aboutsummaryrefslogtreecommitdiff
path: root/archive/blr1/src/global.h
diff options
context:
space:
mode:
Diffstat (limited to 'archive/blr1/src/global.h')
-rw-r--r--archive/blr1/src/global.h297
1 files changed, 297 insertions, 0 deletions
diff --git a/archive/blr1/src/global.h b/archive/blr1/src/global.h
new file mode 100644
index 0000000..85804e8
--- /dev/null
+++ b/archive/blr1/src/global.h
@@ -0,0 +1,297 @@
+//Chrisoft Bullet Lab Remix HGE
+//Global varibles and implementations
+//"Copyleft" Chrisoft 2013
+#include "hge.h"
+#include "hgefont.h"
+#include "hgegui.h"
+HGE *hge=0;
+HEFFECT snd;
+HTEXTURE tex;
+hgeQuad quad;
+hgeGUI *gui;
+hgeFont *fnt;
+hgeSprite *spr,*titlespr;
+//Here are some Varibles in Bullet Lab
+int Current_Position;//Where are we now.
+/*Scenes:
+0: main menu
+1: game scene
+2: tip scene
+3: start menu
+4: about scene
+5: death scene
+6: complete scene
+7: new highscore scene
+8: highscore scene
+9: highscore view scene
+10: highscore details scene
+11: Pause scene
+12: BackToTitle Confirm
+13: Options scene
+14: Player Profile scene
+*/
+HTEXTURE SprSheet1,SprSheet2,TexTitle,TexCredits;
+/*
+Texture Mapping:
+SprSheet1:
+Player 47,46,24,24
+Cursor 24,46,24,24
+Blue 0,0,24,24
+Green 23,0,24,24
+Pnt 46,0,24,24
+Purple 0,23,24,24
+Red 23,23,24,24
+White 46,23,24,24
+Yellow 0,46,24,24
+SprSheet2:
+Blue 0,0,44,44
+Green 44,0,44,44
+Purple 88,0,44,44
+Red 0,44,44,44
+White 44,44,44,44
+Yellow 88,44,44,44
+*/
+const double zero=1e-3;
+struct vector2d
+{
+ double x,y;
+};
+struct Bullet
+{
+ hgeSprite *bulletspr;
+ vector2d bulletpos;
+ vector2d bulletdir;
+ double dist;
+ int bullettype;
+ int redexplo,redattrib,oriexplo,whicnt;
+ double bulletspeed;
+ bool exist;
+ double scale;
+ int whirem,whiskp,yelbrk;
+ int lifetime;
+ bool scollable;
+ int effbrk;
+}bullet[10000];
+//Something about bullets:
+//bullettype:
+//1: dir-based green bullet
+//2: degree-based blue bullet (for clocks only)
+//3: 12direction-based blue bullet
+//4: yellow chaser bullet
+//5: purple slow down bullet
+//6: red exploding bullet
+//7: white stalled bullet
+//8: black shading bullet (dummy in version 1)
+//254: Semi-collision effect
+//255: Score point
+struct Tower
+{
+ hgeSprite *towerspr;
+ vector2d towerpos;
+ int towertype;
+ int towertimer,curtimer;
+ double bulletspeed;
+ int redexplo,whicnt,yelbrk;
+ int t3t;
+ bool exist;
+ bool effect;
+}tower[100];
+//t3t is for Tower3
+//0:All 12 directions
+//1:four default directions
+//2:random left/right
+//3:random up/down
+struct Line
+{
+ vector2d pos;
+ double radian;
+ DWORD color;
+ bool exist;
+}line[12];
+//Line is currently dummy.
