aboutsummaryrefslogtreecommitdiff
path: root/archive/blr1/src/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'archive/blr1/src/main.cpp')
-rw-r--r--archive/blr1/src/main.cpp510
1 files changed, 510 insertions, 0 deletions
diff --git a/archive/blr1/src/main.cpp b/archive/blr1/src/main.cpp
new file mode 100644
index 0000000..d0ca2ed
--- /dev/null
+++ b/archive/blr1/src/main.cpp
@@ -0,0 +1,510 @@
+//Chrisoft Bullet Lab Remix HGE
+//Main Code
+//"Copyleft" Chrisoft 2013
+//#define Debug
+#include "hge.h"
+#include "hgefont.h"
+#include "hgegui.h"
+#include <cmath>
+#include <ctime>
+#include <cstdlib>
+#include <cstdio>
+#include "menuitem.h"
+#include "global.h"
+#include "towernbullet.h"
+#include "levels.h"
+#include "scorec.h"
+#include "menus.h"
+void firststartup()
+{
+ /*if (MessageBoxA(NULL,"It seems that you are running BLR for the First time!\nLet's do some \
+basic settings first!\n\nEnable Low FPS Mode?","First Start Up",0x00000024)==6)
+ fpslvl=1;
+ else*/
+ fpslvl=0;
+ /*if (MessageBoxA(NULL,"Enable Fullscreen?","First Start Up",0x00000024)==6)
+ tfs=1;
+ else*/
+ tfs=0;
+ diffkey=false;
+ plrspd=3;plrslospd=3;clrbns=0;
+ hge->System_Log("Finishing first start up configuraion...");
+ Options_Writeback();
+ Score_Initailize();
+}
+void Player_Clear()
+{
+ if (LOWFPS)
+ clrrange+=13.6;
+ else
+ clrrange+=0.8;
+ for (int i=1;i<=bulcnt;++i)
+ {
+ double dis=GetDist(bullet[i].bulletpos,playerpos);
+ if (dis<=clrrange&&bullet[i].exist)
+ {
+ CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10);
+ bullet[i].exist=false;
+ bullet[i].bulletpos.x=bullet[i].bulletpos.y=0;
+ bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
+ bullet[i].dist=0;
+ bullet[i].bullettype=0;
+ }
+ }
+}
+void ProcessPlayer()
+{
+ playerspr->RenderEx(playerpos.x+8.4,playerpos.y+8.4,playerrot,0.7,0);
+ if (DisablePlayer)return;
+ if (!LOWFPS)
+ playerrot+=0.00174533;
+ else
+ playerrot+=0.00174533*17;
+ double realspd;
+ if (hge->Input_GetKeyState(HGEK_SHIFT))
+ if (LOWFPS)
+ realspd=playerslospeed*17;
+ else
+ realspd=playerslospeed;
+ else
+ if (LOWFPS)
+ realspd=playerspeed*17;
+ else
+ realspd=playerspeed;
+ if (hge->Input_GetKeyState(HGEK_LEFT))
+ {
+ if (playerpos.x>10)
+ playerpos.x-=realspd;
+ }
+ if (hge->Input_GetKeyState(HGEK_RIGHT))
+ {
+ if (playerpos.x<770)
+ playerpos.x+=realspd;
+ }
+ if (hge->Input_GetKeyState(HGEK_UP))
+ {
+ if (playerpos.y>10)
+ playerpos.y-=realspd;
+ }
+ if (hge->Input_GetKeyState(HGEK_DOWN))
+ {
+ if (playerpos.y<570)
+ playerpos.y+=realspd;
+ }
+ if (hge->Input_GetKeyState(HGEK_Z)&&clrrange==0&&clrtime+clrbns&&!diffkey)
+ {
+ Player_Clear();--clrtime;++clrusg;
+ }
+ if (hge->Input_GetKeyState(HGEK_X)&&clrrange==0&&clrtime+clrbns&&diffkey)
+ {
+ Player_Clear();--clrtime;++clrusg;
+ }
+ //Player_Attack();
+ if (clrrange!=0)Player_Clear();
+ if (clrrange>=300)clrrange=0;
+}
+void RefreshScore()
+{
+ if (DisablePlayer)return;
+ int multp=1;
+ if (mode==2)multp=5;
+ if (LOWFPS)
+ score+=multp*16;
+ else
+ score+=multp;
+ score+=100*shots;
+ score-=scminus;
+ score+=2000*dsmc;
+ ++frms;
+ averfps=(averfps*(frms-1)+hge->Timer_GetFPS())/(double)frms;
+}
+void CallLevels()
+{
+ //Use this to call level procedures.
