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-rw-r--r--main.cpp65
1 files changed, 50 insertions, 15 deletions
diff --git a/main.cpp b/main.cpp
index 2f8aeaa..f5b34b9 100644
--- a/main.cpp
+++ b/main.cpp
@@ -623,11 +623,14 @@ bool FrameFunc()
float dt=hge->Timer_GetDelta();
static float t=0.0f;
float tx,ty;
- if (Current_Position==1&&hge->Input_GetKeyState(HGEK_ESCAPE))PauseGUI_Init();
- int MMR=-1,SMR=-1,OMR=-1;
+ if (Current_Position==1&&hge->Input_GetKeyState(HGEK_ESCAPE))pauseMenu.Init(-200);//PauseGUI_Init();
+ int MMR=-1,SMR=-1,OMR=-1,PPMR=-1,PMR=-1,RTTMR=-1;
if (mainMenu.isActive())MMR=mainMenu.Update();
if (startMenu.isActive())SMR=startMenu.Update();
if (optionMenu.isActive())OMR=optionMenu.Update();
+ if (playerPreferenceMenu.isActive())PPMR=playerPreferenceMenu.Update();
+ if (pauseMenu.isActive())PMR=pauseMenu.Update();
+ if (returnToTitleMenu.isActive())RTTMR=returnToTitleMenu.Update();
if (Current_Position==0)
{
if(!mainMenu.isActive())return true;
@@ -731,13 +734,34 @@ bool FrameFunc()
if (Current_Position==8)HighScoreGUI_FrameFnk();
if (Current_Position==9)HSViewGUI_FrameFnk();
if (Current_Position==10)HSDetGUI_FrameFnk();
- if (Current_Position==11)PauseGUI_FrameFnk();
- if (Current_Position==12)BkTTitleGUI_FrameFnk();
+ if (Current_Position==11)
+ {
+ if(~PMR)
+ {
+ pauseMenu.Leave();
+ if(PMR==2)returnToTitleMenu.Init(-200),Current_Position=12;
+ return false;
+ }
+ }
+ if (Current_Position==12)
+ {
+ if(~RTTMR)
+ {
+ returnToTitleMenu.Leave();
+ if(RTTMR==1)pauseMenu.Init(-200);
+ if(RTTMR==2)mainMenu.Init(-200),Current_Position=0;
+ }
+ }
if (Current_Position==13)
{
if(~OMR)
{
if(OMR==4||OMR==5)optionMenu.Leave();
+ if(OMR==4)
+ {
+ playerPreferenceMenu.Init(-200);
+ Current_Position=14;
+ }
if(OMR==5)
{
Options_Writeback();
@@ -747,8 +771,21 @@ bool FrameFunc()
return false;
}
}
- if (Current_Position==14)PlayerProfGUI_FrameFnk();
- // Here we update our background animation
+ if (Current_Position==14)
+ {
+ if(~PPMR)
+ {
+ if(PPMR==5)
+ {
+ if(AP_Update(plrspd,plrslospd,clrbns)<=10000)
+ optionMenu.Init(850),
+ Current_Position=13,
+ playerPreferenceMenu.Leave();
+ else playerPreferenceMenu.Shake();
+ }
+ return false;
+ }
+ }
t+=dt;
tx=50*cosf(t/60);
ty=50*sinf(t/60);
@@ -772,12 +809,12 @@ bool FrameFunc()
if(mainMenu.isActive())mainMenu.Render();
if(startMenu.isActive())startMenu.Render();
if(optionMenu.isActive())optionMenu.Render();
+ if(playerPreferenceMenu.isActive())playerPreferenceMenu.Render();
+ if(pauseMenu.isActive())pauseMenu.Render();
+ if(returnToTitleMenu.isActive())returnToTitleMenu.Render();
if (Current_Position==0||Current_Position==3||Current_Position==8||
Current_Position==9||Current_Position==10||Current_Position==13||Current_Position==14)
{
- //titlespr->Render(160,0);
- //if (Current_Position==0)gui->Render();
- //mainMenu.Render();
titlespr->Render(160,0);
}
if (Current_Position==1||Current_Position==2||Current_Position==5||Current_Position==11||Current_Position==12)
@@ -854,10 +891,6 @@ bool FrameFunc()
if (Current_Position==8)HighScoreGUI->Render();
if (Current_Position==9)HSViewGUI->Render();
if (Current_Position==10)HSDetailGUI->Render();
- if (Current_Position==11)PauseGUI->Render();
- if (Current_Position==12)BkTTitleGUI->Render();
- //if (Current_Position==13)OptionsGUI->Render();
- if (Current_Position==14)PlayerProfGUI->Render();
fnt->SetColor(0xFFFFFFFF);
rbPanelFont.UpdateString(L" FPS: %.2f",hge->Timer_GetFPSf());
rbPanelFont.Render(785,595,0xFFFFFFFF,1);
@@ -1137,7 +1170,7 @@ int main(int argc,char *argv[])
if(!quad.tex||!SprSheet||!TexTitle||!TexCredits)
Error("Error Loading Resources!",true);
quad.blend=BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_NOZWRITE;
- DBGColor=0xFF888820;
+ DBGColor=0xFFFFFFFF;
for(int i=0;i<4;i++)
{
quad.v[i].z=0.5f;
@@ -1179,6 +1212,8 @@ int main(int argc,char *argv[])
}
mainMenu.Init_Once();if(!startLvl)mainMenu.Init(-200);
startMenu.Init_Once();optionMenu.Init_Once();
+ pauseMenu.Init_Once();returnToTitleMenu.Init_Once();
+ playerPreferenceMenu.Init_Once();
gui=new hgeGUI();
gui->AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,"Start"));
gui->AddCtrl(new hgeGUIMenuItem(2,fnt,snd,400,240,0.1f,"Highscores && Records"));
@@ -1188,7 +1223,7 @@ int main(int argc,char *argv[])
gui->SetNavMode(HGEGUI_UPDOWN | HGEGUI_CYCLED);
gui->SetCursor(spr);
gui->SetFocus(1);
- gui->Enter();
+ //gui->Enter();
if(LOWFPS)hge->System_Log("%s: Low FPS Mode Enabled.",MAIN_SRC_FN);
if(fNoSound)hge->System_Log("%s: Sound is disabled.",MAIN_SRC_FN);
if(startLvl)