diff options
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -414,6 +414,8 @@ void CallLevels() if (level==7&&part==18)Level7Part18(); if (level==7&&part==19)Level7Part19(); if (level==7&&part==20)Level7Part20(); + if (level==7&&part==21)Level7Part21(); + if (level==7&&part==22)Level7Part22(); /*if (level==1&&part==3)Level1Part3(); if (level==1&&part==4)Level1Part4(); if (level==1&&part==5)Level1Part5(); @@ -558,7 +560,7 @@ bool FrameFunc() //If we are at the main scene or tip scene(which towers and bullets should still appear..) //Render towers, bullets and player. if (Leaves.IsActive())Leaves.Update(); - + if (binter.active())binter.Update(); if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();} shots=0; dsmc=0; |