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-rw-r--r--main.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/main.cpp b/main.cpp
index d0038c1..1505abf 100644
--- a/main.cpp
+++ b/main.cpp
@@ -1,6 +1,6 @@
-//Chrisoft Bullet Lab Remix HGE
-//Main Code
-//Copyright Chrisoft 2014
+// Chrisoft Bullet Lab Remix HGE -*- C++ -*-
+// Main Code
+// Copyright Chrisoft 2014
//Now that we use BSD license, so let's paste it here.
//(although it may be awful)
/*
@@ -352,7 +352,7 @@ void RefreshScore()
score+=16*mult;
else
score+=mult;
- if(scminus){if(mult/2>0.1)mult/=2;else mult=0.5;}
+ if(scminus){if(mult/2>0.1)mult/=2;else mult=0.1;}
score+=100*shots*mult;
score-=scminus*mult;
score+=2000*dsmc*mult;
@@ -982,10 +982,9 @@ bool FrameFunc()
}
fnt->SetColor(SETA(0xFFFFFF,infofade));
fnt->printf(5, 0, HGETEXT_LEFT, "Frames to go: %d",frameleft);
-#ifdef WIN32
+#if 0
fnt->printf(5, 25, HGETEXT_LEFT, "Score: %I64d",score);
-#endif
-#ifndef WIN32
+#else
fnt->printf(5, 25, HGETEXT_LEFT, "Score: %lld",score);
#endif
fnt->printf(5, 50, HGETEXT_LEFT, "Level %d",level);