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-rw-r--r--archive/include/hgeanim.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/archive/include/hgeanim.h b/archive/include/hgeanim.h
deleted file mode 100644
index 7c5f237..0000000
--- a/archive/include/hgeanim.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-** Haaf's Game Engine 1.7
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** hgeAnimation helper class header
-*/
-
-
-#ifndef HGEANIM_H
-#define HGEANIM_H
-
-
-#include "hgesprite.h"
-
-
-#define HGEANIM_FWD 0
-#define HGEANIM_REV 1
-#define HGEANIM_PINGPONG 2
-#define HGEANIM_NOPINGPONG 0
-#define HGEANIM_LOOP 4
-#define HGEANIM_NOLOOP 0
-
-
-/*
-** HGE Animation class
-*/
-class hgeAnimation : public hgeSprite
-{
-public:
- hgeAnimation(HTEXTURE tex, int nframes, float FPS, float x, float y, float w, float h);
- hgeAnimation(const hgeAnimation &anim);
-
- void Play();
- void Stop() { bPlaying=false; }
- void Resume() { bPlaying=true; }
- void Update(float fDeltaTime);
- bool IsPlaying() const { return bPlaying; }
-
- void SetTexture(HTEXTURE tex) { hgeSprite::SetTexture(tex); orig_width = hge->Texture_GetWidth(tex, true); }
- void SetTextureRect(float x1, float y1, float x2, float y2) { hgeSprite::SetTextureRect(x1,y1,x2,y2); SetFrame(nCurFrame); }
- void SetMode(int mode);
- void SetSpeed(float FPS) { fSpeed=1.0f/FPS; }
- void SetFrame(int n);
- void SetFrames(int n) { nFrames=n; }
-
- int GetMode() const { return Mode; }
- float GetSpeed() const { return 1.0f/fSpeed; }
- int GetFrame() const { return nCurFrame; }
- int GetFrames() const { return nFrames; }
-
-private:
- hgeAnimation();
-
- int orig_width;
-
- bool bPlaying;
-
- float fSpeed;
- float fSinceLastFrame;
-
- int Mode;
- int nDelta;
- int nFrames;
- int nCurFrame;
-};
-
-
-#endif