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-rw-r--r--archive/hgehelp/hgepmanager.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/archive/hgehelp/hgepmanager.cpp b/archive/hgehelp/hgepmanager.cpp
deleted file mode 100644
index 16a0b1d..0000000
--- a/archive/hgehelp/hgepmanager.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-// PLEASE NOTE that this is not the 1.81 version of hgeparticle.cpp ...
-// the game I'm working on used an older HGE that breaks with the 1.81
-// particle system. If you want 1.81, just overwrite this file. --ryan.
-
-/*
-** Haaf's Game Engine 1.7
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** hgeParticleManager helper class implementation
-*/
-
-
-#include "hgeparticle.h"
-
-
-hgeParticleManager::hgeParticleManager(const float fps)
-{
- nPS=0;
- fFPS=fps;
- tX=tY=0.0f;
-}
-
-hgeParticleManager::~hgeParticleManager()
-{
- int i;
- for(i=0;i<nPS;i++) delete psList[i];
-}
-
-void hgeParticleManager::Update(float dt)
-{
- int i;
- for(i=0;i<nPS;i++)
- {
- psList[i]->Update(dt);
- if(psList[i]->GetAge()==-2.0f && psList[i]->GetParticlesAlive()==0)
- {
- delete psList[i];
- psList[i]=psList[nPS-1];
- nPS--;
- i--;
- }
- }
-}
-
-void hgeParticleManager::Render()
-{
- int i;
- for(i=0;i<nPS;i++) psList[i]->Render();
-}
-
-hgeParticleSystem* hgeParticleManager::SpawnPS(hgeParticleSystemInfo *psi, float x, float y)
-{
- if(nPS==MAX_PSYSTEMS) return 0;
- psList[nPS]=new hgeParticleSystem(psi,fFPS);
- psList[nPS]->FireAt(x,y);
- psList[nPS]->Transpose(tX,tY);
- nPS++;
- return psList[nPS-1];
-}
-
-bool hgeParticleManager::IsPSAlive(hgeParticleSystem *ps) const
-{
- int i;
- for(i=0;i<nPS;i++) if(psList[i]==ps) return true;
- return false;
-}
-
-void hgeParticleManager::Transpose(float x, float y)
-{
- int i;
- for(i=0;i<nPS;i++) psList[i]->Transpose(x,y);
- tX=x; tY=y;
-}
-
-void hgeParticleManager::KillPS(hgeParticleSystem *ps)
-{
- int i;
- for(i=0;i<nPS;i++)
- {
- if(psList[i]==ps)
- {
- delete psList[i];
- psList[i]=psList[nPS-1];
- nPS--;
- return;
- }
- }
-}
-
-void hgeParticleManager::KillAll()
-{
- int i;
- for(i=0;i<nPS;i++) delete psList[i];
- nPS=0;
-}