aboutsummaryrefslogtreecommitdiff
path: root/archive/blr2/Levels
diff options
context:
space:
mode:
authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/blr2/Levels
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/blr2/Levels')
-rw-r--r--archive/blr2/Levels335
1 files changed, 335 insertions, 0 deletions
diff --git a/archive/blr2/Levels b/archive/blr2/Levels
new file mode 100644
index 0000000..e22e9f4
--- /dev/null
+++ b/archive/blr2/Levels
@@ -0,0 +1,335 @@
+BulletLabRemixII
+Level index/specifications/hints
+
+I'm still working on this document.
+Please don't trouble me if it misled you.
+
+*Trying the levels before reading this is strongly recommended.*
+
+This document is probably NOT suitable for:
+Anybody who isn't insterested in this topic
+Liberal arts students(?...)
+
+This document is suitable for:
+Nobody(?)
+Coders who want to modify this game, or import levels to your game...
+Casual persons who won't care anything
+Someone who is stuck at a part
+
+
+
+
+
+
+======================WARNING, LOTS OF WORDS BELOW!======================
+Level 1 2/180
+River levels 120
+-It's confusing... so much bullets for Level1?
+ However it's fairly easy. Do not seek for death(where those "+1" are
+ leading you to)
+
+Double-directed labyrinth 60
+-Still very easy.
+
+Level 2 4/215
+Polygon-red 60
+-This is not hard...
+ Fake bullets aren't always annoying.
+
+Polygon-white 60
+-Make good use of precise mode.
+
+Polygon-white locked 6
+-You can't move vertically!
+ Find a good position, e.g. near by a line.
+
+Polygon-both 30
+-This part doesn't make sense.
+
+Level 3 4/150
+Reflective 30
+-Just meet them, do not make big movements.
+ They are pretty friendly aren't they?
+
+*4 30
+-It's a little difficult... Keep away from the edges!
+
+Rotate ???? 60
+-Stay away from the rotating bullets.
+
+Wall of blues? 30
+-Rather easy. Do not try to earn too may semi-collisions unless
+ you are really skilled.
+ Looks awesome?
+
+Level 4 5/243
+Orange 30
+-Don't make big movements and stay away from the edges. (why?)
+ Those fast bullets are really annoying.
+
+Orange trap 5+5+4+4+3+3+2+2+5
+-Do NOT press shift!
+
+Double spinner 60
+-An easy part for level 4.
+
+Squash-2 60
+-Enjoy it yourself.
+ I think it may make the situation worse.
+
+Circle-drawing 60
+-Just draw the circle.
+ If you have any problem, try BLR 1.
+
+Level 5 8/338
+CChase 30+30
+-Don't set player move speed to 1!
+ Remark: They are not really faster than you...
+
+Vortex of leaves 60
+-This is another annoying level, looks awesome and hard.
+ Keep away from those 'laser''s!
+ Remark: The lasers may have strange collision detection...
+ Be careful!
+
+Upstream flow 60
+-Rather easy.
+ Looks like something in level 3.
+
+High speed threaten 30
+-It's JUST threaten!
+ Precision is important.
+ Practice makes perfect.
+ If you *can't* move horizonally may be it's easier...
+
+Crossing threaten 30
+-Appears very hard.
+ Choose the correct time to cross those bullets.
+
+Orange trap2 2+2+2+5
+-Just another level from level 4.
+
+Fish in the barrel 60
+-Seems to be faster and faster? NO...
+ Remark: Those bullets are comming directly towards you.
+
+the Unbreakable jail 30
+-This is fairly hard. Use CLR if you need it.
+ Remark: When the 'target' got red, it's about to update its
+ position. If you keep moving when it's updating its position,
+ it will stuck in update mode, or it will stop.
+
+Level 6 7/390
+Snow WHITE 30
+-Incredible fast. Do not treat your CLR as a
+ £100,000,000 cheque.
+ Remark: They are accelerated!
+
+Photokeratitis 10+10+10+10+10
+-This used to be sickly hard...
+ Treat fast bullets and slow bullets separately.
+ Remark: It looks like Wriggle Nightbug's spellcard...
+ As of r94, it's not so hard as it was before. Fast bullets
+ won't hit you *if you don't move*.
+
+Squash-4(?) 60
+-Do not be trapped! You only need ONE CLR!...
+
+Avalanche 60
+-Do not stay at the screen bottom, it's very dangerous...
+
+Dangerous target 60
+-Keep moving!
+ It's a nightmare if you've choose a slow player...
+ Remark: The target follows you as a yellow bullet does,
+ but not in the same manner.
+
+Hexagon loops 10+20+7+7+7+19
+-Step well back and watch the show.
+ Remark: This level will misbehave if FPS dropped...
+
+Hyperfluid 60
+-Also known as Superfluid.
+ In fact, liquid helium is not cold enough. It's still several
+ Kelvin's degrees. I can make it even colder.
+ Remark: The white bullets are not accelerated, which are different
+ from the blue ones. The blue bullets share the same direction: 45 deg.
+ Also will become easier if horizonal movement is restricted...
+
+Level 7 12/930+ Mapped levels
+Spring thunder storm - panic? 60 Thunder storm...
+-Although it's based on something from level 6, they are completely
+ different!
+ And this one is really easy.
+ Remark: Try to get to the top of the screen...
+ Try restricting vertical movement this time...
+
+Rainbow tower - color theory 90 rainbow tower
+-Basic level.
