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Diffstat (limited to 'src/core/bullet.cpp')
-rw-r--r--src/core/bullet.cpp53
1 files changed, 47 insertions, 6 deletions
diff --git a/src/core/bullet.cpp b/src/core/bullet.cpp
index 7a5682b..ddbf964 100644
--- a/src/core/bullet.cpp
+++ b/src/core/bullet.cpp
@@ -6,7 +6,12 @@
const char* bsnames[]={"green_bullet","cyan_bullet","yellow_bullet","purple_bullet",
"red_bullet","white_bullet","blue_bullet","orange_bullet",
"grey_bullet","circle_bullet"};
-void bulletBase::init(char fstarg,...){++fstarg;exist=true;renderscale=1;special=false;}
+void bulletBase::init(char fstarg,...)
+{
+ ++fstarg;exist=true;renderscale=1;
+ special=invincible=false;scollrange=64;collrange=16;
+ scb=cb=8;
+}
void bulletBase::update()
{
if(!exist)return;
@@ -14,7 +19,18 @@ void bulletBase::update()
if(vel.l()>velim&&velim>0)vel=velim*vel.getNormalized();
pos=pos-vel;
if(!extborder&&(pos.x<-10||pos.y<-10||pos.x>810||pos.y>610))exist=false;
- //check clr & collision
+ if((pos-player->pos).l()>scollrange)if(invincible)cscb=scb;
+ if((pos-player->pos).l()>collrange)if(invincible)ccb=cb;
+ if((pos-player->pos).l()<=scollrange&&(pos-player->pos).l()>collrange)
+ {
+ if(!invincible)scollrange=-1,++player->scoll,bmInstance->addFXBullet(grey);
+ else{if(++cscb>scb)cscb=0,++player->scoll,bmInstance->addFXBullet(grey);}
+ }
+ if((pos-player->pos).l()<=collrange)
+ {
+ if(!invincible)exist=false,++player->coll,bmInstance->addFXBullet(red);
+ else{if(++ccb>cb)ccb=0,++player->coll,bmInstance->addFXBullet(red);}
+ }
}
void bulletBase::render()
{
@@ -36,8 +52,11 @@ void bulletBonus::init(char fstarg,...)
}
void bulletBonus::update()
{
- bulletBase::update();
- if((pos-player->pos).l()<9) exist=false;
+ if(!exist)return;
+ vel=vel+acc;
+ if(vel.l()>velim&&velim>0)vel=velim*vel.getNormalized();
+ pos=pos-vel;
+ if((pos-player->pos).l()<9)exist=false;
if(vel.y<0&&!attrd[0])attrd[0]=1,acc=smvec2d(0,0);
if(attrd[0])
@@ -48,6 +67,23 @@ void bulletBonus::update()
vel=attrf[0]*vel;
}
}
+void bulletFX::init(char fstarg,...)
+{
+ fstarg=0;va_list val;va_start(val,fstarg);
+ pos=player->pos;
+ basecolor=(TColors)va_arg(val,int);
+ rendercolor=0x33FFFFFF;
+ va_end(val);renderscale=0.4;collrange=scollrange=-1;
+ attrf[0]=0;attrd[0]=0;exist=special=invincible=true;
+ vel.x=rand()%1000-500;vel.y=rand()%1000-500;
+ vel=(2+rand()%3+rand()%10/10.)*vel.getNormalized();
+}
+void bulletFX::update()
+{
+ pos=pos-vel;
+ rendercolor=SETA(rendercolor,GETA(rendercolor)-2);
+ if(GETA(rendercolor)<=2)exist=false;
+}
void bulletManager::init()
{
@@ -73,8 +109,7 @@ void bulletManager::updateBullet()
{
bullets[i]->exist=false;
smvec2d p=bullets[i]->pos;
- int ptr=allocBullet<bulletBonus>();
- bullets[ptr]->init(0,p.x,p.y);
+ bullets[allocBullet<bulletBonus>()]->init(0,p.x,p.y);
}
for(int i=0;i<alloced;++i)
if(bullets[i]->exist)
@@ -88,6 +123,12 @@ void bulletManager::renderBullet()
bullets[i]->render();
}
}
+void bulletManager::addFXBullet(TColors col)
+{
+ int c=rand()%5+5;
+ for(int i=0;i<c;++i)
+ bullets[allocBullet<bulletFX>()]->init(0,col);
+}
smEntity2D* bulletManager::getBulEntity2D(TColors col){return bulent2d[col];}
smEntity3D* bulletManager::getBulEntity3D(TColors col){return bulent3d[col];}
bulletBase* bulletManager::getHandle(int id){if(id<alloced)return bullets[id];else return NULL;}