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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-02-26 13:23:31 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-02-26 13:23:31 +0000 |
commit | e7174e25c6a6aef85014c1af3adf698e8446969b (patch) | |
tree | 2a82056e7f459adac7256060bb58b3fa8bfc414f /main.cpp | |
parent | b61ca302cc935326e9adabd22a7cb35684ced666 (diff) | |
download | bullet-lab-remix-e7174e25c6a6aef85014c1af3adf698e8446969b.tar.xz |
M resources/b_inter.png
M trunk/CHANGELOG.TXT
M trunk/VERSION.TXT
M trunk/background.h
M trunk/global.h
M trunk/hge/sound.cpp
M trunk/levels.h
M trunk/main.cpp
M trunk/towernbullet.h
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -414,6 +414,8 @@ void CallLevels() if (level==7&&part==18)Level7Part18(); if (level==7&&part==19)Level7Part19(); if (level==7&&part==20)Level7Part20(); + if (level==7&&part==21)Level7Part21(); + if (level==7&&part==22)Level7Part22(); /*if (level==1&&part==3)Level1Part3(); if (level==1&&part==4)Level1Part4(); if (level==1&&part==5)Level1Part5(); @@ -558,7 +560,7 @@ bool FrameFunc() //If we are at the main scene or tip scene(which towers and bullets should still appear..) //Render towers, bullets and player. if (Leaves.IsActive())Leaves.Update(); - + if (binter.active())binter.Update(); if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();} shots=0; dsmc=0; |