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-rw-r--r--main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index 8ef33f6..d294780 100644
--- a/main.cpp
+++ b/main.cpp
@@ -414,6 +414,8 @@ void CallLevels()
if (level==7&&part==18)Level7Part18();
if (level==7&&part==19)Level7Part19();
if (level==7&&part==20)Level7Part20();
+ if (level==7&&part==21)Level7Part21();
+ if (level==7&&part==22)Level7Part22();
/*if (level==1&&part==3)Level1Part3();
if (level==1&&part==4)Level1Part4();
if (level==1&&part==5)Level1Part5();
@@ -558,7 +560,7 @@ bool FrameFunc()
//If we are at the main scene or tip scene(which towers and bullets should still appear..)
//Render towers, bullets and player.
if (Leaves.IsActive())Leaves.Update();
-
+ if (binter.active())binter.Update();
if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();}
shots=0;
dsmc=0;