Age | Commit message (Collapse) | Author |
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Finish the main part of smPath.
This is a C++ project, add C++ tags to all source code that
could be identified as C source files.
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Added instructions for, brk and cont. (They are still untested...)
Parser code cleanup. Removed garbage output to stderr.
Reorganize the repository structure.
Updated BLR2 code move it into archive.
Added BLR1 files.
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Minor changes on the (s)coll effect.
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Fixed a problem that keeps the screen black on start up.
Replace the build script in dtputil with makefile.
Sync with the newest SMELT revision.
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SMELT now uses LGPLv3. BLR3 still goes under GPLv3.
SMELT will be uploaded to a new repo (BearKidsTeam/SMELT).
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Added several essential apis.
Minor bug fixes.
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Do not crash if a non-exist file is requested in a DTP file.
Fix several stupid typos.
Fix missing smEntity3D constructor.
Fix line spacing in smTTFont.
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Add .gitignore.
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CLR will collect multiplier +1's in range now.
Multiplier +1's caught by player won't disappear now.
Add/Move background transitions.
Add volume control to options. This make the configuration file
not compatible with older versions. Just delete it!
Modify hge's API so that it can handle real volume and pan values.
Volume value varys from 0 to 1, pan value varys from -1 to 1.
Document...
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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more. Replace it with Vsync mode.
Add float HGE::Timer_GetFPSf(). The return value will be updated
every 1000ms.
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Fix blinking HangUpText.
Exit 1 if not terminated correctly.
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HGE::Gfx_SetTransform.
3D Rotate is blinking and not really working.
However another method HGE::Gfx_SetTransform3D is planned.
Switching between orthographic and perspective is also required.
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Fix probable compile errors due to includes.
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