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path: root/hgehelp/hgesprite.cpp
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Diffstat (limited to 'hgehelp/hgesprite.cpp')
-rw-r--r--hgehelp/hgesprite.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/hgehelp/hgesprite.cpp b/hgehelp/hgesprite.cpp
index 8e61263..3ff926f 100644
--- a/hgehelp/hgesprite.cpp
+++ b/hgehelp/hgesprite.cpp
@@ -7,7 +7,7 @@
*/
-#include "../../include/hgesprite.h"
+#include "hgesprite.h"
#include <math.h>
@@ -19,7 +19,7 @@ hgeSprite::hgeSprite(HTEXTURE texture, float texx, float texy, float w, float h)
float texx1, texy1, texx2, texy2;
hge=hgeCreate(HGE_VERSION);
-
+
tx=texx; ty=texy;
width=w; height=h;
@@ -51,14 +51,14 @@ hgeSprite::hgeSprite(HTEXTURE texture, float texx, float texy, float w, float h)
quad.v[2].tx = texx2; quad.v[2].ty = texy2;
quad.v[3].tx = texx1; quad.v[3].ty = texy2;
- quad.v[0].z =
- quad.v[1].z =
- quad.v[2].z =
+ quad.v[0].z =
+ quad.v[1].z =
+ quad.v[2].z =
quad.v[3].z = 0.5f;
-
- quad.v[0].col =
- quad.v[1].col =
- quad.v[2].col =
+
+ quad.v[0].col =
+ quad.v[1].col =
+ quad.v[2].col =
quad.v[3].col = 0xffffffff;
quad.blend=BLEND_DEFAULT;
@@ -104,18 +104,18 @@ void hgeSprite::RenderEx(float x, float y, float rot, float hscale, float vscale
{
cost = cosf(rot);
sint = sinf(rot);
-
+
quad.v[0].x = tx1*cost - ty1*sint + x;
- quad.v[0].y = tx1*sint + ty1*cost + y;
+ quad.v[0].y = tx1*sint + ty1*cost + y;
quad.v[1].x = tx2*cost - ty1*sint + x;
- quad.v[1].y = tx2*sint + ty1*cost + y;
+ quad.v[1].y = tx2*sint + ty1*cost + y;
quad.v[2].x = tx2*cost - ty2*sint + x;
- quad.v[2].y = tx2*sint + ty2*cost + y;
+ quad.v[2].y = tx2*sint + ty2*cost + y;
quad.v[3].x = tx1*cost - ty2*sint + x;
- quad.v[3].y = tx1*sint + ty2*cost + y;
+ quad.v[3].y = tx1*sint + ty2*cost + y;
}
else
{
@@ -157,7 +157,7 @@ hgeRect* hgeSprite::GetBoundingBoxEx(float x, float y, float rot, float hscale,
float sint, cost;
rect->Clear();
-
+
tx1 = -hotX*hscale;
ty1 = -hotY*vscale;
tx2 = (width-hotX)*hscale;
@@ -167,11 +167,11 @@ hgeRect* hgeSprite::GetBoundingBoxEx(float x, float y, float rot, float hscale,
{
cost = cosf(rot);
sint = sinf(rot);
-
- rect->Encapsulate(tx1*cost - ty1*sint + x, tx1*sint + ty1*cost + y);
- rect->Encapsulate(tx2*cost - ty1*sint + x, tx2*sint + ty1*cost + y);
- rect->Encapsulate(tx2*cost - ty2*sint + x, tx2*sint + ty2*cost + y);
- rect->Encapsulate(tx1*cost - ty2*sint + x, tx1*sint + ty2*cost + y);
+
+ rect->Encapsulate(tx1*cost - ty1*sint + x, tx1*sint + ty1*cost + y);
+ rect->Encapsulate(tx2*cost - ty1*sint + x, tx2*sint + ty1*cost + y);
+ rect->Encapsulate(tx2*cost - ty2*sint + x, tx2*sint + ty2*cost + y);
+ rect->Encapsulate(tx1*cost - ty2*sint + x, tx1*sint + ty2*cost + y);
}
else
{
@@ -192,7 +192,7 @@ void hgeSprite::SetFlip(bool bX, bool bY, bool bHotSpot)
if(bHSFlip && bYFlip) hotY = height - hotY;
bHSFlip = bHotSpot;
-
+
if(bHSFlip && bXFlip) hotX = width - hotX;
if(bHSFlip && bYFlip) hotY = height - hotY;
@@ -249,10 +249,10 @@ void hgeSprite::SetTexture(HTEXTURE tex)
tx1/=tw; ty1/=th;
tx2/=tw; ty2/=th;
- quad.v[0].tx=tx1; quad.v[0].ty=ty1;
- quad.v[1].tx=tx2; quad.v[1].ty=ty1;
- quad.v[2].tx=tx2; quad.v[2].ty=ty2;
- quad.v[3].tx=tx1; quad.v[3].ty=ty2;
+ quad.v[0].tx=tx1; quad.v[0].ty=ty1;
+ quad.v[1].tx=tx2; quad.v[1].ty=ty1;
+ quad.v[2].tx=tx2; quad.v[2].ty=ty2;
+ quad.v[3].tx=tx1; quad.v[3].ty=ty2;
}
}
@@ -264,7 +264,7 @@ void hgeSprite::SetTextureRect(float x, float y, float w, float h, bool adjSize)
tx=x;
ty=y;
-
+
if(adjSize)
{
width=w;
@@ -274,10 +274,10 @@ void hgeSprite::SetTextureRect(float x, float y, float w, float h, bool adjSize)
tx1=tx/tex_width; ty1=ty/tex_height;
tx2=(tx+w)/tex_width; ty2=(ty+h)/tex_height;
- quad.v[0].tx=tx1; quad.v[0].ty=ty1;
- quad.v[1].tx=tx2; quad.v[1].ty=ty1;
- quad.v[2].tx=tx2; quad.v[2].ty=ty2;
- quad.v[3].tx=tx1; quad.v[3].ty=ty2;
+ quad.v[0].tx=tx1; quad.v[0].ty=ty1;
+ quad.v[1].tx=tx2; quad.v[1].ty=ty1;
+ quad.v[2].tx=tx2; quad.v[2].ty=ty2;
+ quad.v[3].tx=tx1; quad.v[3].ty=ty2;
bX=bXFlip; bY=bYFlip; bHS=bHSFlip;
bXFlip=false; bYFlip=false;