diff options
Diffstat (limited to 'src/core/bullet.cpp')
-rw-r--r-- | src/core/bullet.cpp | 53 |
1 files changed, 47 insertions, 6 deletions
diff --git a/src/core/bullet.cpp b/src/core/bullet.cpp index 7a5682b..ddbf964 100644 --- a/src/core/bullet.cpp +++ b/src/core/bullet.cpp @@ -6,7 +6,12 @@ const char* bsnames[]={"green_bullet","cyan_bullet","yellow_bullet","purple_bullet", "red_bullet","white_bullet","blue_bullet","orange_bullet", "grey_bullet","circle_bullet"}; -void bulletBase::init(char fstarg,...){++fstarg;exist=true;renderscale=1;special=false;} +void bulletBase::init(char fstarg,...) +{ + ++fstarg;exist=true;renderscale=1; + special=invincible=false;scollrange=64;collrange=16; + scb=cb=8; +} void bulletBase::update() { if(!exist)return; @@ -14,7 +19,18 @@ void bulletBase::update() if(vel.l()>velim&&velim>0)vel=velim*vel.getNormalized(); pos=pos-vel; if(!extborder&&(pos.x<-10||pos.y<-10||pos.x>810||pos.y>610))exist=false; - //check clr & collision + if((pos-player->pos).l()>scollrange)if(invincible)cscb=scb; + if((pos-player->pos).l()>collrange)if(invincible)ccb=cb; + if((pos-player->pos).l()<=scollrange&&(pos-player->pos).l()>collrange) + { + if(!invincible)scollrange=-1,++player->scoll,bmInstance->addFXBullet(grey); + else{if(++cscb>scb)cscb=0,++player->scoll,bmInstance->addFXBullet(grey);} + } + if((pos-player->pos).l()<=collrange) + { + if(!invincible)exist=false,++player->coll,bmInstance->addFXBullet(red); + else{if(++ccb>cb)ccb=0,++player->coll,bmInstance->addFXBullet(red);} + } } void bulletBase::render() { @@ -36,8 +52,11 @@ void bulletBonus::init(char fstarg,...) } void bulletBonus::update() { - bulletBase::update(); - if((pos-player->pos).l()<9) exist=false; + if(!exist)return; + vel=vel+acc; + if(vel.l()>velim&&velim>0)vel=velim*vel.getNormalized(); + pos=pos-vel; + if((pos-player->pos).l()<9)exist=false; if(vel.y<0&&!attrd[0])attrd[0]=1,acc=smvec2d(0,0); if(attrd[0]) @@ -48,6 +67,23 @@ void bulletBonus::update() vel=attrf[0]*vel; } } +void bulletFX::init(char fstarg,...) +{ + fstarg=0;va_list val;va_start(val,fstarg); + pos=player->pos; + basecolor=(TColors)va_arg(val,int); + rendercolor=0x33FFFFFF; + va_end(val);renderscale=0.4;collrange=scollrange=-1; + attrf[0]=0;attrd[0]=0;exist=special=invincible=true; + vel.x=rand()%1000-500;vel.y=rand()%1000-500; + vel=(2+rand()%3+rand()%10/10.)*vel.getNormalized(); +} +void bulletFX::update() +{ + pos=pos-vel; + rendercolor=SETA(rendercolor,GETA(rendercolor)-2); + if(GETA(rendercolor)<=2)exist=false; +} void bulletManager::init() { @@ -73,8 +109,7 @@ void bulletManager::updateBullet() { bullets[i]->exist=false; smvec2d p=bullets[i]->pos; - int ptr=allocBullet<bulletBonus>(); - bullets[ptr]->init(0,p.x,p.y); + bullets[allocBullet<bulletBonus>()]->init(0,p.x,p.y); } for(int i=0;i<alloced;++i) if(bullets[i]->exist) @@ -88,6 +123,12 @@ void bulletManager::renderBullet() bullets[i]->render(); } } +void bulletManager::addFXBullet(TColors col) +{ + int c=rand()%5+5; + for(int i=0;i<c;++i) + bullets[allocBullet<bulletFX>()]->init(0,col); +} smEntity2D* bulletManager::getBulEntity2D(TColors col){return bulent2d[col];} smEntity3D* bulletManager::getBulEntity3D(TColors col){return bulent3d[col];} bulletBase* bulletManager::getHandle(int id){if(id<alloced)return bullets[id];else return NULL;} |