- Find a good place to vibrate with the graph...
- Remark: Some positions will cause death instantly!
- You may end up...
- Oops! I can't find you on that broken oscilloscope!
-
-Density test
--Really high density.
- WTF? There's no way?!
- You MUST end up in a horrible traffic accident, squeezing every drop of blood
- out on the left board. That's really a bad image.
-
-"Pinballs"
--Well... They have collisions since r93!
- These balls spawn with random velocity!
- You may end up...
- just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you.
-
-Road Blocks
--You'll understand this one day.
- --Flappy square?...
- You death cause could be the same as the one in "Density test".
- Don't ask why. I feel sick now...
-
-Extreme High speed
--Copy of one part in level 5.
- You may end up in just *two* seconds.
-
-Laser crosses
--Only a show off of the Laser class.
- You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these
- days)
-
-Bonus test: Lunatic Lunar!
--May be the legacy of a vintage game...
- You may end up... sorry, this in not predictable.. \ No newline at end of file