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2015-10-26Added support for relative line numbers.Gravatar Chris Xiong
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
2014-05-09Fix a bug in the credit scene.Gravatar chirs241097@gmail.com
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
2014-04-30Fix a critical bug in Score_Initailize.Gravatar chirs241097@gmail.com
Modify level pinball. Drop "_PR" in version string. Partly rewrite the credit scene, displaying accurate version details. Remove some warnings from hgewin. A set of basic tests are done on a Intel+Nvidia desktop computer. Add a simple build script(instead of makefile). Reduce the Windows version executable size...(local work, recompile freetype using reduced features enabled.) Current tested (by me) and worked plantforms: Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 & @Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320. Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox Addons installed. Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000.