+ Remark: It's taken from the old testbed version of BLRII.
+
+Rainbow bullets - nauty photon 60 Lazy level;)
+-Similar to one part in level1, but *much* harder.
+ Luck is really required.
+ Remark: The generation of bullets is really strange... If the last position
+ on the y axis is taken up... sorry that I started to talk about coding again.
+
+Rainbow effect - appearance 60 draw a rainbow (of bullet)
+-Random bullets. You will remember this part at once when you see the part.
+ If you feel it hard, go to assessment mode.
+ Remark: The bullets forming the rainbow are invincible.
+
+Rainbow effect - interference 120 as the name tells
+-This part is REALLY easy... but why?
+
+Rainbow effect - diffraction 120 as the name tells
+-Pretty hard. Those piles of shit may crash straight into you.
+ The code is pretty ugly too.
+
+Rainbow effect - photon school 60 "particalization"!
+-Pretty hard. Use CLR if necessary.
+ It may be easier if you stay near the edges. (I don't really know.)
+
+Over the Rainbow - infinity challenge - great circles
+-Your goal is to reach the red block...
+ And, this one is also pretty hard...
+ If you're not well-skilled and you are working on FPM, try --suicide--,
+ it worthwhile to do so!
+ Remark: This level will never end if you don't reach the red block...
+
+Trypophobia 120 another two classes: Tail & Pile
+-Very hard. You'll never know where they will go next(neither will they).
+ However, they won't step on the same place twice.
+ Will this cause trypophobia?
+ Remark: This level almost burn my computer...
+ I seem to forget an important thing: Bullets with effects won't collide
+ for a short time after they are created...
+
+Photon fission 90 Use a slightly modified tower8...
+-Directed bullets+random bullets.
+ Find a formula for it.
+
+Wave of Photon 60 class WOP+Lazy of particalization
+-Not very hard at the beginning...
+
+Return to void 90 return (void)(...);
+-VERY HARD!!!
+ I don't know where this came from.
+ CLR is useless but it will give you a short period during which you are invincible.
+ Remark: There are "no solution" cases...
+
+Level -1(Extreme) 7/1020
+unknown circles1 60
+-They slow down as they approach the border. VERY ANNOYING!!!
+
+unknown circles2 60
+-They STUCK at the border!! And they get THICKER and THICKER!!......
+
+Spiky 120
+-Hard. Their behavior is not predictable.
+ Remark: Again, never try to approach lasers! They are harmful to your eyes...
+
+Achromatopsia 120(90+30)
+-There's no way?!
+ Well, mind the name please...
+ Or we should call this "deuteranopia vs protanopia"?
+ Remark: Color change may suddenly happen!!
+
+Quad thread 120
+-Do you humans really support it?
+ Remark: I don't...
+
+Gravity vortex 120
+-It has nothing to do with gravity at all, but it's pretty
+ hard!
+ Seems to be very graceful.
+
+Supernova(additive blending) 120
+-After gathering enough power, they explode --
+ Awesome supernova!
+ I enjoy coding(such easy parts)...
+ Remark: Newly created bullets are... I can't give more clue.
+
+yellow explosive 90
+-There's nothing to code, so I came up with this...
+ --Not deadly at all.--
+
+Sink over the horizon 90
+-Strange. You will be easily trapped.
+
+Incomplete Reflective 120
+-Start in peace, end in mess.
+ Remark: one in four bullets will explode when it hits the wall.
+
+Level -2(Assess) 10/?
+
+You will certainly die. So let me predict your cause of death...
+
+Directed bullet
+-This is actually a copy of...
+ Towers don't collide you, however they should do so.
+ You may end up in... whatever you want.
+
+Random bullet
+-Pure random.
+ Are they getting faster?
+ You may end up in a huge mess.
+
+Constant patterns
+-Pretty awesome.
+ Doesn't look like anything.
+ You may end up in a horror.
+
+Crossing 1(L+R)
+-They started spinning!!!
+ You may end up like a juicy orange in a squeezer.
+
+Crossing 2(C)
+-Used by Moriya Suwako...
+ Round bullets made me dizzy.
+ You may end up like...
+ That scene is really terrible!
+
+Trappy
+-The name is strange...
+ Remark: The lasers created just over you are not created there on purpose...
+ However, one third of the bullets could be directed.
+ You may end up without your awareness.
+
+Sine wave
+-Oscilloscope?
+ Find a good place to vibrate with the graph...
+ Remark: Some positions will cause death instantly!
+ You may end up...
+ Oops! I can't find you on that broken oscilloscope!
+
+Density test
+-Really high density.
+ WTF? There's no way?!
+ You MUST end up in a horrible traffic accident, squeezing every drop of blood
+ out on the left board. That's really a bad image.
+
+"Pinballs"
+-Well... They have collisions since r93!
+ These balls spawn with random velocity!
+ You may end up...
+ just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you.
+
+Road Blocks
+-You'll understand this one day.
+ --Flappy square?...
+ You death cause could be the same as the one in "Density test".
+ Don't ask why. I feel sick now...
+
+Extreme High speed
+-Copy of one part in level 5.
+ You may end up in just *two* seconds.
+
+Laser crosses
+-Only a show off of the Laser class.
+ You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these
+ days)
+
+Bonus test: Lunatic Lunar!
+-May be the legacy of a vintage game...
+ You may end up... sorry, this in not predictable.. \ No newline at end of file