+ //Don't use this to call the first level!
+ if (level<6)clrtime=0;
+ if ((mode==4||mode<=2)&&coll!=0){DeathGUI_Init();return;}
+ if (!IfCallLevel) return;
+ if (level==7&&part==0&&mode==4)//Easy
+ {
+ CompleteGUI_Init();
+ return;
+ }
+ if (level==8&&part==0&&mode==4)//Easy
+ {
+ CompleteGUI_Init();
+ return;
+ }
+ if (level==8&&part==12&&(mode==2||mode==3))//Extreme or FPM
+ {
+ CompleteGUI_Init();
+ return;
+ }
+ if (level==1&&part==1)Level1Part1();
+ if (level==1&&part==2)Level1Part2();
+ if (level==1&&part==3)Level1Part3();
+ if (level==1&&part==4)Level1Part4();
+ if (level==2&&part==0)Level2Part0();
+ if (level==2&&part==1)Level2Part1();
+ if (level==2&&part==2)Level2Part2();
+ if (level==2&&part==3)Level2Part3();
+ if (level==3&&part==0)Level3Part0();
+ if (level==3&&part==1)Level3Part1();
+ if (level==3&&part==2)Level3Part2();
+ if (level==3&&part==3)Level3Part3();
+ if (level==3&&part==4)Level3Part4();
+ if (level==3&&part==5)Level3Part5();
+ if (level==3&&part==6)Level3Part6();
+ if (level==3&&part==7)Level3Part7();
+ if (level==4&&part==0)Level4Part0();
+ if (level==4&&part==1)Level4Part1();
+ if (level==4&&part==2)Level4Part2();
+ if (level==4&&part==3)Level4Part3();
+ if (level==4&&part==4)Level4Part4();
+ if (level==4&&part==5)Level4Part5();
+ if (level==4&&part==6)Level4Part6();
+ if (level==5&&part==0)Level5Part0();
+ if (level==5&&part==1)Level5Part1();
+ if (level==5&&part==2)Level5Part2();
+ if (level==5&&part==3)Level5Part3();
+ if (level==5&&part==4)Level5Part4();
+ if (level==6&&part==0)Level6Part0();
+ if (level==6&&part==1)Level6Part1();
+ if (level==6&&part==2)Level6Part2();
+ if (level==6&&part==3)Level6Part3();
+ if (level==6&&part==4)Level6Part4();
+ if (level==6&&part==5)Level6Part5();
+ if (level==6&&part==6)Level6Part6();
+ if (level==6&&part==7)Level6Part7();
+ if (level==6&&part==8)Level6Part8();
+ if (level==6&&part==9)Level6Part9();
+ if (level==7&&part==0)Level7Part0();
+ if (level==7&&part==1)Level7Part1();
+ if (level==7&&part==2)Level7Part2();
+ if (level==7&&part==3)Level7Part3();
+ if (level==7&&part==4)Level7Part4();
+ if (level==7&&part==5)Level7Part5();
+ if (level==7&&part==6)Level7Part6();
+ if (level==7&&part==7)Level7Part7();
+ if (level==7&&part==8)Level7Part8();
+ if (level==7&&part==9)Level7Part9();
+ if (level==7&&part==10)Level7Part10();
+ if (level==7&&part==11)Level7Part11();
+ if (level==7&&part==12)Level7Part12();
+ if (level==8&&part==0)Level8Part0();
+ if (level==8&&part==1)Level8Part1();
+ if (level==8&&part==2)Level8Part2();
+ if (level==8&&part==3)Level8Part3();
+ if (level==8&&part==4)Level8Part4();
+ if (level==8&&part==5)Level8Part5();
+ if (level==8&&part==6)Level8Part6();
+ if (level==8&&part==7)Level8Part7();
+ if (level==8&&part==8)Level8Part8();
+ if (level==8&&part==9)Level8Part9();
+ if (level==8&&part==10)Level8Part10();
+ if (level==8&&part==11)Level8Part11();
+}
+void AboutScene()
+{
+ if (LOWFPS)scroll+=0.51;else scroll+=0.03;
+ Credits->Render(200,600-scroll);
+ CreditsRail->Render(200,0);
