aboutsummaryrefslogtreecommitdiff
path: root/archive/hgehelp/hgedistort.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'archive/hgehelp/hgedistort.cpp')
-rw-r--r--archive/hgehelp/hgedistort.cpp242
1 files changed, 0 insertions, 242 deletions
diff --git a/archive/hgehelp/hgedistort.cpp b/archive/hgehelp/hgedistort.cpp
deleted file mode 100644
index c7dc821..0000000
--- a/archive/hgehelp/hgedistort.cpp
+++ /dev/null
@@ -1,242 +0,0 @@
-/*
-** Haaf's Game Engine 1.7
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** hgeDistortionMesh helper class implementation
-*/
-
-#include "hgedistort.h"
-
-
-HGE *hgeDistortionMesh::hge=0;
-
-
-hgeDistortionMesh::hgeDistortionMesh(int cols, int rows)
-{
- int i;
-
- hge=hgeCreate(HGE_VERSION);
-
- nRows=rows;
- nCols=cols;
- cellw=cellh=0;
- quad.tex=0;
- quad.blend=BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_ZWRITE;
- disp_array=new hgeVertex[rows*cols];
-
- for(i=0;i<rows*cols;i++)
- {
- disp_array[i].x=0.0f;
- disp_array[i].y=0.0f;
- disp_array[i].tx=0.0f;
- disp_array[i].ty=0.0f;
-
- disp_array[i].z=0.5f;
- disp_array[i].col=0xFFFFFFFF;
- }
-}
-
-hgeDistortionMesh::hgeDistortionMesh(const hgeDistortionMesh &dm)
-{
- hge=hgeCreate(HGE_VERSION);
-
- nRows=dm.nRows;
- nCols=dm.nCols;
- cellw=dm.cellw;
- cellh=dm.cellh;
- tx=dm.tx;
- ty=dm.ty;
- width=dm.width;
- height=dm.height;
- quad=dm.quad;
-
- disp_array=new hgeVertex[nRows*nCols];
- memcpy(disp_array, dm.disp_array, sizeof(hgeVertex)*nRows*nCols);
-}
-
-hgeDistortionMesh::~hgeDistortionMesh()
-{
- delete[] disp_array;
- hge->Release();
-}
-
-hgeDistortionMesh& hgeDistortionMesh::operator= (const hgeDistortionMesh &dm)
-{
- if(this!=&dm)
- {
- nRows=dm.nRows;
- nCols=dm.nCols;
- cellw=dm.cellw;
- cellh=dm.cellh;
- tx=dm.tx;
- ty=dm.ty;
- width=dm.width;
- height=dm.height;
- quad=dm.quad;
-
- delete[] disp_array;
- disp_array=new hgeVertex[nRows*nCols];
- memcpy(disp_array, dm.disp_array, sizeof(hgeVertex)*nRows*nCols);
- }
-
- return *this;
-
-}
-
-void hgeDistortionMesh::SetTexture(HTEXTURE tex)
-{
- quad.tex=tex;
-}
-
-void hgeDistortionMesh::SetTextureRect(float x, float y, float w, float h)
-{
- int i,j;
- float tw,th;
-
- tx=x; ty=y; width=w; height=h;
-
- if (quad.tex)
- {
- tw=(float)hge->Texture_GetWidth(quad.tex);
- th=(float)hge->Texture_GetHeight(quad.tex);
- }
- else
- {
- tw = w;
- th = h;
- }
-
- cellw=w/(nCols-1);
- cellh=h/(nRows-1);
-
- for(j=0; j<nRows; j++)
- for(i=0; i<nCols; i++)
- {
- disp_array[j*nCols+i].tx=(x+i*cellw)/tw;
- disp_array[j*nCols+i].ty=(y+j*cellh)/th;
-
- disp_array[j*nCols+i].x=i*cellw;
- disp_array[j*nCols+i].y=j*cellh;
- }
-}
-
-void hgeDistortionMesh::SetBlendMode(int blend)
-{
- quad.blend=blend;
-}
-
-void hgeDistortionMesh::Clear(DWORD col, float z)
-{
- int i,j;
-
- for(j=0; j<nRows; j++)
