Age | Commit message (Collapse) | Author |
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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more. Replace it with Vsync mode.
Add float HGE::Timer_GetFPSf(). The return value will be updated
every 1000ms.
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Fix blinking HangUpText.
Exit 1 if not terminated correctly.
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HGE::Gfx_SetTransform.
3D Rotate is blinking and not really working.
However another method HGE::Gfx_SetTransform3D is planned.
Switching between orthographic and perspective is also required.
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Fix probable compile errors due to includes.
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