+ if(hge->Input_GetKeyState(HGEK_Z)||scroll>1624)
+ {
+ Current_Position=0;
+ gui->SetFocus(1);
+ gui->Enter();
+ }
+}
+bool FrameFunc()
+{
+ float dt=hge->Timer_GetDelta();
+ static float t=0.0f;
+ float tx,ty;
+ int id;
+ static int lastid=0;
+ // If ESCAPE was pressed, tell the GUI to finish
+ if (hge->Input_GetKeyState(HGEK_ESCAPE)&&Current_Position==0) { lastid=5; gui->Leave(); }
+ if (Current_Position==1&&hge->Input_GetKeyState(HGEK_ESCAPE))PauseGUI_Init();
+ // We update the GUI and take an action if
+ // one of the menu items was selected
+ if (Current_Position==0)
+ {
+ id=gui->Update(dt);
+ if(id == -1)
+ {
+ switch(lastid)
+ {
+ case 1:Current_Position=3; StartGUI_Init();gui->Leave();break;
+ case 2:gui->Leave();HighScoreGUI_Init();break;
+ case 3:gui->Leave();OptionsGUI_Init();break;
+ case 4:
+ Credits=new hgeSprite(TexCredits,0,0,400,1024);
+ CreditsRail=new hgeSprite(TexCredits,400,0,400,1024);
+ scroll=0;
+ Current_Position=4;
+ AboutScene();
+ lastid=0;
+ break;
+ case 5: return true;
+ }
+ }
+ else if(id) { lastid=id; gui->Leave(); }
+ }
+ if (Current_Position==3)StartGUI_FrameFnk();
+ if (Current_Position==5)DeathGUI_FrameFnk();
+ if (Current_Position==6)CompleteGUI_FrameFnk();
+ if (Current_Position==7)NewHighScoreGUI_FrameFnk();
+ if (Current_Position==8)HighScoreGUI_FrameFnk();
+ if (Current_Position==9)HSViewGUI_FrameFnk();
+ if (Current_Position==10)HSDetGUI_FrameFnk();
+ if (Current_Position==11)PauseGUI_FrameFnk();
+ if (Current_Position==12)BkTTitleGUI_FrameFnk();
+ if (Current_Position==13)OptionsGUI_FrameFnk();
+ if (Current_Position==14)PlayerProfGUI_FrameFnk();
+ // Here we update our background animation
+ t+=dt;
+ tx=50*cosf(t/60);
+ ty=50*sinf(t/60);
+ quad.v[0].tx=tx; quad.v[0].ty=ty;
+ quad.v[1].tx=tx+800/64; quad.v[1].ty=ty;
+ quad.v[2].tx=tx+800/64; quad.v[2].ty=ty+600/64;
+ quad.v[3].tx=tx; quad.v[3].ty=ty+600/64;
+ return false;
+}
+bool RenderFunc()
+{
+ // Render graphics
+ hge->Gfx_BeginScene();
+ hge->Gfx_RenderQuad(&quad);
+ if (Current_Position==0||Current_Position==3||Current_Position==8||
+ Current_Position==9||Current_Position==10||Current_Position==13||Current_Position==14)
+ {
+ if (Current_Position==0)
+ gui->Render();
+ titlespr->Render(160,0);
+ }
+ if (Current_Position==3)
+ StartGUI->Render();
+ if (Current_Position==1||Current_Position==2||Current_Position==5||Current_Position==11||Current_Position==12)
+ {
+ //If we are at the main scene or tip scene(which towers and bullets should still appear..)
+ //Render towers, bullets and player.
+ shots=0;
+ dsmc=0;
+ scminus=0;
+ ProcessTower1();
+ ProcessTower2();
+ ProcessTower3();
+ ProcessTower4();
+ ProcessTower5();
+ ProcessTower6();
+ ProcessTower7();
+ ProcessBullet1();
+ ProcessBullet2();
+ //No ProcessBullet3() needed
+ ProcessBullet4();
+ ProcessBullet5();
+ ProcessBullet6();
+ ProcessBullet7();
+ ProcessBullet255();
+ ProcessPlayer();
+ SCEffect_Process();
+ RefreshScore();
+ if (!DisablePlayer)
+ --frameleft;//If we are at the tip scene, disable the player movement.