- for(i=0; i<nCols; i++)
- {
- disp_array[j*nCols+i].x=i*cellw;
- disp_array[j*nCols+i].y=j*cellh;
- disp_array[j*nCols+i].col=col;
- disp_array[j*nCols+i].z=z;
- }
-}
-
-void hgeDistortionMesh::Render(float x, float y)
-{
- int i,j,idx;
-
- for(j=0; j<nRows-1; j++)
- for(i=0; i<nCols-1; i++)
- {
- idx=j*nCols+i;
-
- quad.v[0].tx=disp_array[idx].tx;
- quad.v[0].ty=disp_array[idx].ty;
- quad.v[0].x=x+disp_array[idx].x;
- quad.v[0].y=y+disp_array[idx].y;
- quad.v[0].z=disp_array[idx].z;
- quad.v[0].col=disp_array[idx].col;
-
- quad.v[1].tx=disp_array[idx+1].tx;
- quad.v[1].ty=disp_array[idx+1].ty;
- quad.v[1].x=x+disp_array[idx+1].x;
- quad.v[1].y=y+disp_array[idx+1].y;
- quad.v[1].z=disp_array[idx+1].z;
- quad.v[1].col=disp_array[idx+1].col;
-
- quad.v[2].tx=disp_array[idx+nCols+1].tx;
- quad.v[2].ty=disp_array[idx+nCols+1].ty;
- quad.v[2].x=x+disp_array[idx+nCols+1].x;
- quad.v[2].y=y+disp_array[idx+nCols+1].y;
- quad.v[2].z=disp_array[idx+nCols+1].z;
- quad.v[2].col=disp_array[idx+nCols+1].col;
-
- quad.v[3].tx=disp_array[idx+nCols].tx;
- quad.v[3].ty=disp_array[idx+nCols].ty;
- quad.v[3].x=x+disp_array[idx+nCols].x;
- quad.v[3].y=y+disp_array[idx+nCols].y;
- quad.v[3].z=disp_array[idx+nCols].z;
- quad.v[3].col=disp_array[idx+nCols].col;
-
- hge->Gfx_RenderQuad(&quad);
- }
-}
-
-void hgeDistortionMesh::SetZ(int col, int row, float z)
-{
- if(row<nRows && col<nCols) disp_array[row*nCols+col].z=z;
-}
-
-void hgeDistortionMesh::SetColor(int col, int row, DWORD color)
-{
- if(row<nRows && col<nCols) disp_array[row*nCols+col].col=color;
-}
-
-void hgeDistortionMesh::SetDisplacement(int col, int row, float dx, float dy, int ref)
-{
- if(row<nRows && col<nCols)
- {
- switch(ref)
- {
- case HGEDISP_NODE: dx+=col*cellw; dy+=row*cellh; break;
- case HGEDISP_CENTER: dx+=cellw*(nCols-1)/2;dy+=cellh*(nRows-1)/2; break;
- case HGEDISP_TOPLEFT: break;
- }
-
- disp_array[row*nCols+col].x=dx;
- disp_array[row*nCols+col].y=dy;
- }
-}
-
-float hgeDistortionMesh::GetZ(int col, int row) const
-{
- if(row<nRows && col<nCols) return disp_array[row*nCols+col].z;
- else return 0.0f;
-}
-
-DWORD hgeDistortionMesh::GetColor(int col, int row) const
-{
- if(row<nRows && col<nCols) return disp_array[row*nCols+col].col;
- else return 0;
-}
-
-void hgeDistortionMesh::GetDisplacement(int col, int row, float *dx, float *dy, int ref) const
-{
- if(row<nRows && col<nCols)
- {
- switch(ref)
- {
- case HGEDISP_NODE: *dx=disp_array[row*nCols+col].x-col*cellw;
- *dy=disp_array[row*nCols+col].y-row*cellh;
- break;
-
- case HGEDISP_CENTER: *dx=disp_array[row*nCols+col].x-cellw*(nCols-1)/2;
- *dy=disp_array[row*nCols+col].x-cellh*(nRows-1)/2;
- break;
-
- case HGEDISP_TOPLEFT: *dx=disp_array[row*nCols+col].x;
- *dy=disp_array[row*nCols+col].y;
- break;
- }
- }
-}
-