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Diffstat (limited to 'src/core/gamescene.cpp')
-rw-r--r--src/core/gamescene.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/core/gamescene.cpp b/src/core/gamescene.cpp
index 99f61c3..535a3df 100644
--- a/src/core/gamescene.cpp
+++ b/src/core/gamescene.cpp
@@ -11,10 +11,10 @@ gameScene::gameScene()
rtarget=sm->smTargetCreate(800,600);
tgquad.tex=sm->smTargetTexture(rtarget);
tgquad.blend=BLEND_ALPHABLEND;
- tgquad.v[0].x=190;tgquad.v[0].y=75;
- tgquad.v[1].x=950;tgquad.v[1].y=75;
- tgquad.v[2].x=950;tgquad.v[2].y=645;
- tgquad.v[3].x=190;tgquad.v[3].y=645;
+ tgquad.v[0].x=420;tgquad.v[0].y=60;
+ tgquad.v[1].x=1220;tgquad.v[1].y=60;
+ tgquad.v[2].x=1220;tgquad.v[2].y=660;
+ tgquad.v[3].x=420;tgquad.v[3].y=660;
for(int i=0;i<4;++i)tgquad.v[i].z=0.5,tgquad.v[i].col=0xFFFFFFFF;
int rw=sm->smTextureGetWidth(tgquad.tex);
int rh=sm->smTextureGetHeight(tgquad.tex);
@@ -26,7 +26,7 @@ gameScene::gameScene()
player=new playerBase;
vm=new blrScriptVM;
utime=0;
- ttfont.loadTTFFromMemory(blrdtp.getFilePtr("FreeMono.ttf"),blrdtp.getFileSize("FreeMono.ttf"),12);
+ ttfont.loadTTFFromMemory(blrdtp.getFilePtr("FreeMono.ttf"),blrdtp.getFileSize("FreeMono.ttf"),18);
bmInstance->init();
vm->vmInit(61616);
vm->loadLSBFromMemory(blrdtp.getFilePtr("test.lsb"),blrdtp.getFileSize("test.lsb"));
@@ -61,15 +61,15 @@ bool gameScene::sceneRender()
extern sceneManager *sceneMgr;float lps=sceneMgr->getLPS();
if(udly>1){udly=0;utime=sceneMgr->getTHUpdateTime();}
ttfont.updateString(L"Coll: %d\n",player->coll);
- ttfont.render(0,50,0xFFFFFFFF,ALIGN_LEFT);
+ ttfont.render(0,60,0xFFFFFFFF,ALIGN_LEFT);
ttfont.updateString(L"SColl: %d\n",player->scoll);
- ttfont.render(0,65,0xFFFFFFFF,ALIGN_LEFT);
+ ttfont.render(0,80,0xFFFFFFFF,ALIGN_LEFT);
ttfont.updateString(L"LPS: %.2f",lps);
- ttfont.render(0,680,0xFFFFFFFF,ALIGN_LEFT);
+ ttfont.render(0,660,0xFFFFFFFF,ALIGN_LEFT);
ttfont.updateString(L"Update Time: %dns",utime);
- ttfont.render(0,695,0xFFFFFFFF,ALIGN_LEFT);
+ ttfont.render(0,680,0xFFFFFFFF,ALIGN_LEFT);
ttfont.updateString(L"FPS: %.2f",sm->smGetFPS());
- ttfont.render(0,710,0xFFFFFFFF,ALIGN_LEFT);
+ ttfont.render(0,700,0xFFFFFFFF,ALIGN_LEFT);
return false;
}
bool gameScene::threadUpdate()