+ if (!LOWFPS)
+ {
+ if (playerspeed<playerfulspd)playerspeed+=playerfulspd/400;
+ if (playerslospeed<playerfulslospd)playerslospeed+=playerfulslospd/400;
+ }
+ else
+ {
+ if (playerspeed<playerfulspd)playerspeed+=playerfulspd/25;
+ if (playerslospeed<playerfulslospd)playerslospeed+=playerfulslospd/25;
+ }
+ }
+ if (frameleft == 0&&Current_Position==1)
+ {
+ IfCallLevel=true;
+ ++part;
+ IfShowTip=true;
+ if (level==1&&part==5)++level,part=0;
+ if (level==2&&part==4)++level,part=0;
+ if (level==3&&part==8)++level,part=0;
+ if (level==4&&part==7)++level,part=0;
+ if (level==5&&part==5)++level,part=0;
+ if (level==6&&part==10)++level,part=0;
+ if (level==7&&part==13)++level,part=0;
+ }
+ if (Current_Position==1)
+ {
+ CallLevels();
+ }
+ if (shots)hge->Effect_Play(snd);
+ if (Current_Position==2)
+ {
+ ShowTip(lasttip);
+ //if (Complete)
+ // TipFont->printf(200,200,HGETEXT_LEFT,"Score");
+ }
+ if (Current_Position==4)AboutScene();
+ if (Current_Position==5)DeathGUI->Render();
+ if (Current_Position==6)CompleteGUI->Render();
+ if (Current_Position==7)NewHighScoreGUI_Render();
+ if (Current_Position==8)HighScoreGUI->Render();
+ if (Current_Position==9)HSViewGUI->Render();
+ if (Current_Position==10)HSDetailGUI->Render();
+ if (Current_Position==11)PauseGUI->Render();
+ if (Current_Position==12)BkTTitleGUI->Render();
+ if (Current_Position==13)OptionsGUI->Render();
+ if (Current_Position==14)PlayerProfGUI->Render();
+ fnt->SetColor(0xFFFFFFFF);
+ fnt->printf(680, 575, HGETEXT_LEFT, "FPS: %d", hge->Timer_GetFPS());
+ if (Current_Position==1||Current_Position==2)
+ {
+ fnt->printf(670,555, HGETEXT_LEFT, "AF: %.2f", averfps);
+ fnt->printf(5, 0, HGETEXT_LEFT, "Frames to go: %d",frameleft);
+ fnt->printf(5, 25, HGETEXT_LEFT, "Score: %lld",score);
+ fnt->printf(5, 50, HGETEXT_LEFT, "Level %d Part %d",level,part);
+ if (mode==3)
+ fnt->printf(5, 75, HGETEXT_LEFT, "Collisions: %d",coll);
+ else
+ fnt->printf(5, 75, HGETEXT_LEFT, "Restarts: %d",restarts);
+ fnt->printf(5, 100, HGETEXT_LEFT, "Semi-Collisions: %d",semicoll);
+ fnt->printf(5, 125, HGETEXT_LEFT, "Clear Range Left: %d",clrtime+clrbns);
+ }
+ hge->Gfx_EndScene();
+ return false;
+}
+int main()
+{
+ srand(time(NULL));
+ hge = hgeCreate(HGE_VERSION);
+ hge->System_SetState(HGE_LOGFILE, "BLRLOG.txt");
+ hge->System_Log("Bullet Lab Remix Log File");
+ hge->System_Log("Folder Decompressed created successfully.");
+ /*
+ Resourece Files list
+ bg.lz->bg.png
+ blnsns.lz->blnsns.png
+ charmap.lz->charmap.fnt
+ ss1.lz->ss1.png
+ ss2.lz->ss2.png
+ title.lz->title.png
+ credits.lz->credits.png
+ tap.lz->tap.wav
+ */
+ hge->System_SetState(HGE_FRAMEFUNC, FrameFunc);
+ hge->System_SetState(HGE_RENDERFUNC, RenderFunc);
+ hge->System_SetState(HGE_TITLE, "Bullet Lab Remix");
+ hge->System_SetState(HGE_WINDOWED, true);
+ hge->System_SetState(HGE_SCREENWIDTH, 800);
+ hge->System_SetState(HGE_SCREENHEIGHT, 600);
+ hge->System_SetState(HGE_SCREENBPP, 32);
+ hge->System_SetState(HGE_SHOWSPLASH, false);
+ hge->System_SetState(HGE_FPS,0);
+ if((access("blr.cfg",0))==-1)
+ {
