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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-05-09 12:15:44 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-05-09 12:15:44 +0000
commit3eee64398bdfde684199873793febadbd6fa4a19 (patch)
treeec32b6c263dd03edc0c7767f690087e2109a8631 /include
parent3a51283329635021b839c8abbea4fac6bd7fe688 (diff)
downloadbullet-lab-remix-3eee64398bdfde684199873793febadbd6fa4a19.tar.xz
Fix a bug in the credit scene.
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
Diffstat (limited to 'include')
-rw-r--r--include/hge.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/hge.h b/include/hge.h
index ef4597e..ce5badd 100644
--- a/include/hge.h
+++ b/include/hge.h
@@ -10,11 +10,11 @@
#ifndef HGE_H
#define HGE_H
-#include "unix_compat.h"
-
#ifdef WIN32
#include <windows.h>
#include <cstddef>
+#else
+#include "unix_compat.h"
#endif
#define HGE_VERSION 0x181