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diff --git a/archive/blr2/Levels b/archive/blr2/Levels new file mode 100644 index 0000000..e22e9f4 --- /dev/null +++ b/archive/blr2/Levels @@ -0,0 +1,335 @@ +BulletLabRemixII +Level index/specifications/hints + +I'm still working on this document. +Please don't trouble me if it misled you. + +*Trying the levels before reading this is strongly recommended.* + +This document is probably NOT suitable for: +Anybody who isn't insterested in this topic +Liberal arts students(?...) + +This document is suitable for: +Nobody(?) +Coders who want to modify this game, or import levels to your game... +Casual persons who won't care anything +Someone who is stuck at a part + + + + + + +======================WARNING, LOTS OF WORDS BELOW!====================== +Level 1 2/180 +River levels 120 +-It's confusing... so much bullets for Level1? + However it's fairly easy. Do not seek for death(where those "+1" are + leading you to) + +Double-directed labyrinth 60 +-Still very easy. + +Level 2 4/215 +Polygon-red 60 +-This is not hard... + Fake bullets aren't always annoying. + +Polygon-white 60 +-Make good use of precise mode. + +Polygon-white locked 6 +-You can't move vertically! + Find a good position, e.g. near by a line. + +Polygon-both 30 +-This part doesn't make sense. + +Level 3 4/150 +Reflective 30 +-Just meet them, do not make big movements. + They are pretty friendly aren't they? + +*4 30 +-It's a little difficult... Keep away from the edges! + +Rotate ???? 60 +-Stay away from the rotating bullets. + +Wall of blues? 30 +-Rather easy. Do not try to earn too may semi-collisions unless + you are really skilled. + Looks awesome? + +Level 4 5/243 +Orange 30 +-Don't make big movements and stay away from the edges. (why?) + Those fast bullets are really annoying. + +Orange trap 5+5+4+4+3+3+2+2+5 +-Do NOT press shift! + +Double spinner 60 +-An easy part for level 4. + +Squash-2 60 +-Enjoy it yourself. + I think it may make the situation worse. + +Circle-drawing 60 +-Just draw the circle. + If you have any problem, try BLR 1. + +Level 5 8/338 +CChase 30+30 +-Don't set player move speed to 1! + Remark: They are not really faster than you... + +Vortex of leaves 60 +-This is another annoying level, looks awesome and hard. + Keep away from those 'laser''s! + Remark: The lasers may have strange collision detection... + Be careful! + +Upstream flow 60 +-Rather easy. + Looks like something in level 3. + +High speed threaten 30 +-It's JUST threaten! + Precision is important. + Practice makes perfect. + If you *can't* move horizonally may be it's easier... + +Crossing threaten 30 +-Appears very hard. + Choose the correct time to cross those bullets. + +Orange trap2 2+2+2+5 +-Just another level from level 4. + +Fish in the barrel 60 +-Seems to be faster and faster? NO... + Remark: Those bullets are comming directly towards you. + +the Unbreakable jail 30 +-This is fairly hard. Use CLR if you need it. + Remark: When the 'target' got red, it's about to update its + position. If you keep moving when it's updating its position, + it will stuck in update mode, or it will stop. + +Level 6 7/390 +Snow WHITE 30 +-Incredible fast. Do not treat your CLR as a + £100,000,000 cheque. + Remark: They are accelerated! + +Photokeratitis 10+10+10+10+10 +-This used to be sickly hard... + Treat fast bullets and slow bullets separately. + Remark: It looks like Wriggle Nightbug's spellcard... + As of r94, it's not so hard as it was before. Fast bullets + won't hit you *if you don't move*. + +Squash-4(?) 60 +-Do not be trapped! You only need ONE CLR!... + +Avalanche 60 +-Do not stay at the screen bottom, it's very dangerous... + +Dangerous target 60 +-Keep moving! + It's a nightmare if you've choose a slow player... + Remark: The target follows you as a yellow bullet does, + but not in the same manner. + +Hexagon loops 10+20+7+7+7+19 +-Step well back and watch the show. + Remark: This level will misbehave if FPS dropped... + +Hyperfluid 60 +-Also known as Superfluid. + In fact, liquid helium is not cold enough. It's still several + Kelvin's degrees. I can make it even colder. + Remark: The white bullets are not accelerated, which are different + from the blue ones. The blue bullets share the same direction: 45 deg. + Also will become easier if horizonal movement is restricted... + +Level 7 12/930+ Mapped levels +Spring thunder storm - panic? 