+ hge->System_Log("Config file not found. Calling first startup.");
+ firststartup();
+ }
+ hge->System_Log("Loading config file");
+ freopen("blr.cfg","r",stdin);
+ char tch=getchar();
+ if (tch!=';'){}
+ tch=getchar();
+ if (tch!='C'){}
+ tch=getchar();
+ if (tch!='B'){}
+ tch=getchar();
+ if (tch!='L'){}
+ fpslvl=0;
+ tch=getchar();//LOWFPS
+ if (tch==1)
+ {
+ LOWFPS=true;
+ TenSeconds=600;
+ TwentySeconds=1200;
+ ThirtySeconds=1800;
+ AMinute=3600;
+ hge->System_SetState(HGE_FPS,61);
+ fpslvl=1;
+ }
+ tch=getchar();//FULLSCRREEN
+ tfs=false;
+ if (tch==1)
+ hge->System_SetState(HGE_WINDOWED, false),tfs=true;
+ tch=getchar();//LockFPS
+ if (tch==1&&!LOWFPS)
+ {
+ hge->System_SetState(HGE_FPS,1000);
+ fpslvl=2;
+ }
+ tch=getchar();//Key binding
+ if (tch==1)diffkey=true;
+ plrspd=tch=getchar();
+ playerfulspd=(tch)*0.05f;
+ playerspeed=playerfulspd;
+ plrslospd=tch=getchar();
+ playerfulslospd=(tch)*0.0125f;
+ playerslospeed=playerfulslospd;
+ tch=getchar();
+ clrbns=tch;
+ fclose(stdin);
+ if (AP_Update(plrspd,plrslospd,clrbns)>10000)Error("Invalid configuration!\nDelete blr.cfg and run the game again!");
+ hge->System_Log("Loading Score file");
+ Score_Init();
+#ifdef Debug
+ playerspeed=playerfulspd=0.2;
+ playerslospeed=playerfulslospd=0.05;
+#endif
+ Current_Position=0;//We are at the main menu at first
+ if(hge->System_Initiate())
+ {
+ quad.tex=hge->Texture_Load("./Resources/bg.png");
+ SprSheet1=hge->Texture_Load("./Resources/ss1.png");
+ SprSheet2=hge->Texture_Load("./Resources/ss2.png");
+ TexTitle=hge->Texture_Load("./Resources/title.png");
+ TexCredits=hge->Texture_Load("./Resources/credits.png");
+ snd=hge->Effect_Load("./Resources/tap.ogg");
+ titlespr=new hgeSprite(TexTitle,0,0,640,320);
+ playerspr=new hgeSprite(SprSheet1,47,46,24,24);
+ playerspr->SetHotSpot(12,12);//Set player anchor
+ playerspr->SetColor(0xC0FFFFFF);
+ if(!quad.tex||!SprSheet1||!SprSheet2||!TexTitle||!TexCredits)
+ {
+ Error("Error Loading Resources!",true);
+ }
+ quad.blend=BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_NOZWRITE;
+ for(int i=0;i<4;i++)
+ {
+ quad.v[i].z=0.5f;
+ quad.v[i].col=0xFFFFFFFF;
+ }
+ quad.v[0].x=0; quad.v[0].y=0;
+ quad.v[1].x=800; quad.v[1].y=0;
+ quad.v[2].x=800; quad.v[2].y=600;
+ quad.v[3].x=0; quad.v[3].y=600;
+ fnt=new hgeFont("./Resources/charmap.fnt");
+ TipFont=new hgeFont("./Resources/charmap.fnt");
+ spr=new hgeSprite(SprSheet1,24,46,24,24);
+ gui=new hgeGUI();
+ gui->AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,"Start"));
+ gui->AddCtrl(new hgeGUIMenuItem(2,fnt,snd,400,240,0.1f,"Highscores && Records"));
+ gui->AddCtrl(new hgeGUIMenuItem(3,fnt,snd,400,280,0.2f,"Options"));
+ gui->AddCtrl(new hgeGUIMenuItem(4,fnt,snd,400,320,0.3f,"About"));
+ gui->AddCtrl(new hgeGUIMenuItem(5,fnt,snd,400,360,0.4f,"Exit"));
+ gui->SetNavMode(HGEGUI_UPDOWN | HGEGUI_CYCLED);
+ gui->SetCursor(spr);
+ gui->SetFocus(1);
+ gui->Enter();
+ if (LOWFPS)
+ hge->System_Log("Low FPS Mode Enabled.\n");
+ hge->System_Start();
+ }
+ // Clean up and shutdown
+ hge->System_Shutdown();
+ hge->Release();
+ return 0;
+}