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+BulletLabRemixII
+Level index/specifications/hints
+
+I'm still working on this document.
+Please don't trouble me if it misled you.
+
+*Trying the levels before reading this is strongly recommended.*
+
+This document is probably NOT suitable for:
+Anybody who isn't insterested in this topic
+Liberal arts students(?...)
+
+This document is suitable for:
+Nobody(?)
+Coders who want to modify this game, or import levels to your game...
+Casual persons who won't care anything
+Someone who is stuck at a part
+
+
+
+
+
+
+======================WARNING, LOTS OF WORDS BELOW!======================
+Level 1 2/180
+River levels 120
+-It's confusing... so much bullets for Level1?
+ However it's fairly easy. Do not seek for death(where those "+1" are
+ leading you to)
+
+Double-directed labyrinth 60
+-Still very easy.
+
+Level 2 4/215
+Polygon-red 60
+-This is not hard...
+ Fake bullets aren't always annoying.
+
+Polygon-white 60
+-Make good use of precise mode.
+
+Polygon-white locked 6
+-You can't move vertically!
+ Find a good position, e.g. near by a line.
+
+Polygon-both 30
+-This part doesn't make sense.
+
+Level 3 4/150
+Reflective 30
+-Just meet them, do not make big movements.
+ They are pretty friendly aren't they?
+
+*4 30
+-It's a little difficult... Keep away from the edges!
+
+Rotate ???? 60
+-Stay away from the rotating bullets.
+
+Wall of blues? 30
+-Rather easy. Do not try to earn too may semi-collisions unless
+ you are really skilled.
+ Looks awesome?
+
+Level 4 5/243
+Orange 30
+-Don't make big movements and stay away from the edges. (why?)
+ Those fast bullets are really annoying.
+
+Orange trap 5+5+4+4+3+3+2+2+5
+-Do NOT press shift!
+
+Double spinner 60
+-An easy part for level 4.
+
+Squash-2 60
+-Enjoy it yourself.
+ I think it may make the situation worse.
+
+Circle-drawing 60
+-Just draw the circle.
+ If you have any problem, try BLR 1.
+
+Level 5 8/338
+CChase 30+30
+-Don't set player move speed to 1!
+ Remark: They are not really faster than you...
+
+Vortex of leaves 60
+-This is another annoying level, looks awesome and hard.
+ Keep away from those 'laser''s!
+ Remark: The lasers may have strange collision detection...
+ Be careful!
+
+Upstream flow 60
+-Rather easy.
+ Looks like something in level 3.
+
+High speed threaten 30
+-It's JUST threaten!
+ Precision is important.
+ Practice makes perfect.
+ If you *can't* move horizonally may be it's easier...
+
+Crossing threaten 30
+-Appears very hard.
+ Choose the correct time to cross those bullets.
+
+Orange trap2 2+2+2+5
+-Just another level from level 4.
+
+Fish in the barrel 60
+-Seems to be faster and faster? NO...
+ Remark: Those bullets are comming directly towards you.
+
+the Unbreakable jail 30
+-This is fairly hard. Use CLR if you need it.
+ Remark: When the 'target' got red, it's about to update its
+ position. If you keep moving when it's updating its position,
+ it will stuck in update mode, or it will stop.
+
+Level 6 7/390
+Snow WHITE 30
+-Incredible fast. Do not treat your CLR as a
+ £100,000,000 cheque.
+ Remark: They are accelerated!
+
+Photokeratitis 10+10+10+10+10
+-This used to be sickly hard...
+ Treat fast bullets and slow bullets separately.
+ Remark: It looks like Wriggle Nightbug's spellcard...
+ As of r94, it's not so hard as it was before. Fast bullets
+ won't hit you *if you don't move*.
+
+Squash-4(?) 60
+-Do not be trapped! You only need ONE CLR!...
+
+Avalanche 60
+-Do not stay at the screen bottom, it's very dangerous...
+
+Dangerous target 60
+-Keep moving!
+ It's a nightmare if you've choose a slow player...
+ Remark: The target follows you as a yellow bullet does,
+ but not in the same manner.
+
+Hexagon loops 10+20+7+7+7+19
+-Step well back and watch the show.
+ Remark: This level will misbehave if FPS dropped...
+
+Hyperfluid 60
+-Also known as Superfluid.
+ In fact, liquid helium is not cold enough. It's still several
+ Kelvin's degrees. I can make it even colder.
+ Remark: The white bullets are not accelerated, which are different
+ from the blue ones. The blue bullets share the same direction: 45 deg.
+ Also will become easier if horizonal movement is restricted...
+
+Level 7 12/930+ Mapped levels
+Spring thunder storm - panic? 60 Thunder storm...
+-Although it's based on something from level 6, they are completely
+ different!
+ And this one is really easy.
+ Remark: Try to get to the top of the screen...
+ Try restricting vertical movement this time...
+
+Rainbow tower - color theory 90 rainbow tower
+-Basic level.
+ Remark: It's taken from the old testbed version of BLRII.
+
+Rainbow bullets - nauty photon 60 Lazy level;)
+-Similar to one part in level1, but *much* harder.
+ Luck is really required.