60 Thunder storm... +-Although it's based on something from level 6, they are completely + different! + And this one is really easy. + Remark: Try to get to the top of the screen... + Try restricting vertical movement this time... + +Rainbow tower - color theory 90 rainbow tower +-Basic level. + Remark: It's taken from the old testbed version of BLRII. + +Rainbow bullets - nauty photon 60 Lazy level;) +-Similar to one part in level1, but *much* harder. + Luck is really required. + Remark: The generation of bullets is really strange... If the last position + on the y axis is taken up... sorry that I started to talk about coding again. + +Rainbow effect - appearance 60 draw a rainbow (of bullet) +-Random bullets. You will remember this part at once when you see the part. + If you feel it hard, go to assessment mode. + Remark: The bullets forming the rainbow are invincible. + +Rainbow effect - interference 120 as the name tells +-This part is REALLY easy... but why? + +Rainbow effect - diffraction 120 as the name tells +-Pretty hard. Those piles of shit may crash straight into you. + The code is pretty ugly too. + +Rainbow effect - photon school 60 "particalization"! +-Pretty hard. Use CLR if necessary. + It may be easier if you stay near the edges. (I don't really know.) + +Over the Rainbow - infinity challenge - great circles +-Your goal is to reach the red block... + And, this one is also pretty hard... + If you're not well-skilled and you are working on FPM, try --suicide--, + it worthwhile to do so! + Remark: This level will never end if you don't reach the red block... + +Trypophobia 120 another two classes: Tail & Pile +-Very hard. You'll never know where they will go next(neither will they). + However, they won't step on the same place twice. + Will this cause trypophobia? + Remark: This level almost burn my computer... + I seem to forget an important thing: Bullets with effects won't collide + for a short time after they are created... + +Photon fission 90 Use a slightly modified tower8... +-Directed bullets+random bullets. + Find a formula for it. + +Wave of Photon 60 class WOP+Lazy of particalization +-Not very hard at the beginning... + +Return to void 90 return (void)(...); +-VERY HARD!!! + I don't know where this came from. + CLR is useless but it will give you a short period during which you are invincible. + Remark: There are "no solution" cases... + +Level -1(Extreme) 7/1020 +unknown circles1 60 +-They slow down as they approach the border. VERY ANNOYING!!! + +unknown circles2 60 +-They STUCK at the border!! And they get THICKER and THICKER!!...... + +Spiky 120 +-Hard. Their behavior is not predictable. + Remark: Again, never try to approach lasers! They are harmful to your eyes... + +Achromatopsia 120(90+30) +-There's no way?! + Well, mind the name please... + Or we should call this "deuteranopia vs protanopia"? + Remark: Color change may suddenly happen!! + +Quad thread 120 +-Do you humans really support it? + Remark: I don't... + +Gravity vortex 120 +-It has nothing to do with gravity at all, but it's pretty + hard! + Seems to be very graceful. + +Supernova(additive blending) 120 +-After gathering enough power, they explode -- + Awesome supernova! + I enjoy coding(such easy parts)... + Remark: Newly created bullets are... I can't give more clue. + +yellow explosive 90 +-There's nothing to code, so I came up with this... + --Not deadly at all.-- + +Sink over the horizon 90 +-Strange. You will be easily trapped. + +Incomplete Reflective 120 +-Start in peace, end in mess. + Remark: one in four bullets will explode when it hits the wall. + +Level -2(Assess) 10/? + +You will certainly die. So let me predict your cause of death... + +Directed bullet +-This is actually a copy of... + Towers don't collide you, however they should do so. + You may end up in... whatever you want. + +Random bullet +-Pure random. + Are they getting faster? + You may end up in a huge mess. + +Constant patterns +-Pretty awesome. + Doesn't look like anything. + You may end up in a horror. + +Crossing 1(L+R) +-They started spinning!!! + You may end up like a juicy orange in a squeezer. + +Crossing 2(C) +-Used by Moriya Suwako... + Round bullets made me dizzy. + You may end up like... + That scene is really terrible! + +Trappy +-The name is strange... + Remark: The lasers created just over you are not created there on purpose... + However, one third of the bullets could be directed. + You may end up without your awareness. + +Sine wave +-Oscilloscope? + Find a good place to vibrate with the graph... + Remark: Some positions will cause death instantly! + You may end up... + Oops! I can't find you on that broken oscilloscope! + +Density test +-Really high density. + WTF? There's no way?! + You MUST end up in a horrible traffic accident, squeezing every drop of blood + out on the left board. That's really a bad image. + +"Pinballs" +-Well... They have collisions since r93! + These balls spawn with random velocity! + You may end up... + just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you. + +Road Blocks +-You'll understand this one day. + --Flappy square?... + You death cause could be the same as the one in "Density test". + Don't ask why. I feel sick now... + +Extreme High speed +-Copy of one part in level 5. + You may end up in just *two* seconds. + +Laser crosses +-Only a show off of the Laser class. + You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these + days) + +Bonus test: Lunatic Lunar! +-May be the legacy of a vintage game... + You may end up... sorry, this in not predictable..
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