Age | Commit message (Collapse) | Author |
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Added several essential apis.
Minor bug fixes.
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Do not crash if a non-exist file is requested in a DTP file.
Fix several stupid typos.
Fix missing smEntity3D constructor.
Fix line spacing in smTTFont.
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Add .gitignore.
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CLR will collect multiplier +1's in range now.
Multiplier +1's caught by player won't disappear now.
Add/Move background transitions.
Add volume control to options. This make the configuration file
not compatible with older versions. Just delete it!
Modify hge's API so that it can handle real volume and pan values.
Volume value varys from 0 to 1, pan value varys from -1 to 1.
Document...
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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more. Replace it with Vsync mode.
Add float HGE::Timer_GetFPSf(). The return value will be updated
every 1000ms.
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Fix blinking HangUpText.
Exit 1 if not terminated correctly.
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HGE::Gfx_SetTransform.
3D Rotate is blinking and not really working.
However another method HGE::Gfx_SetTransform3D is planned.
Switching between orthographic and perspective is also required.
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Fix probable compile errors due to includes.
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