+ Remark: The generation of bullets is really strange... If the last position
+ on the y axis is taken up... sorry that I started to talk about coding again.
+
+Rainbow effect - appearance 60 draw a rainbow (of bullet)
+-Random bullets. You will remember this part at once when you see the part.
+ If you feel it hard, go to assessment mode.
+ Remark: The bullets forming the rainbow are invincible.
+
+Rainbow effect - interference 120 as the name tells
+-This part is REALLY easy... but why?
+
+Rainbow effect - diffraction 120 as the name tells
+-Pretty hard. Those piles of shit may crash straight into you.
+ The code is pretty ugly too.
+
+Rainbow effect - photon school 60 "particalization"!
+-Pretty hard. Use CLR if necessary.
+ It may be easier if you stay near the edges. (I don't really know.)
+
+Over the Rainbow - infinity challenge - great circles
+-Your goal is to reach the red block...
+ And, this one is also pretty hard...
+ If you're not well-skilled and you are working on FPM, try --suicide--,
+ it worthwhile to do so!
+ Remark: This level will never end if you don't reach the red block...
+
+Trypophobia 120 another two classes: Tail & Pile
+-Very hard. You'll never know where they will go next(neither will they).
+ However, they won't step on the same place twice.
+ Will this cause trypophobia?
+ Remark: This level almost burn my computer...
+ I seem to forget an important thing: Bullets with effects won't collide
+ for a short time after they are created...
+
+Photon fission 90 Use a slightly modified tower8...
+-Directed bullets+random bullets.
+ Find a formula for it.
+
+Wave of Photon 60 class WOP+Lazy of particalization
+-Not very hard at the beginning...
+
+Return to void 90 return (void)(...);
+-VERY HARD!!!
+ I don't know where this came from.
+ CLR is useless but it will give you a short period during which you are invincible.
+ Remark: There are "no solution" cases...
+
+Level -1(Extreme) 7/1020
+unknown circles1 60
+-They slow down as they approach the border. VERY ANNOYING!!!
+
+unknown circles2 60
+-They STUCK at the border!! And they get THICKER and THICKER!!......
+
+Spiky 120
+-Hard. Their behavior is not predictable.
+ Remark: Again, never try to approach lasers! They are harmful to your eyes...
+
+Achromatopsia 120(90+30)
+-There's no way?!
+ Well, mind the name please...
+ Or we should call this "deuteranopia vs protanopia"?
+ Remark: Color change may suddenly happen!!
+
+Quad thread 120
+-Do you humans really support it?
+ Remark: I don't...
+
+Gravity vortex 120
+-It has nothing to do with gravity at all, but it's pretty
+ hard!
+ Seems to be very graceful.
+
+Supernova(additive blending) 120
+-After gathering enough power, they explode --
+ Awesome supernova!
+ I enjoy coding(such easy parts)...
+ Remark: Newly created bullets are... I can't give more clue.
+
+yellow explosive 90
+-There's nothing to code, so I came up with this...
+ --Not deadly at all.--
+
+Sink over the horizon 90
+-Strange. You will be easily trapped.
+
+Incomplete Reflective 120
+-Start in peace, end in mess.
+ Remark: one in four bullets will explode when it hits the wall.
+
+Level -2(Assess) 10/?
+
+You will certainly die. So let me predict your cause of death...
+
+Directed bullet
+-This is actually a copy of...
+ Towers don't collide you, however they should do so.
+ You may end up in... whatever you want.
+
+Random bullet
+-Pure random.
+ Are they getting faster?
+ You may end up in a huge mess.
+
+Constant patterns
+-Pretty awesome.
+ Doesn't look like anything.
+ You may end up in a horror.
+
+Crossing 1(L+R)
+-They started spinning!!!
+ You may end up like a juicy orange in a squeezer.
+
+Crossing 2(C)
+-Used by Moriya Suwako...
+ Round bullets made me dizzy.
+ You may end up like...
+ That scene is really terrible!
+
+Trappy
+-The name is strange...
+ Remark: The lasers created just over you are not created there on purpose...
+ However, one third of the bullets could be directed.
+ You may end up without your awareness.
+
+Sine wave
+-Oscilloscope?
+ Find a good place to vibrate with the graph...
+ Remark: Some positions will cause death instantly!
+ You may end up...
+ Oops! I can't find you on that broken oscilloscope!
+
+Density test
+-Really high density.
+ WTF? There's no way?!
+ You MUST end up in a horrible traffic accident, squeezing every drop of blood
+ out on the left board. That's really a bad image.
+
+"Pinballs"
+-Well... They have collisions since r93!
+ These balls spawn with random velocity!
+ You may end up...
+ just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you.
+
+Road Blocks
+-You'll understand this one day.
+ --Flappy square?...
+ You death cause could be the same as the one in "Density test".
+ Don't ask why. I feel sick now...
+
+Extreme High speed
+-Copy of one part in level 5.
+ You may end up in just *two* seconds.
+
+Laser crosses
+-Only a show off of the Laser class.
+ You might end up like... Coal Dust? (Sorry I'm playing Industrial Craft2 these
+ days)
+
+Bonus test: Lunatic Lunar!
+-May be the legacy of a vintage game...
+ You may end up... sorry, this in not predictable.. \ No newline at end of file