+int bulcnt=0,towcnt=0,linecnt=0;
+vector2d playerpos;
+double playerrot;
+double playerspeed;
+double playerslospeed;
+double playerfulspd=0.2;
+double playerfulslospd=0.05;
+double clockrot,deltarot,deltadelta;
+double whirot,dwhirot;
+hgeSprite *playerspr;
+int frameleft;
+int level,part,clrtime,clrbns;
+int coll,semicoll,mode,dsmc,restarts;
+double clrrange;
+bool IfCallLevel;
+bool DisableAllTower=false;
+bool DisablePlayer=false;
+int frameskips=0,stepskips=0;
+bool IfShowTip=false,FadeTip=false;
+hgeFont *TipFont;
+char lasttip[200];
+int p2t1,p2t2,p2t3,p2t4;
+int whicnt,shots,clrusg;
+bool yelattrib;
+bool LOWFPS=false,diffkey=false;
+bool Complete=false;
+bool Refliction=false;
+double linerad=0;
+double bsscale;
+long long score,scminus;
+int frms;double averfps;
+int plrspd,plrslospd;
+int TenSeconds=10000,TwentySeconds=20000,ThirtySeconds=30000,AMinute=60000;
+int effskp=0;
+hgeSprite *Credits,*CreditsRail;
+double scroll;
+bool tfs;
+int fpslvl;
+
+void Error(char EC[],bool hgecreated=false)
+{
+ fprintf(stderr,EC);
+ hge->System_Log(EC);
+ if (hgecreated)
+ {
+ hge->System_Shutdown();
+ hge->Release();
+ }
+ exit(0);
+}
+inline double GetDist(const vector2d a,const vector2d b)
+{
+ return sqrtf((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
+}
+void ShowTip(char tip[])
+{
+ if (strcmp(tip,lasttip)!=0)
+ {
+ TipFont->SetColor(0x00FFFFFF);
+ }
+ memcpy(lasttip,tip,sizeof(lasttip));
+ DisableAllTower=true;
+ DisablePlayer=true;
+ if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT)
+ {
+ //DisableAllTower=false;
+ //DisablePlayer=false;
+ //Current_Position=1;
+ FadeTip=true;
+ }
+ double width=TipFont->GetStringWidth(tip);
+ TipFont->printf(400-width/2,400,HGETEXT_LEFT,tip);
+ if (FadeTip)
+ {
+ if (LOWFPS)
+ {
+ if (TipFont->GetColor()>>24>=0x08)
+ TipFont->SetColor(TipFont->GetColor()-0x8000000);
+ else
+ {
+ DisableAllTower=false;
+ DisablePlayer=false;
+ Current_Position=1;
+ }
+ }
+ else
+ {
+ if (TipFont->GetColor()>>24>=0x01)
+ TipFont->SetColor(TipFont->GetColor()-0x1000000);
+ else
+ {
+ DisableAllTower=false;
+ DisablePlayer=false;
+ Current_Position=1;
+ }
+ }
+ return;
+ }
+ if (!LOWFPS)
+ {
+ if (TipFont->GetColor()>>24<=0xFE)
+ TipFont->SetColor(TipFont->GetColor()+0x01000000);
+ }
+ else
+ {
+ if (TipFont->GetColor()>>24<=0xF7)
+ TipFont->SetColor(TipFont->GetColor()+0x08000000);
+ }
+}
+void ClearAll()
+{
+ DisableAllTower=true;
+ bool none=true;
+ for (int i=1;i<=towcnt;++i)
+ {
+ if (!tower[i].exist)continue;
+ if (LOWFPS)
+ {
+ if (tower[i].towerspr->GetColor()>>24>=0x08)
+ {
+ tower[i].towerspr->SetColor(tower[i].towerspr->GetColor()-0x8000000);
+ none=false;
+ }
+ }
+ else
+ {
+ if (tower[i].towerspr->GetColor()>>24>=0x01)
+ {
+ tower[i].towerspr->SetColor(tower[i].towerspr->GetColor()-0x1000000);
+ none=false;
+ }
+ }
+ }
+ if (none)
+ {
+ towcnt=0;
+ memset(tower,0,sizeof(tower));
+ }
+ none=true;
+ for (int i=1;i<=bulcnt;++i)
+ {
+ if (LOWFPS)
+ {
+ if (bullet[i].bulletspr->GetColor()>>24>=0x08)
+ {
+ bullet[i].bulletspr->SetColor(bullet[i].bulletspr->GetColor()-0x8000000);
+ none=false;
+ }
+ }
+ else
+ {
+ if (bullet[i].bulletspr->GetColor()>>24>=0x01)
+ {
+ bullet[i].bulletspr->SetColor(bullet[i].bulletspr->GetColor()-0x1000000);
+ none=false;
+ }
+ }
+ }
+ if (none)
+ {
+ bulcnt=0;
+ memset(bullet,0,sizeof(bullet));
+ }
+ none=true;
+ for (int i=1;i<=bulcnt;++i)if (bullet[i].bulletspr->GetColor()>>24>=0x3F){none=false;break;}
+ if (none)
+ bulcnt=0,memset(bullet,0,sizeof(bullet));
+}
+void SaySomethingAndBye(char *text)
+{
+ ClearAll();
+ DisableAllTower=false;
+ if (IfShowTip)
+ {
+ IfShowTip=false;
+ FadeTip=false;
+ Current_Position=2;
+ ShowTip(text);
+ return;
+ }
+ Current_Position=0;
+ towcnt=bulcnt=0;
+ memset(tower,0,sizeof(tower));
+ memset(bullet,0,sizeof(bullet));
+ gui->Enter();
+}