Age | Commit message (Collapse) | Author |
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Added instructions for, brk and cont. (They are still untested...)
Parser code cleanup. Removed garbage output to stderr.
Reorganize the repository structure.
Updated BLR2 code move it into archive.
Added BLR1 files.
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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So let's remove all %I64d.
Change point bullet behaviour.
Fix a minor multiplier problem.
Mark the source code as C++.
Re-document levels(not done).
Update wiki.
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M trunk/background.h
M trunk/effects.h
M trunk/global.h
M trunk/hge/CxImage/ximagif.cpp
M trunk/hge/CxImage/ximaint.cpp
M trunk/hge/CxImage/ximapng.cpp
M trunk/hge/graphics.cpp
M trunk/hge/input.cpp
M trunk/hge/resource.cpp
M trunk/hge/sound.cpp
M trunk/hge/system.cpp
M trunk/hgehelp/hgefont.cpp
M trunk/levels.h
M trunk/libcgh.h
M trunk/libcghEx.cpp
M trunk/menuitem.cpp
M trunk/menuitem.h
M trunk/menus.h
M trunk/music.h
M trunk/scorec.h
M trunk/scoresystem.h
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/effects.h
M trunk/global.h
M trunk/levels.h
M trunk/main.cpp
M trunk/menus.h
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/effects.h
M trunk/global.h
M trunk/main.cpp
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/effects.h
M trunk/global.h
M trunk/levels.h
M trunk/main.cpp
M trunk/towernbullet.h
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